Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de America
EUR 7,14
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
Librería: A Team Books, Conway, AR, Estados Unidos de America
EUR 4,47
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Añadir al carritopaperback. Condición: Acceptable. Used books may not include access codes or one time use codes. Proven Seller with Excellent Customer Service. Choose expedited shipping and get it FAST.
Idioma: Inglés
Publicado por The MIT Press (edition 1), 2008
ISBN 10: 026253777X ISBN 13: 9780262537773
Librería: BooksRun, Philadelphia, PA, Estados Unidos de America
EUR 7,97
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Añadir al carritoPaperback. Condición: Fair. 1. The item might be beaten up but readable. May contain markings or highlighting, as well as stains, bent corners, or any other major defect, but the text is not obscured in any way.
Librería: Bellwetherbooks, McKeesport, PA, Estados Unidos de America
EUR 4,47
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Añadir al carritopaperback. Condición: Very Good. Very Good Condition - May show some limited signs of wear and may have a remainder mark. Pages and dust cover are intact and not marred by notes or highlighting.
Librería: Goodwill Books, Hillsboro, OR, Estados Unidos de America
EUR 4,45
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Añadir al carritoCondición: acceptable. Fairly worn, but readable and intact. If applicable: Dust jacket, disc or access code may not be included.
Librería: Goodwill of Greater Milwaukee and Chicago, Racine, WI, Estados Unidos de America
EUR 8,02
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Añadir al carritoCondición: acceptable. Book is considered to be in acceptable condition. The actual cover image may not match the stock photo. Book may have one or more of the following defects: noticeable wear on the cover dust jacket or spine; curved, dog eared or creased page s ; writing or highlighting inside or on the edges; sticker s or other adhesive on cover; CD DVD may not be included; and book may be a former library copy.
Idioma: Inglés
Publicado por The MIT Press, Cambridge, MA, 2008
ISBN 10: 026253777X ISBN 13: 9780262537773
Librería: Montana Book Company, Fond du Lac, WI, Estados Unidos de America
EUR 14,31
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Very Good. 200 pp. Tightly bound. Spine not compromised. Text is free of markings. No ownership markings. Remainder mark.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 32,52
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Añadir al carritoCondición: New.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 31,32
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: New. pp. 216.
Librería: Textbooks_Source, Columbia, MO, Estados Unidos de America
Original o primera edición
EUR 32,63
Cantidad disponible: 5 disponibles
Añadir al carritopaperback. Condición: New. 1st Edition. Ships in a BOX from Central Missouri! UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 34,28
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Añadir al carritoCondición: As New. Unread book in perfect condition.
EUR 39,41
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Añadir al carritoPaperback. Condición: New.
EUR 39,82
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition.A distinguishing feature of video games is their interactivity, and sound plays an important role in this- a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources-including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves-to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes- how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music. An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 37,71
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: New. pp. 216.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 37,43
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Añadir al carritoCondición: New.
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 50,19
Cantidad disponible: 15 disponibles
Añadir al carritoCondición: New. 2019. Paperback. . . . . .
Librería: Revaluation Books, Exeter, Reino Unido
EUR 56,71
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Brand New. 216 pages. 9.00x8.00x0.43 inches. In Stock.
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 62,59
Cantidad disponible: 15 disponibles
Añadir al carritoCondición: New. 2019. Paperback. . . . . . Books ship from the US and Ireland.
Publicado por Penguin Random House
ISBN 10: 026253777X ISBN 13: 9780262537773
Librería: INDOO, Avenel, NJ, Estados Unidos de America
EUR 36,65
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: As New. Unread copy in mint condition.
Publicado por Penguin Random House
ISBN 10: 026253777X ISBN 13: 9780262537773
Librería: INDOO, Avenel, NJ, Estados Unidos de America
EUR 36,74
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Añadir al carritoCondición: New. Brand New.
EUR 41,28
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Añadir al carritoPaperback. Condición: New.
EUR 68,38
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition.A distinguishing feature of video games is their interactivity, and sound plays an important role in this- a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources-including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves-to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes- how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music. An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 90,58
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
EUR 37,44
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New.