9780672329463 - linux kernel development (developer's library) de love, robert (33 resultados)

Idioma: Inglés
Editorial: Addison-Wesley Professional 2010
Serie: Game Design, Libro 11 de 71. Libro 11 de 71 - Game Design
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Librería: HPB-Red, Dallas, Estados Unidos de AmericaHPB-Red
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EUR 11,48
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Paperback. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

Idioma: Inglés
Editorial: Addison-Wesley Professional 2010
Serie: Game Design, Libro 11 de 71. Libro 11 de 71 - Game Design
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Librería: ThriftBooks-Dallas, Dallas, Estados Unidos de AmericaThriftBooks-Dallas
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Paperback. Condición: Fair. No Jacket. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less.

Idioma: Inglés
Editorial: Addison-Wesley Professional 2010
Serie: Game Design, Libro 11 de 71. Libro 11 de 71 - Game Design
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Librería: Alfie's Awesome Books, Wilton Manors, Estados Unidos de AmericaAlfie's Awesome Books
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Condición: Good.

Idioma: Inglés
Editorial: Addison-Wesley Professional 2010
Serie: Game Design, Libro 11 de 71. Libro 11 de 71 - Game Design
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Librería: -OnTimeBooks-, Phoenix, Estados Unidos de America-OnTimeBooks-
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EUR 21,03
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Condición: very_good. Gently read. May have name of previous ownership, or ex-library edition. Binding tight; spine straight and smooth, with no creasing; covers clean and crisp. Minimal signs of handling or shelving. 100% GUARANTEE! Shipped with delivery confirmation, if you're not satisfied with purchase please return item! Sh…ips USPS Media Mail.

Idioma: Inglés
Editorial: Addison-Wesley Professional 2010
Serie: Game Design, Libro 11 de 71. Libro 11 de 71 - Game Design
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Librería: Alfie's Awesome Books, Wilton Manors, Estados Unidos de AmericaAlfie's Awesome Books
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EUR 21,89
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Condición: Good.

Idioma: Inglés
Editorial: Addison-Wesley Professional 2010
Serie: Game Design, Libro 11 de 71. Libro 11 de 71 - Game Design
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Librería: upickbook, Daly City, Estados Unidos de Americaupickbook
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EUR 24,86
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Paperback. Condición: New. there is very light water damaged on the bottom side.

Idioma: Inglés
Editorial: Addison Wesley 2010
Serie: Game Design, Libro 11 de 71. Libro 11 de 71 - Game Design
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Librería: Greener Books, London, Reino UnidoGreener Books
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EUR 22,48
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Paperback. Condición: Used; Very Good. **SHIPPED FROM UK** We believe you will be completely satisfied with our quick and reliable service. All orders are dispatched as swiftly as possible! Buy with confidence! Greener Books.

Idioma: Inglés
Editorial: Addison-Wesley Professional 2010
Serie: Game Design, Libro 11 de 71. Libro 11 de 71 - Game Design
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Librería: GreatBookPrices, Columbia, Estados Unidos de AmericaGreatBookPrices
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EUR 41,29
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Condición: New.

Idioma: Inglés
Editorial: Addison-Wesley Professional 6/25/2010 2010
Serie: Game Design, Libro 11 de 71. Libro 11 de 71 - Game Design
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Librería: BargainBookStores, Grand Rapids, Estados Unidos de AmericaBargainBookStores
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EUR 43,66
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Paperback or Softback. Condición: New. Linux Kernel Development. Book.

Idioma: Inglés
Editorial: Addison-Wesley Professional 2010
Serie: Game Design, Libro 11 de 71. Libro 11 de 71 - Game Design
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Librería: GreatBookPrices, Columbia, Estados Unidos de AmericaGreatBookPrices
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EUR 42,15
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Condición: As New. Unread book in perfect condition.

