Idioma: Inglés
Publicado por Schiffer Publishing, Ltd., 2017
ISBN 10: 0764353225 ISBN 13: 9780764353222
Librería: HPB Inc., Dallas, TX, Estados Unidos de America
EUR 19,50
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Librería: HPB-Emerald, Dallas, TX, Estados Unidos de America
EUR 19,50
Cantidad disponible: 1 disponibles
Añadir al carritohardcover. Condición: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Idioma: Inglés
Publicado por Schiffer Publishing, Ltd., 2017
ISBN 10: 0764353225 ISBN 13: 9780764353222
Librería: Books From California, Simi Valley, CA, Estados Unidos de America
EUR 18,91
Cantidad disponible: 3 disponibles
Añadir al carritoHardcover. Condición: Very Good.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 24,78
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por Schiffer Publishing Ltd, Atglen, 2017
ISBN 10: 0764353225 ISBN 13: 9780764353222
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
EUR 27,13
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: new. Hardcover. Around the world, millions of people hijack cars in Grand Theft Auto, role play fantastical heroes in World of WarCraft, and crush candy on phones as small as wallets yet nearly as powerful as desktop computers. But long before video games became a multi-billion-dollar industry, two hackers invented the Apple II, a PC that contained less memory than the average Microsoft Word document and bowled over consumers by displaying four colours at once. Some users tapped its resources to design productivity software. Others devised some of the most influential games of all time. From the perils along the Oregon Trail and the exploits of Carmen Sandiego to the shadowy dungeons of Wizardry and Prince of Persia's trap-filled labyrinth, Break Out recounts the making of some of the Apple II's most iconic games, illustrates how they informed the games we play today, and tells the stories of the pioneers who made them. AUTHOR: David L. Craddock lives with his wife in Canton, Ohio. He writes fiction, nonfiction, and the occasional grocery list. He is the author of The Gairden Chronicles fantasy series for young adults, and the bestselling Stay Awhile and Listen nonfiction books that recount the history of Blizzard Entertainment. 327 colour and b/w images Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Librería: Lakeside Books, Benton Harbor, MI, Estados Unidos de America
EUR 23,85
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
Librería: California Books, Miami, FL, Estados Unidos de America
EUR 27,59
Cantidad disponible: 7 disponibles
Añadir al carritoCondición: New.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 26,04
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Idioma: Inglés
Publicado por Schiffer Publishing Ltd, US, 2017
ISBN 10: 0764353225 ISBN 13: 9780764353222
Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
EUR 35,69
Cantidad disponible: Más de 20 disponibles
Añadir al carritoHardback. Condición: New. Around the world, millions of people hijack cars in Grand Theft Auto, role play fantastical heroes in World of WarCraft, and crush candy on phones as small as wallets yet nearly as powerful as desktop computers. But long before video games became a multi-billion-dollar industry, two hackers invented the Apple II, a PC that contained less memory than the average Microsoft Word document and bowled over consumers by displaying four colors at once. Some users tapped its resources to design productivity software. Others devised some of the most influential games of all time. From the perils along the Oregon Trail and the exploits of Carmen Sandiego to the shadowy dungeons of Wizardry and Prince of Persia's trap-filled labyrinth, Break Out recounts the making of some of the Apple II's most iconic games, illustrates how they informed the games we play today, and tells the stories of the pioneers who made them.
Idioma: Inglés
Publicado por Schiffer Publishing Ltd, US, 2017
ISBN 10: 0764353225 ISBN 13: 9780764353222
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 48,15
Cantidad disponible: Más de 20 disponibles
Añadir al carritoHardback. Condición: New. Around the world, millions of people hijack cars in Grand Theft Auto, role play fantastical heroes in World of WarCraft, and crush candy on phones as small as wallets yet nearly as powerful as desktop computers. But long before video games became a multi-billion-dollar industry, two hackers invented the Apple II, a PC that contained less memory than the average Microsoft Word document and bowled over consumers by displaying four colors at once. Some users tapped its resources to design productivity software. Others devised some of the most influential games of all time. From the perils along the Oregon Trail and the exploits of Carmen Sandiego to the shadowy dungeons of Wizardry and Prince of Persia's trap-filled labyrinth, Break Out recounts the making of some of the Apple II's most iconic games, illustrates how they informed the games we play today, and tells the stories of the pioneers who made them.
Librería: Russell Books, Victoria, BC, Canada
EUR 31,14
Cantidad disponible: 7 disponibles
Añadir al carritoHardcover. Condición: New. Special order direct from the distributor.
Idioma: Inglés
Publicado por Schiffer Publishing Ltd, 2017
ISBN 10: 0764353225 ISBN 13: 9780764353222
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Original o primera edición
EUR 37,02
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. 2017. 1st Edition. Hardcover. . . . . .
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 35,41
Cantidad disponible: 2 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Idioma: Inglés
Publicado por Schiffer Publishing Ltd, 2017
ISBN 10: 0764353225 ISBN 13: 9780764353222
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 44,97
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. 2017. 1st Edition. Hardcover. . . . . . Books ship from the US and Ireland.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 37,47
Cantidad disponible: 2 disponibles
Añadir al carritoCondición: New.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 44,75
Cantidad disponible: 2 disponibles
Añadir al carritoHardcover. Condición: Brand New. 1st edition. 255 pages. 10.50x7.50x1.25 inches. In Stock.
