ISBN: 9781138403253 - game feel: a game designer's guide to virtual sensation (13 resultados)

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  • Idioma: Inglés

    Editorial: CRC Press 2017-07-13, 2017

    1138403253 / 9781138403253

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    Librería: Chiron Media, Wallingford, Reino UnidoChiron Media

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    Condición: Nuevo

    EUR 235,95

    Envío por EUR 7,70 
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    Cantidad disponible: 5 disponibles

    Hardcover. Condición: New. Brand new book, sourced directly from publisher. Dispatch time is 7-8 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

  • Idioma: Inglés

    Editorial: CRC Press, 2017

    1138403253 / 9781138403253

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    Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de AmericaWorld of Books (was SecondSale)

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    Condición: Usado - Aceptable

    EUR 253,52

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    Cantidad disponible: 1 disponible

    Hardback. Condición: Good. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game. This book exposes 'feel' as a hidden language in game design. It covers topics like role of sound, ancillary indicators, importance of metaphor, how people perceive things, and a brief history of feel in games.…

  • Idioma: Inglés

    Editorial: CRC Press, 2017

    1138403253 / 9781138403253

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    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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    Condición: Nuevo

    EUR 251,11

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    Cantidad disponible: 10 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: CRC Press, 2017

    1138403253 / 9781138403253

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    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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    Condición: Nuevo

    EUR 238,99

    Envío por EUR 17,79 
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    Cantidad disponible: 10 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: CRC Press, 2017

    1138403253 / 9781138403253

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    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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    Condición: Usado - Como Nuevo

    EUR 262,84

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    Cantidad disponible: 10 disponibles

    Condición: As New. Unread book in perfect condition.

  • Idioma: Inglés

    Editorial: CRC Press, 2017

    1138403253 / 9781138403253

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    Librería: World of Books Inc, Montgomery, IL, Estados Unidos de AmericaWorld of Books Inc

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    Condición: Usado - Aceptable

    EUR 266,19

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    Cantidad disponible: 1 disponible

    Hardback. Condición: Good. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game. This book exposes 'feel' as a hidden language in game design. It covers topics like role of sound, ancillary indicators, importance of metaphor, how people perceive things, and a brief history of feel in games.…

  • Idioma: Inglés

    Editorial: CRC Press, 2017

    1138403253 / 9781138403253

    • Tapa dura

    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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    Condición: Usado - Como Nuevo

    EUR 262,17

    Envío por EUR 17,79 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 10 disponibles

    Condición: As New. Unread book in perfect condition.

  • Idioma: Inglés

    Editorial: CRC Press, 2017

    1138403253 / 9781138403253

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    Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle

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    Condición: Nuevo

    EUR 295,78

    Envío por EUR 3,55 
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    Cantidad disponible: 3 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: CRC Press, 2017

    1138403253 / 9781138403253

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    Librería: moluna, Greven, Alemaniamoluna

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    Condición: Nuevo

    EUR 257,02

    Envío por EUR 48,99 
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    Cantidad disponible: Más de 20 disponibles

    Gebunden. Condición: New. Steve Swink Game Feel exposes feel as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments.

  • Idioma: Inglés

    Editorial: CRC Press, 2017

    1138403253 / 9781138403253

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    Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios

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    Condición: Nuevo

    EUR 310,48

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    Cantidad disponible: 3 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: Taylor & Francis, CRC Press, 2017

    1138403253 / 9781138403253

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    • Impresión bajo demanda

    Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.

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    Condición: Nuevo

    EUR 217,20

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    Cantidad disponible: 2 disponibles

    Buch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -'Game Feel' exposes 'feel' as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game. The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or course of study, yet a game's feel is central to a game's success. This book brings the subject of feel to light by consolidating existing theories into a cohesive book. The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of feel in games.The associated web site contains a playset with ready-made tools to design feel in games, six key components to creating virtual sensation. There's a play palette too, so the desiger can first experience the importance of that component by altering variables and feeling the results. The playset allows the reader to experience each of the sensations described in the book, and then allows them to apply them to their own projects. Creating game feel without having to program, essentially. The final version of the playset will have enough flexibility that the reader will be able to use it as a companion to the exercises in the book, working through each one to create the feel described. 376 pp. Englisch. …

  • Idioma: Inglés

    Editorial: CRC Press, 2017

    1138403253 / 9781138403253

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    • Impresión bajo demanda

    Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books

    Vendedor de 4 estrellas
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    Condición: Nuevo

    EUR 278,67

    Envío por EUR 7,71 
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    Cantidad disponible: 3 disponibles

    Condición: New. This item is printed on demand.

  • Idioma: Inglés

    Editorial: Taylor & Francis, CRC Press, 2017

    1138403253 / 9781138403253

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    • Impresión bajo demanda

    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 257,60

    Envío por EUR 35,00 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 2 disponibles

    Buch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - 'Game Feel' exposes 'feel' as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game. The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or course of study, yet a game's feel is central to a game's success. This book brings the subject of feel to light by consolidating existing theories into a cohesive book. The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of feel in games.The associated web site contains a playset with ready-made tools to design feel in games, six key components to creating virtual sensation. There's a play palette too, so the desiger can first experience the importance of that component by altering variables and feeling the results. The playset allows the reader to experience each of the sensations described in the book, and then allows them to apply them to their own projects. Creating game feel without having to program, essentially. The final version of the playset will have enough flexibility that the reader will be able to use it as a companion to the exercises in the book, working through each one to create the feel described.…