Idioma: Inglés
Editorial: Pearson Education 2010
Serie: Game Design, Libro 11 de 71. Libro 11 de 71 - Game Design
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Librería: PBShop.store UK, Fairford, Reino UnidoPBShop.store UK
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EUR 44,07
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PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

Idioma: Inglés
Editorial: Pearson Education (US), New Jersey 2010
Serie: Game Design, Libro 11 de 71. Libro 11 de 71 - Game Design
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Librería: Grand Eagle Retail, Bensenville, Estados Unidos de AmericaGrand Eagle Retail
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EUR 52,09
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Paperback. Condición: new. Paperback. Linux Kernel Development details the design and implementation of the Linux kernel, presenting the content in a manner that is beneficial to those writing and developing kernel code, as well as to programmers seeking to better understand the operating system and become more efficient and pro…ductive in their coding. The book details the major subsystems and features of the Linux kernel, including its design, implementation, and interfaces. It covers the Linux kernel with both a practical and theoretical eye, which should appeal to readers with a variety of interests and needs. The author, a core kernel developer, shares valuable knowledge and experience on the 2.6 Linux kernel. Specific topics covered include process management, scheduling, time management and timers, the system call interface, memory addressing, memory management, the page cache, the VFS, kernel synchronization, portability concerns, and debugging techniques. This book covers the most interesting features of the Linux 2.6 kernel, including the CFS scheduler, preemptive kernel, block I/O layer, and I/O schedulers. Linux Kernel Development details the design and implementation of the Linux kernel, presenting the content in a manner that is beneficial to those writing and developing kernel code, as well as to programmers seeking to better understand the operating system and become more efficient and productive in their coding. The book details the major subsystems and features of the Linux kernel, including its design, implementation, and interfaces. It covers the Linux kernel with both a practical and theoretical eye, which should appeal to readers with a variety of interests and needs. The author, a core kernel developer, shares valuable knowledge and experience on the 2.6 Linux kernel. Specific topics covered include process management, scheduling, time management and timers, the system call interface, memory addressing, memory management, the page cache, the VFS, kernel synchronization, portability concerns, and debugging techniques. This book covers the most interesting features of the Linux 2.6 kernel, including the CFS scheduler, preemptive kernel, block I/O layer, and I/O schedulers. The third edition of Linux Kernel Development includes new and updated material throughout the book: * An all-new chapter on kernel data structures * Details on interrupt handlers and bottom halves * Extended coverage of virtual memory and memory allocation * Tips on debugging the Linux kernel * In-depth coverage of kernel synchronization and locking * Useful insight into submitting kernel patches and working with the Linux kernel community Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

Idioma: Inglés
Editorial: Pearson Education (US), US 2010
Serie: Game Design, Libro 11 de 71. Libro 11 de 71 - Game Design
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Librería: Rarewaves USA, OSWEGO, Estados Unidos de AmericaRarewaves USA
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EUR 54,64
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Paperback. Condición: New. Linux Kernel Development details the design and implementation of the Linux kernel, presenting the content in a manner that is beneficial to those writing and developing kernel code, as well as to programmers seeking to better understand the operating system and become more efficient and productive in…their coding. The book details the major subsystems and features of the Linux kernel, including its design, implementation, and interfaces. It covers the Linux kernel with both a practical and theoretical eye, which should appeal to readers with a variety of interests and needs. The author, a core kernel developer, shares valuable knowledge and experience on the 2.6 Linux kernel. Specific topics covered include process management, scheduling, time management and timers, the system call interface, memory addressing, memory management, the page cache, the VFS, kernel synchronization, portability concerns, and debugging techniques. This book covers the most interesting features of the Linux 2.6 kernel, including the CFS scheduler, preemptive kernel, block I/O layer, and I/O schedulers. The third edition of Linux Kernel Development includes new and updated material throughout the book: An all-new chapter on kernel data structuresDetails on interrupt handlers and bottom halvesExtended coverage of virtual memory and memory allocationTips on debugging the Linux kernelIn-depth coverage of kernel synchronization and lockingUseful insight into submitting kernel patches and working with the Linux kernel community.

