ISBN: 9781041333746 - virtual reality experience design handbook: heuristics, patterns, and practices for immersive applications (8 resultados)

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  • Condición: Nuevo

    EUR 289,01

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  • Idioma: Inglés

    Editorial: CRC Press Sep 2026, 2026

    1041333749 / 9781041333746

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    EUR 343,05

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    Buch. Condición: Neu. Neuware - Designing for virtual reality goes far beyond simply adapting flat-screen content for a headset. It demands a deep understanding of how the human body and mind interact with immersive environments, ensuring experiences feel intuitive and natural. This book serves as a vital resource for anyone looking to create immersive experiences that are not only engaging but also comfortable and inclusive, offering practical guidance for crafting meaningful interactions in VR.Focused on the needs of designers, developers, and product teams, the book bridges the gap between traditional 2D design principles and the unique challenges of embodied interaction. It moves beyond theoretical concepts, providing actionable tools such as a VR-specific heuristic framework, checklists, and templates to simplify complex design problems. Readers will gain insights into translating familiar 2D patterns into spatial equivalents, integrating accessibility features, and leveraging elements like spatial audio, lighting, and animation to guide user attention effectively.This handbook equips professionals with the knowledge and practical tools needed to deliver high-quality immersive experiences. Whether refining existing products for spatial interfaces or developing new immersive applications, readers will find practical strategies and a clear framework for addressing the distinctive challenges of virtual reality design.…

  • Idioma: Inglés

    Editorial: Taylor and Francis Ltd, 2026

    1041333749 / 9781041333746

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    Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK

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    Condición: Nuevo

    EUR 275,39

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    HRD. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Taylor & Francis Ltd, London, 2026

    1041333749 / 9781041333746

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    Librería: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller

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    Condición: Nuevo

    EUR 249,72

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    Hardcover. Condición: new. Hardcover. Designing for virtual reality goes far beyond simply adapting flat-screen content for a headset. It demands a deep understanding of how the human body and mind interact with immersive environments, ensuring experiences feel intuitive and natural. This book serves as a vital resource for anyone looking to create immersive experiences that are not only engaging but also comfortable and inclusive, offering practical guidance for crafting meaningful interactions in VR.Focused on the needs of designers, developers, and product teams, the book bridges the gap between traditional 2D design principles and the unique challenges of embodied interaction. It moves beyond theoretical concepts, providing actionable tools such as a VR-specific heuristic framework, checklists, and templates to simplify complex design problems. Readers will gain insights into translating familiar 2D patterns into spatial equivalents, integrating accessibility features, and leveraging elements like spatial audio, lighting, and animation to guide user attention effectively.This handbook equips professionals with the knowledge and practical tools needed to deliver high-quality immersive experiences. Whether refining existing products for spatial interfaces or developing new immersive applications, readers will find practical strategies and a clear framework for addressing the distinctive challenges of virtual reality design. Aimed at designers, developers, and product teams, this book bridges the gap between traditional 2D design and the challenges of embodied interaction. Moving beyond theory, it provides actionable tools - including a VR-specific heuristic framework, checklists, and templates - to simplify complex design decisions. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

  • Idioma: Inglés

    Editorial: Taylor & Francis Ltd, London, 2026

    1041333749 / 9781041333746

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    Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail

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    Condición: Nuevo

    EUR 284,76

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    Hardcover. Condición: new. Hardcover. Designing for virtual reality goes far beyond simply adapting flat-screen content for a headset. It demands a deep understanding of how the human body and mind interact with immersive environments, ensuring experiences feel intuitive and natural. This book serves as a vital resource for anyone looking to create immersive experiences that are not only engaging but also comfortable and inclusive, offering practical guidance for crafting meaningful interactions in VR.Focused on the needs of designers, developers, and product teams, the book bridges the gap between traditional 2D design principles and the unique challenges of embodied interaction. It moves beyond theoretical concepts, providing actionable tools such as a VR-specific heuristic framework, checklists, and templates to simplify complex design problems. Readers will gain insights into translating familiar 2D patterns into spatial equivalents, integrating accessibility features, and leveraging elements like spatial audio, lighting, and animation to guide user attention effectively.This handbook equips professionals with the knowledge and practical tools needed to deliver high-quality immersive experiences. Whether refining existing products for spatial interfaces or developing new immersive applications, readers will find practical strategies and a clear framework for addressing the distinctive challenges of virtual reality design. Aimed at designers, developers, and product teams, this book bridges the gap between traditional 2D design and the challenges of embodied interaction. Moving beyond theory, it provides actionable tools - including a VR-specific heuristic framework, checklists, and templates - to simplify complex design decisions. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Idioma: Inglés

    Editorial: Taylor and Francis Ltd, 2026

    1041333749 / 9781041333746

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    Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US

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    Condición: Nuevo

    EUR 284,77

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    HRD. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Taylor & Francis Ltd, London, 2026

    1041333749 / 9781041333746

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    Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail

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    Condición: Nuevo

    EUR 288,13

    Envío por EUR 43,95 
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    Hardcover. Condición: new. Hardcover. Designing for virtual reality (VR) goes far beyond adapting flatscreen content for a headset. It requires a deep understanding of how the human body and mind engage with immersive environments so that experiences feel intuitive, natural, and comfortable.This book is an essential guide for anyone creating VR content that is not only engaging but also inclusive. It offers clear, handson support for designing meaningful interactions in virtual spaces.Aimed at designers, developers, and product teams, it bridges the gap between traditional 2D design and the challenges of embodied interaction. Moving beyond theory, it provides actionable tools including a VRspecific heuristic framework, checklists, and templates to simplify complex design decisions.Readers will learn how to translate familiar 2D patterns into spatial experiences, integrate accessibility, and use elements such as spatial audio, lighting, and animation to guide attention effectively.As the VR market continues to grow, this handbook equips professionals with the skills and confidence to build highquality immersive experiences whether refining existing products or creating entirely new ones. Aimed at designers, developers, and product teams, this book bridges the gap between traditional 2D design and the challenges of embodied interaction. Moving beyond theory, it provides actionable tools - including a VR-specific heuristic framework, checklists, and templates - to simplify complex design decisions. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…