Librería: Zoom Books Company, Lynden, WA, Estados Unidos de America
EUR 8,68
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: very_good. Book is in very good condition and may include minimal underlining highlighting. The book can also include "From the library of" labels. May not contain miscellaneous items toys, dvds, etc. . We offer 100% money back guarantee and 24 7 customer service.
Librería: Dream Books Co., Denver, CO, Estados Unidos de America
EUR 8,82
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: very_good. Pages are clean with no markings. May show minor signs of wear or cosmetic defects marks, cuts, bends, or scuffs on the cover, spine, pages, or dust jacket. May have remainder marks on edges.
Librería: Better World Books: West, Reno, NV, Estados Unidos de America
EUR 9,34
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Librería: Better World Books: West, Reno, NV, Estados Unidos de America
EUR 9,34
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Librería: Greenworld Books, Arlington, TX, Estados Unidos de America
EUR 10,20
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: good. Fast Free Shipping â" Good condition. It may show normal signs of use, such as light writing, highlighting, or library markings, but all pages are intact and the book is fully readable. A solid, complete copy that's ready to enjoy.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 13,21
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Librería: Lakeside Books, Benton Harbor, MI, Estados Unidos de America
EUR 12,02
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America
EUR 16,01
Cantidad disponible: 5 disponibles
Añadir al carritoPaperback or Softback. Condición: New. Halo and Philosophy: Intellect Evolved. Book.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 14,42
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Idioma: Inglés
Publicado por Open Court Publishing Co ,U.S., US, 2011
ISBN 10: 0812697189 ISBN 13: 9780812697186
Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
EUR 17,38
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. Since the Doom series, First Person Shooter (FPS) videogames have ricocheted through the gaming community, often reaching outside that community to the wider public. While critics primarily lampoon FPSs for their aggressiveness and on-screen violence, gamers see something else. Halo is one of the greatest, most successful FPSs ever to grace the world of gaming. Although Halo is a FPS, it has a science-fiction storyline that draws from previous award-winning science fiction literature. It employs a game mechanic that limits the amount of weapons a player can carry to two, and a multiplayer element that has spawned websites like Red vs. Blue and games within the game created by players themselves. Halo's unique and extraordinary features raise serious questions. Are campers really doing anything wrong? Does Halo's music match the experience of the gamer? Would Plato have used Halo to train citizens to live an ethical life? What sort of Artificial Intelligence exists in Halo and how is it used? Can the player's experience of war tell us anything about actual war? Is there meaning to Master Chief's rough existence?How does it affect the player's ego if she identifies too strongly with an aggressive character like Master Chief? Is Halo really science fiction? Can Halo be used for enlightenment-oriented thinking in the Buddhist sense? Does Halo's weapon limitation actually contribute to the depth of the gameplay? When we willingly play Halo only to die again and again, are we engaging in some sort of self-injurious behavior? What is expansive gameplay and how can it be informed by the philosophy of Michel Foucault? In what way does Halo's post-apocalyptic paradigm force gamers to see themselves as agents of divine deliverance? What can Red vs. Blue teach us about personal identity? These questions are tackled by writers who are both Halo cognoscenti and active philosophers, with a foreword by renowned Halo fiction author Fred Van Lente and an afterword by leading games scholar and artist Roger Ngim.
Librería: California Books, Miami, FL, Estados Unidos de America
EUR 17,86
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por Open Court Publishing Co ,U.S., US, 2011
ISBN 10: 0812697189 ISBN 13: 9780812697186
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 21,15
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. Since the Doom series, First Person Shooter (FPS) videogames have ricocheted through the gaming community, often reaching outside that community to the wider public. While critics primarily lampoon FPSs for their aggressiveness and on-screen violence, gamers see something else. Halo is one of the greatest, most successful FPSs ever to grace the world of gaming. Although Halo is a FPS, it has a science-fiction storyline that draws from previous award-winning science fiction literature. It employs a game mechanic that limits the amount of weapons a player can carry to two, and a multiplayer element that has spawned websites like Red vs. Blue and games within the game created by players themselves. Halo's unique and extraordinary features raise serious questions. Are campers really doing anything wrong? Does Halo's music match the experience of the gamer? Would Plato have used Halo to train citizens to live an ethical life? What sort of Artificial Intelligence exists in Halo and how is it used? Can the player's experience of war tell us anything about actual war? Is there meaning to Master Chief's rough existence?How does it affect the player's ego if she identifies too strongly with an aggressive character like Master Chief? Is Halo really science fiction? Can Halo be used for enlightenment-oriented thinking in the Buddhist sense? Does Halo's weapon limitation actually contribute to the depth of the gameplay? When we willingly play Halo only to die again and again, are we engaging in some sort of self-injurious behavior? What is expansive gameplay and how can it be informed by the philosophy of Michel Foucault? In what way does Halo's post-apocalyptic paradigm force gamers to see themselves as agents of divine deliverance? What can Red vs. Blue teach us about personal identity? These questions are tackled by writers who are both Halo cognoscenti and active philosophers, with a foreword by renowned Halo fiction author Fred Van Lente and an afterword by leading games scholar and artist Roger Ngim.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 21,74
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: Brand New. 288 pages. 9.00x5.75x0.75 inches. In Stock.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 18,64
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 20,85
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Idioma: Inglés
Publicado por Open Court Publishing Co ,U.S., US, 2011
ISBN 10: 0812697189 ISBN 13: 9780812697186
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America
EUR 18,94
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. Since the Doom series, First Person Shooter (FPS) videogames have ricocheted through the gaming community, often reaching outside that community to the wider public. While critics primarily lampoon FPSs for their aggressiveness and on-screen violence, gamers see something else. Halo is one of the greatest, most successful FPSs ever to grace the world of gaming. Although Halo is a FPS, it has a science-fiction storyline that draws from previous award-winning science fiction literature. It employs a game mechanic that limits the amount of weapons a player can carry to two, and a multiplayer element that has spawned websites like Red vs. Blue and games within the game created by players themselves. Halo's unique and extraordinary features raise serious questions. Are campers really doing anything wrong? Does Halo's music match the experience of the gamer? Would Plato have used Halo to train citizens to live an ethical life? What sort of Artificial Intelligence exists in Halo and how is it used? Can the player's experience of war tell us anything about actual war? Is there meaning to Master Chief's rough existence?How does it affect the player's ego if she identifies too strongly with an aggressive character like Master Chief? Is Halo really science fiction? Can Halo be used for enlightenment-oriented thinking in the Buddhist sense? Does Halo's weapon limitation actually contribute to the depth of the gameplay? When we willingly play Halo only to die again and again, are we engaging in some sort of self-injurious behavior? What is expansive gameplay and how can it be informed by the philosophy of Michel Foucault? In what way does Halo's post-apocalyptic paradigm force gamers to see themselves as agents of divine deliverance? What can Red vs. Blue teach us about personal identity? These questions are tackled by writers who are both Halo cognoscenti and active philosophers, with a foreword by renowned Halo fiction author Fred Van Lente and an afterword by leading games scholar and artist Roger Ngim.