Idioma: Inglés
Editorial: Longman Group 2010
Serie: Game Design, Libro 11 de 71. Libro 11 de 71 - Game Design
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Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books
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EUR 49,20
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Condición: New. pp. xx + 440 Illus.

Idioma: Inglés
Editorial: Addison-Wesley Professional 2010
Serie: Game Design, Libro 11 de 71. Libro 11 de 71 - Game Design
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Librería: Ubiquity Trade, Miami, Estados Unidos de AmericaUbiquity Trade
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EUR 59,83
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Condición: New. Brand new! Please provide a physical shipping address.

Idioma: Inglés
Editorial: Addison-Wesley Professional 2010
Serie: Game Design, Libro 11 de 71. Libro 11 de 71 - Game Design
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Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
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EUR 44,05
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Condición: New.

Idioma: Inglés
Editorial: Addison-Wesley Professional 2010
Serie: Game Design, Libro 11 de 71. Libro 11 de 71 - Game Design
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Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections
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EUR 47,94
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Condición: New. In.

Idioma: Inglés
Editorial: Pearson Education (US), US 2010
Serie: Game Design, Libro 11 de 71. Libro 11 de 71 - Game Design
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Librería: Rarewaves.com USA, London, Reino UnidoRarewaves.com USA
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EUR 64,57
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Paperback. Condición: New. Linux Kernel Development details the design and implementation of the Linux kernel, presenting the content in a manner that is beneficial to those writing and developing kernel code, as well as to programmers seeking to better understand the operating system and become more efficient and productive in…their coding. The book details the major subsystems and features of the Linux kernel, including its design, implementation, and interfaces. It covers the Linux kernel with both a practical and theoretical eye, which should appeal to readers with a variety of interests and needs. The author, a core kernel developer, shares valuable knowledge and experience on the 2.6 Linux kernel. Specific topics covered include process management, scheduling, time management and timers, the system call interface, memory addressing, memory management, the page cache, the VFS, kernel synchronization, portability concerns, and debugging techniques. This book covers the most interesting features of the Linux 2.6 kernel, including the CFS scheduler, preemptive kernel, block I/O layer, and I/O schedulers. The third edition of Linux Kernel Development includes new and updated material throughout the book: An all-new chapter on kernel data structuresDetails on interrupt handlers and bottom halvesExtended coverage of virtual memory and memory allocationTips on debugging the Linux kernelIn-depth coverage of kernel synchronization and lockingUseful insight into submitting kernel patches and working with the Linux kernel community.

Idioma: Inglés
Editorial: Addison-Wesley Professional 2010
Serie: Game Design, Libro 11 de 71. Libro 11 de 71 - Game Design
- Tapa blanda
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, IrlandaKennys Bookshop and Art Galleries Ltd.
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EUR 52,21
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Condición: New. 2010. 3rd Edition. Paperback. Num Pages: 440 pages, Illustrations. BIC Classification: ULL. Category: (P) Professional & Vocational. Dimension: 230 x 178 x 30. Weight in Grams: 718. . . . . .

Idioma: Inglés
Editorial: Addison-Wesley Professional 2010
Serie: Game Design, Libro 11 de 71. Libro 11 de 71 - Game Design
- Tapa blanda
Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
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EUR 49,02
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Condición: As New. Unread book in perfect condition.

Idioma: Inglés
Editorial: Addison-Wesley Professional 2010
Serie: Game Design, Libro 11 de 71. Libro 11 de 71 - Game Design
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Librería: Kennys Bookstore, Olney, Estados Unidos de AmericaKennys Bookstore
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Condición: New. 2010. 3rd Edition. Paperback. Num Pages: 440 pages, Illustrations. BIC Classification: ULL. Category: (P) Professional & Vocational. Dimension: 230 x 178 x 30. Weight in Grams: 718. . . . . . Books ship from the US and Ireland.

