Librería: HPB-Red, Dallas, TX, Estados Unidos de America
EUR 12,32
Cantidad disponible: 1 disponibles
Añadir al carritopaperback. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Idioma: Inglés
Publicado por Wiley & Sons, Incorporated, John, 2012
ISBN 10: 1118172728 ISBN 13: 9781118172728
Librería: Better World Books, Mishawaka, IN, Estados Unidos de America
Original o primera edición
EUR 15,74
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Good. 1st Edition. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Librería: ThriftBooks-Atlanta, AUSTELL, GA, Estados Unidos de America
EUR 15,86
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Librería: ThriftBooks-Dallas, Dallas, TX, Estados Unidos de America
EUR 15,86
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 28,32
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Librería: Lakeside Books, Benton Harbor, MI, Estados Unidos de America
EUR 27,13
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 32,28
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
EUR 28,33
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
EUR 30,82
Cantidad disponible: 15 disponibles
Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Librería: GoldBooks, Denver, CO, Estados Unidos de America
EUR 33,11
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. New Copy. Customer Service Guaranteed.
Librería: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 30,49
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: new.
EUR 27,07
Cantidad disponible: 1 disponibles
Añadir al carritopaperback. Condición: Good. Our good condition books are generally good for reading but not for gifting or collecting. They could have imperfections such as creasing, fanning, inscriptions, margin notes, yellowing, staining on edge or cover or pages, bumps, scuffs, etc etc (sometimes multiple of these). It's a wide category that encompasses anything that isn't almost-new down to anything that is slightly better than poor. We would NOT recommend gifting Good books - these should be considered reading copies. Our books are dispatched from a Yorkshire former cotton mill. We list via barcode/ISBN so please note that the images are stock images and may not be the exact copy you receive, furthermore the details about edition and year might not be accurate as many publishers reuse the same ISBN for multiple editions and as we simply scan a barcode or enter an ISBN we do not check the validity of the edition data when listing. If you're looking for an exact edition please don't order (at least not without checking with us first, although we don't always have time to check). We aim to dispatch prompty, the service used will depend on order value and book size. We can ship to most countries, see our shipping policies. Payment is via Abe only.
Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America
EUR 44,76
Cantidad disponible: 5 disponibles
Añadir al carritoPaperback or Softback. Condición: New. Game Character Creation with Blender and Unity. Book.
EUR 39,35
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: New. pp. xxv + 292 Illus.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 36,04
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. In.
EUR 32,09
Cantidad disponible: 10 disponibles
Añadir al carritoPaperback. Condición: New.
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Original o primera edición
EUR 40,71
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. 2012. 1st Edition. Paperback. A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. Num Pages: 320 pages, Illustrations. BIC Classification: UGK. Category: (P) Professional & Vocational. Dimension: 231 x 189 x 17. Weight in Grams: 736. . . . . .
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 35,04
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 38,84
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 38,40
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback / softback. Condición: New. New copy - Usually dispatched within 4 working days.
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 49,96
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. 2012. 1st Edition. Paperback. A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. Num Pages: 320 pages, Illustrations. BIC Classification: UGK. Category: (P) Professional & Vocational. Dimension: 231 x 189 x 17. Weight in Grams: 736. . . . . . Books ship from the US and Ireland.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 56,19
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: New. pp. xxv + 292.
EUR 46,76
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: Brand New. 1st edition. 320 pages. 9.06x7.32x0.71 inches. In Stock.
Librería: BennettBooksLtd, Los Angeles, CA, Estados Unidos de America
EUR 84,52
Cantidad disponible: 1 disponibles
Añadir al carritopaperback. Condición: New. In shrink wrap. Looks like an interesting title!
EUR 42,21
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Chris Totten is a Washington, DC-based game designer, writer, and professor. He teaches character development, 3D modeling, and animation for games. Chris has participated in independent game design projects as an artist and animator written for gamasutra.
EUR 52,39
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Neuware - A complete guide to creating usable, realistic game characters with two powerful toolsCreating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine.\* Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process\* Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge\* Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export\* Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engineWhether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.
Idioma: Inglés
Publicado por John Wiley & Sons Inc, New York, 2012
ISBN 10: 1118172728 ISBN 13: 9781118172728
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
Original o primera edición Impresión bajo demanda
EUR 37,59
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the processArtists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledgeProvides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and exportEmphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills. A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 39,35
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: Brand New. 1st edition. 320 pages. 9.06x7.32x0.71 inches. In Stock. This item is printed on demand.
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 39,99
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 640.
Idioma: Inglés
Publicado por John Wiley & Sons Inc, New York, 2012
ISBN 10: 1118172728 ISBN 13: 9781118172728
Librería: CitiRetail, Stevenage, Reino Unido
Original o primera edición Impresión bajo demanda
EUR 40,50
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the processArtists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledgeProvides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and exportEmphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills. A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.