ISBN: 9781041333746 - virtual reality experience design handbook: heuristics, patterns, and practices for immersive applications (8 resultados)

Virtual Reality Experience Design Handbook: Heuristics, Patterns, and Practices for Immersive Applications
Cifuentes-Albeza, Rocío; Cuiñas, Iñigo; Goicoechea, Itziar; Kamińska, Dorota; Martínez-Cano, Francisco-Julián; Raposo, Rui; Vairinhos, Mário; Zwoliński, Grzegorz
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Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books
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EUR 289,01
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Condición: New.

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Librería: moluna, Greven, Alemaniamoluna
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EUR 257,34
Envío por EUR 48,99Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: New.

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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
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EUR 343,05
Envío por EUR 35,00Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Buch. Condición: Neu. Neuware - Designing for virtual reality goes far beyond simply adapting flat-screen content for a headset. It demands a deep understanding of how the human body and mind interact with immersive environments, ensuring experiences feel intuitive and natural. This book serves as a vital resource for anyone looking to create immersive experiences that are not only engaging but also comfortable and inclusive, offering practical guidance for crafting meaningful interactions in VR.Focused on the needs of designers, developers, and product teams, the book bridges the gap between traditional 2D design principles and the unique challenges of embodied interaction. It moves beyond theoretical concepts, providing actionable tools such as a VR-specific heuristic framework, checklists, and templates to simplify complex design problems. Readers will gain insights into translating familiar 2D patterns into spatial equivalents, integrating accessibility features, and leveraging elements like spatial audio, lighting, and animation to guide user attention effectively.This handbook equips professionals with the knowledge and practical tools needed to deliver high-quality immersive experiences. Whether refining existing products for spatial interfaces or developing new immersive applications, readers will find practical strategies and a clear framework for addressing the distinctive challenges of virtual reality design.…

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Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK
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EUR 275,39
Envío por EUR 5,96Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
HRD. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

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Librería: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller
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EUR 249,72
Envío por EUR 32,96Se envía de Australia a Estados Unidos de AmericaCantidad disponible: 1 disponible
Hardcover. Condición: new. Hardcover. Designing for virtual reality goes far beyond simply adapting flat-screen content for a headset. It demands a deep understanding of how the human body and mind interact with immersive environments, ensuring experiences feel intuitive and natural. This book serves as a vital resource for anyone looking to create immersive experiences that are not only engaging but also comfortable and inclusive, offering practical guidance for crafting meaningful interactions in VR.Focused on the needs of designers, developers, and product teams, the book bridges the gap between traditional 2D design principles and the unique challenges of embodied interaction. It moves beyond theoretical concepts, providing actionable tools such as a VR-specific heuristic framework, checklists, and templates to simplify complex design problems. Readers will gain insights into translating familiar 2D patterns into spatial equivalents, integrating accessibility features, and leveraging elements like spatial audio, lighting, and animation to guide user attention effectively.This handbook equips professionals with the knowledge and practical tools needed to deliver high-quality immersive experiences. Whether refining existing products for spatial interfaces or developing new immersive applications, readers will find practical strategies and a clear framework for addressing the distinctive challenges of virtual reality design. Aimed at designers, developers, and product teams, this book bridges the gap between traditional 2D design and the challenges of embodied interaction. Moving beyond theory, it provides actionable tools - including a VR-specific heuristic framework, checklists, and templates - to simplify complex design decisions. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

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Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail
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EUR 284,76
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponible
Hardcover. Condición: new. Hardcover. Designing for virtual reality goes far beyond simply adapting flat-screen content for a headset. It demands a deep understanding of how the human body and mind interact with immersive environments, ensuring experiences feel intuitive and natural. This book serves as a vital resource for anyone looking to create immersive experiences that are not only engaging but also comfortable and inclusive, offering practical guidance for crafting meaningful interactions in VR.Focused on the needs of designers, developers, and product teams, the book bridges the gap between traditional 2D design principles and the unique challenges of embodied interaction. It moves beyond theoretical concepts, providing actionable tools such as a VR-specific heuristic framework, checklists, and templates to simplify complex design problems. Readers will gain insights into translating familiar 2D patterns into spatial equivalents, integrating accessibility features, and leveraging elements like spatial audio, lighting, and animation to guide user attention effectively.This handbook equips professionals with the knowledge and practical tools needed to deliver high-quality immersive experiences. Whether refining existing products for spatial interfaces or developing new immersive applications, readers will find practical strategies and a clear framework for addressing the distinctive challenges of virtual reality design. Aimed at designers, developers, and product teams, this book bridges the gap between traditional 2D design and the challenges of embodied interaction. Moving beyond theory, it provides actionable tools - including a VR-specific heuristic framework, checklists, and templates - to simplify complex design decisions. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

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Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 284,77
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
HRD. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

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Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 288,13
Envío por EUR 43,95Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponible
Hardcover. Condición: new. Hardcover. Designing for virtual reality (VR) goes far beyond adapting flatscreen content for a headset. It requires a deep understanding of how the human body and mind engage with immersive environments so that experiences feel intuitive, natural, and comfortable.This book is an essential guide for anyone creating VR content that is not only engaging but also inclusive. It offers clear, handson support for designing meaningful interactions in virtual spaces.Aimed at designers, developers, and product teams, it bridges the gap between traditional 2D design and the challenges of embodied interaction. Moving beyond theory, it provides actionable tools including a VRspecific heuristic framework, checklists, and templates to simplify complex design decisions.Readers will learn how to translate familiar 2D patterns into spatial experiences, integrate accessibility, and use elements such as spatial audio, lighting, and animation to guide attention effectively.As the VR market continues to grow, this handbook equips professionals with the skills and confidence to build highquality immersive experiences whether refining existing products or creating entirely new ones. Aimed at designers, developers, and product teams, this book bridges the gap between traditional 2D design and the challenges of embodied interaction. Moving beyond theory, it provides actionable tools - including a VR-specific heuristic framework, checklists, and templates - to simplify complex design decisions. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…