Idioma: Inglés
Publicado por Schiffer Publishing Ltd, US, 2017
ISBN 10: 0764353225 ISBN 13: 9780764353222
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America
EUR 37,49
Cantidad disponible: Más de 20 disponibles
Añadir al carritoHardback. Condición: New. Around the world, millions of people hijack cars in Grand Theft Auto, role play fantastical heroes in World of WarCraft, and crush candy on phones as small as wallets yet nearly as powerful as desktop computers. But long before video games became a multi-billion-dollar industry, two hackers invented the Apple II, a PC that contained less memory than the average Microsoft Word document and bowled over consumers by displaying four colors at once. Some users tapped its resources to design productivity software. Others devised some of the most influential games of all time. From the perils along the Oregon Trail and the exploits of Carmen Sandiego to the shadowy dungeons of Wizardry and Prince of Persia's trap-filled labyrinth, Break Out recounts the making of some of the Apple II's most iconic games, illustrates how they informed the games we play today, and tells the stories of the pioneers who made them.
EUR 35,62
Cantidad disponible: 5 disponibles
Añadir al carritoCondición: New. Über den AutorDavid L. Craddock lives with his wife in Canton, Ohio. He is the author of The Gairden Chronicles fantasy series, and the bestselling Stay Awhile and Listen books that recount the history of Blizzard Entertainment. Vis.
Idioma: Inglés
Publicado por Schiffer Publishing Ltd, Atglen, 2017
ISBN 10: 0764353225 ISBN 13: 9780764353222
Librería: CitiRetail, Stevenage, Reino Unido
EUR 44,73
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: new. Hardcover. Around the world, millions of people hijack cars in Grand Theft Auto, role play fantastical heroes in World of WarCraft, and crush candy on phones as small as wallets yet nearly as powerful as desktop computers. But long before video games became a multi-billion-dollar industry, two hackers invented the Apple II, a PC that contained less memory than the average Microsoft Word document and bowled over consumers by displaying four colours at once. Some users tapped its resources to design productivity software. Others devised some of the most influential games of all time. From the perils along the Oregon Trail and the exploits of Carmen Sandiego to the shadowy dungeons of Wizardry and Prince of Persia's trap-filled labyrinth, Break Out recounts the making of some of the Apple II's most iconic games, illustrates how they informed the games we play today, and tells the stories of the pioneers who made them. AUTHOR: David L. Craddock lives with his wife in Canton, Ohio. He writes fiction, nonfiction, and the occasional grocery list. He is the author of The Gairden Chronicles fantasy series for young adults, and the bestselling Stay Awhile and Listen nonfiction books that recount the history of Blizzard Entertainment. 327 colour and b/w images Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Idioma: Inglés
Publicado por Schiffer Publishing Ltd, Atglen, 2017
ISBN 10: 0764353225 ISBN 13: 9780764353222
Librería: AussieBookSeller, Truganina, VIC, Australia
EUR 68,24
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: new. Hardcover. Around the world, millions of people hijack cars in Grand Theft Auto, role play fantastical heroes in World of WarCraft, and crush candy on phones as small as wallets yet nearly as powerful as desktop computers. But long before video games became a multi-billion-dollar industry, two hackers invented the Apple II, a PC that contained less memory than the average Microsoft Word document and bowled over consumers by displaying four colours at once. Some users tapped its resources to design productivity software. Others devised some of the most influential games of all time. From the perils along the Oregon Trail and the exploits of Carmen Sandiego to the shadowy dungeons of Wizardry and Prince of Persia's trap-filled labyrinth, Break Out recounts the making of some of the Apple II's most iconic games, illustrates how they informed the games we play today, and tells the stories of the pioneers who made them. AUTHOR: David L. Craddock lives with his wife in Canton, Ohio. He writes fiction, nonfiction, and the occasional grocery list. He is the author of The Gairden Chronicles fantasy series for young adults, and the bestselling Stay Awhile and Listen nonfiction books that recount the history of Blizzard Entertainment. 327 colour and b/w images Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Idioma: Inglés
Publicado por Schiffer Publishing Ltd, US, 2017
ISBN 10: 0764353225 ISBN 13: 9780764353222
Librería: Rarewaves.com UK, London, Reino Unido
EUR 44,47
Cantidad disponible: Más de 20 disponibles
Añadir al carritoHardback. Condición: New. Around the world, millions of people hijack cars in Grand Theft Auto, role play fantastical heroes in World of WarCraft, and crush candy on phones as small as wallets yet nearly as powerful as desktop computers. But long before video games became a multi-billion-dollar industry, two hackers invented the Apple II, a PC that contained less memory than the average Microsoft Word document and bowled over consumers by displaying four colors at once. Some users tapped its resources to design productivity software. Others devised some of the most influential games of all time. From the perils along the Oregon Trail and the exploits of Carmen Sandiego to the shadowy dungeons of Wizardry and Prince of Persia's trap-filled labyrinth, Break Out recounts the making of some of the Apple II's most iconic games, illustrates how they informed the games we play today, and tells the stories of the pioneers who made them.