Idioma: Inglés
Editorial: Addison-Wesley Professional 2010
Serie: Game Design, Libro 11 de 71. Libro 11 de 71 - Game Design
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Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books
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EUR 58,73
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Paperback. Condición: Brand New. 3rd edition. 500 pages. 9.00x7.00x1.04 inches. In Stock.

Idioma: Inglés
Editorial: Longman Group 2010
Serie: Game Design, Libro 11 de 71. Libro 11 de 71 - Game Design
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Librería: Books Puddle, New York, Estados Unidos de AmericaBooks Puddle
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EUR 71,56
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Condición: New. pp. xx + 440 3rd edition.

Idioma: Inglés
Editorial: Longman Group 2010
Serie: Game Design, Libro 11 de 71. Libro 11 de 71 - Game Design
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Librería: Biblios, frankfurt am main, AlemaniaBiblios
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EUR 63,76
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Condición: New. pp. xx + 440.

Idioma: Inglés
Editorial: Addison-Wesley Professional 2010
Serie: Game Design, Libro 11 de 71. Libro 11 de 71 - Game Design
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Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books
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EUR 68,77
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Paperback. Condición: Brand New. 3rd edition. 500 pages. 9.00x7.00x1.04 inches. In Stock.

Idioma: Inglés
Editorial: Sams|Novell Press, S. 2010
Serie: Game Design, Libro 11 de 71. Libro 11 de 71 - Game Design
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Librería: moluna, Greven, Alemaniamoluna
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EUR 47,58
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Kartoniert / Broschiert. Condición: New. Linux Kernel Development details the design and implementation of the Linux kernel, presenting the content in a manner that is beneficial to those writing and developing kernel code, as well as to programmers seeking to better understand the operating syste.

Idioma: Inglés
Editorial: Pearson Education (US), US 2010
Serie: Game Design, Libro 11 de 71. Libro 11 de 71 - Game Design
- Tapa blanda
Librería: Rarewaves USA United, OSWEGO, Estados Unidos de AmericaRarewaves USA United
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EUR 56,35
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Paperback. Condición: New. Linux Kernel Development details the design and implementation of the Linux kernel, presenting the content in a manner that is beneficial to those writing and developing kernel code, as well as to programmers seeking to better understand the operating system and become more efficient and productive in…their coding. The book details the major subsystems and features of the Linux kernel, including its design, implementation, and interfaces. It covers the Linux kernel with both a practical and theoretical eye, which should appeal to readers with a variety of interests and needs. The author, a core kernel developer, shares valuable knowledge and experience on the 2.6 Linux kernel. Specific topics covered include process management, scheduling, time management and timers, the system call interface, memory addressing, memory management, the page cache, the VFS, kernel synchronization, portability concerns, and debugging techniques. This book covers the most interesting features of the Linux 2.6 kernel, including the CFS scheduler, preemptive kernel, block I/O layer, and I/O schedulers. The third edition of Linux Kernel Development includes new and updated material throughout the book: An all-new chapter on kernel data structuresDetails on interrupt handlers and bottom halvesExtended coverage of virtual memory and memory allocationTips on debugging the Linux kernelIn-depth coverage of kernel synchronization and lockingUseful insight into submitting kernel patches and working with the Linux kernel community.