Librería: moluna, Greven, Alemania
EUR 19,98
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. KlappentextrnrnSince the Doom series, First Person Shooter (FPS) videogames have ricocheted through the gaming community, often reaching outside that community to the wider public. While critics primarily lampoon FPSs for their aggre.
Librería: BennettBooksLtd, Los Angeles, CA, Estados Unidos de America
EUR 68,41
Cantidad disponible: 1 disponibles
Añadir al carritopaperback. Condición: New. In shrink wrap. Looks like an interesting title!
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 23,53
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Neuware - Since the 'Doom' series, First Person Shooter (FPS) videogames have ricocheted through the gaming community, often reaching outside that community to the wider public. While critics primarily lampoon FPSs for their aggressiveness and on-screen violence, gamers see something else. 'Halo' is one of the greatest, most successful FPSs ever to grace the world of gaming. Although 'Halo' is a FPS, it has a science-fiction storyline that draws from previous award-winning science fiction literature. It employs a game mechanic that limits the amount of weapons a player can carry to two, and a multiplayer element that has spawned websites like Red vs. Blue and games within the game created by players themselves. 'Halo''s unique and extraordinary features raise serious questions. Are campers really doing anything wrong Does 'Halo''s music match the experience of the gamer Would Plato have used 'Halo' to train citizens to live an ethical life What sort of Artificial Intelligence exists in 'Halo' and how is it used Can the player's experience of war tell us anything about actual war Is there meaning to Master Chief's rough existence How does it affect the player's ego if she identifies too strongly with an aggressive character like Master Chief Is 'Halo' really science fiction Can 'Halo' be used for enlightenment-oriented thinking in the Buddhist sense Does 'Halo''s weapon limitation actually contribute to the depth of the gameplay When we willingly play 'Halo' only to die again and again, are we engaging in some sort of self-injurious behavior What is expansive gameplay and how can it be informed by the philosophy of Michel Foucault In what way does 'Halo'''s post-apocalyptic paradigm force gamers to see themselves as agents of divine deliverance What can Red vs. Blue teach us about personal identity These questions are tackled by writers who are both 'Halo' cognoscenti and active philosophers, with a foreword by renowned 'Halo' fiction author Fred Van Lente and an afterword by leading games scholar and artist Roger Ngim.
Idioma: Inglés
Publicado por Open Court Publishing Co ,U.S., US, 2011
ISBN 10: 0812697189 ISBN 13: 9780812697186
Librería: Rarewaves.com UK, London, Reino Unido
EUR 18,65
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. Since the Doom series, First Person Shooter (FPS) videogames have ricocheted through the gaming community, often reaching outside that community to the wider public. While critics primarily lampoon FPSs for their aggressiveness and on-screen violence, gamers see something else. Halo is one of the greatest, most successful FPSs ever to grace the world of gaming. Although Halo is a FPS, it has a science-fiction storyline that draws from previous award-winning science fiction literature. It employs a game mechanic that limits the amount of weapons a player can carry to two, and a multiplayer element that has spawned websites like Red vs. Blue and games within the game created by players themselves. Halo's unique and extraordinary features raise serious questions. Are campers really doing anything wrong? Does Halo's music match the experience of the gamer? Would Plato have used Halo to train citizens to live an ethical life? What sort of Artificial Intelligence exists in Halo and how is it used? Can the player's experience of war tell us anything about actual war? Is there meaning to Master Chief's rough existence?How does it affect the player's ego if she identifies too strongly with an aggressive character like Master Chief? Is Halo really science fiction? Can Halo be used for enlightenment-oriented thinking in the Buddhist sense? Does Halo's weapon limitation actually contribute to the depth of the gameplay? When we willingly play Halo only to die again and again, are we engaging in some sort of self-injurious behavior? What is expansive gameplay and how can it be informed by the philosophy of Michel Foucault? In what way does Halo's post-apocalyptic paradigm force gamers to see themselves as agents of divine deliverance? What can Red vs. Blue teach us about personal identity? These questions are tackled by writers who are both Halo cognoscenti and active philosophers, with a foreword by renowned Halo fiction author Fred Van Lente and an afterword by leading games scholar and artist Roger Ngim.
Idioma: Inglés
Publicado por Open Court Publishing Co ,U.S., 2011
ISBN 10: 0812697189 ISBN 13: 9780812697186
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 20,42
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.