Idioma: Inglés
Editorial: Pearson Education (US), New Jersey 2010
Serie: Game Design, Libro 11 de 71. Libro 11 de 71 - Game Design
- Tapa blanda
Librería: AussieBookSeller, Truganina, AustraliaAussieBookSeller
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EUR 81,35
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Paperback. Condición: new. Paperback. Linux Kernel Development details the design and implementation of the Linux kernel, presenting the content in a manner that is beneficial to those writing and developing kernel code, as well as to programmers seeking to better understand the operating system and become more efficient and pro…ductive in their coding. The book details the major subsystems and features of the Linux kernel, including its design, implementation, and interfaces. It covers the Linux kernel with both a practical and theoretical eye, which should appeal to readers with a variety of interests and needs. The author, a core kernel developer, shares valuable knowledge and experience on the 2.6 Linux kernel. Specific topics covered include process management, scheduling, time management and timers, the system call interface, memory addressing, memory management, the page cache, the VFS, kernel synchronization, portability concerns, and debugging techniques. This book covers the most interesting features of the Linux 2.6 kernel, including the CFS scheduler, preemptive kernel, block I/O layer, and I/O schedulers. Linux Kernel Development details the design and implementation of the Linux kernel, presenting the content in a manner that is beneficial to those writing and developing kernel code, as well as to programmers seeking to better understand the operating system and become more efficient and productive in their coding. The book details the major subsystems and features of the Linux kernel, including its design, implementation, and interfaces. It covers the Linux kernel with both a practical and theoretical eye, which should appeal to readers with a variety of interests and needs. The author, a core kernel developer, shares valuable knowledge and experience on the 2.6 Linux kernel. Specific topics covered include process management, scheduling, time management and timers, the system call interface, memory addressing, memory management, the page cache, the VFS, kernel synchronization, portability concerns, and debugging techniques. This book covers the most interesting features of the Linux 2.6 kernel, including the CFS scheduler, preemptive kernel, block I/O layer, and I/O schedulers. The third edition of Linux Kernel Development includes new and updated material throughout the book: * An all-new chapter on kernel data structures * Details on interrupt handlers and bottom halves * Extended coverage of virtual memory and memory allocation * Tips on debugging the Linux kernel * In-depth coverage of kernel synchronization and locking * Useful insight into submitting kernel patches and working with the Linux kernel community Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

Idioma: Inglés
Editorial: Microsoft Press 2010
Serie: Game Design, Libro 11 de 71. Libro 11 de 71 - Game Design
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Librería: preigu, Osnabrück, Alemaniapreigu
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EUR 43,00
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Taschenbuch. Condición: Neu. Linux Kernel Development | Robert Love | Taschenbuch | Kartoniert / Broschiert | Englisch | 2010 | Microsoft Press | EAN 9780672329463 | Verantwortliche Person für die EU: Pearson, St.-Martin-Str. 82, 81541 München, salesde[at]pearson[dot]com | Anbieter: preigu.

Idioma: Inglés
Editorial: Pearson Education (US), US 2010
Serie: Game Design, Libro 11 de 71. Libro 11 de 71 - Game Design
- Tapa blanda
Librería: Rarewaves.com UK, London, Reino UnidoRarewaves.com UK
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 59,80
Envío por EUR 75,18Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Paperback. Condición: New. Linux Kernel Development details the design and implementation of the Linux kernel, presenting the content in a manner that is beneficial to those writing and developing kernel code, as well as to programmers seeking to better understand the operating system and become more efficient and productive in…their coding. The book details the major subsystems and features of the Linux kernel, including its design, implementation, and interfaces. It covers the Linux kernel with both a practical and theoretical eye, which should appeal to readers with a variety of interests and needs. The author, a core kernel developer, shares valuable knowledge and experience on the 2.6 Linux kernel. Specific topics covered include process management, scheduling, time management and timers, the system call interface, memory addressing, memory management, the page cache, the VFS, kernel synchronization, portability concerns, and debugging techniques. This book covers the most interesting features of the Linux 2.6 kernel, including the CFS scheduler, preemptive kernel, block I/O layer, and I/O schedulers. The third edition of Linux Kernel Development includes new and updated material throughout the book: An all-new chapter on kernel data structuresDetails on interrupt handlers and bottom halvesExtended coverage of virtual memory and memory allocationTips on debugging the Linux kernelIn-depth coverage of kernel synchronization and lockingUseful insight into submitting kernel patches and working with the Linux kernel community.