Idioma: Inglés
Publicado por Mercury Learning & Information, 2017
ISBN 10: 1683920295 ISBN 13: 9781683920298
Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de America
EUR 3,35
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
Idioma: Inglés
Publicado por Mercury Learning and Information, 2017
ISBN 10: 1683920295 ISBN 13: 9781683920298
Librería: Aspen Book Co., Denver, CO, Estados Unidos de America
EUR 3,79
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: acceptable. It's been through some chapters of life! Expect visible wearâ"creases, notes, highlights, maybe even a splash of water here and there. Perfect for readers who love a book with history.
Idioma: Inglés
Publicado por Mercury Learning and Information, 2017
ISBN 10: 1683920295 ISBN 13: 9781683920298
Librería: ThriftBooks-Dallas, Dallas, TX, Estados Unidos de America
EUR 5,82
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Good. No Jacket. Former library book; Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
Idioma: Inglés
Publicado por Mercury Learning and Information, 2017
ISBN 10: 1683920295 ISBN 13: 9781683920298
Librería: HPB-Red, Dallas, TX, Estados Unidos de America
EUR 4,43
Cantidad disponible: 1 disponibles
Añadir al carritopaperback. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Idioma: Inglés
Publicado por Mercury Learning & Information, 2017
ISBN 10: 1683920295 ISBN 13: 9781683920298
Librería: Books From California, Simi Valley, CA, Estados Unidos de America
EUR 13,28
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Very Good.
Idioma: Inglés
Publicado por Mercury Learning and Information, 2017
ISBN 10: 1683920295 ISBN 13: 9781683920298
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 32,70
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por Mercury Learning and Information, 2017
ISBN 10: 1683920295 ISBN 13: 9781683920298
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 37,55
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Idioma: Inglés
Publicado por Mercury Learning and Information, US, 2017
ISBN 10: 1683920295 ISBN 13: 9781683920298
Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
EUR 41,09
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today's triple-A titles; Part II asks and answers the key question: what does a games writer do and how do they do it? Especially useful reading for novice game writers, its chapters cover a broad range of topics including contracts, NDAs, creative collaboration, narrative design, editing, adaptations, and environmental storytelling. Part III, of particular value for more advanced students of writing, addresses deeper theoretical questions increasingly relevant in today's games titles, including: ""Why have story at all? What is plot and how does it work? How best can a writer use agency?"" Finally, Part IV presents readers with hard-earned nuggets of wisdom from today's game writers working in the US, Europe, and Japan. Packed with practical samples, case studies, and exercises, this book is essential reading for anyone interested in the world of games writing.Features:. Covers history of games writing, narrative design, storytelling, plot, contracts, and packed with practical samples, case studies, and exercises. Presents readers with opinions and suggestions from today's game writers who are working in the US, Europe, and Japan. Includes a broad range of topics e.g., creative collaboration, editing, adaptations, and environmental storytelling. Mentions games such as Elder Scrolls V: Skyrim, Borderlands 2, The Walking Dead, L.A. Noire, Grand Theft Auto V, Mass Effect 3, The Stanley Parable, The Last of Us, Alien Isolation, The Witcher 3: Wild Hunt, Life is Strange, Until Dawn, Quantum Break, BioShock, World of Warcraft, and more.
Idioma: Inglés
Publicado por Mercury Learning and Information, US, 2017
ISBN 10: 1683920295 ISBN 13: 9781683920298
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 48,72
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today's triple-A titles; Part II asks and answers the key question: what does a games writer do and how do they do it? Especially useful reading for novice game writers, its chapters cover a broad range of topics including contracts, NDAs, creative collaboration, narrative design, editing, adaptations, and environmental storytelling. Part III, of particular value for more advanced students of writing, addresses deeper theoretical questions increasingly relevant in today's games titles, including: ""Why have story at all? What is plot and how does it work? How best can a writer use agency?"" Finally, Part IV presents readers with hard-earned nuggets of wisdom from today's game writers working in the US, Europe, and Japan. Packed with practical samples, case studies, and exercises, this book is essential reading for anyone interested in the world of games writing.Features:. Covers history of games writing, narrative design, storytelling, plot, contracts, and packed with practical samples, case studies, and exercises. Presents readers with opinions and suggestions from today's game writers who are working in the US, Europe, and Japan. Includes a broad range of topics e.g., creative collaboration, editing, adaptations, and environmental storytelling. Mentions games such as Elder Scrolls V: Skyrim, Borderlands 2, The Walking Dead, L.A. Noire, Grand Theft Auto V, Mass Effect 3, The Stanley Parable, The Last of Us, Alien Isolation, The Witcher 3: Wild Hunt, Life is Strange, Until Dawn, Quantum Break, BioShock, World of Warcraft, and more.
Idioma: Inglés
Publicado por Mercury Learning and Information, 2017
ISBN 10: 1683920295 ISBN 13: 9781683920298
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 37,46
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. In.
Idioma: Inglés
Publicado por Mercury Learning and Information, 2017
ISBN 10: 1683920295 ISBN 13: 9781683920298
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 37,44
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por Mercury Learning & Information, 2017
ISBN 10: 1683920295 ISBN 13: 9781683920298
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 37,45
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback / softback. Condición: New. New copy - Usually dispatched within 4 working days.
Idioma: Inglés
Publicado por Mercury Learning and Information, 2017
ISBN 10: 1683920295 ISBN 13: 9781683920298
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 40,68
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Idioma: Inglés
Publicado por Mercury Learning and Information, 2017
ISBN 10: 1683920295 ISBN 13: 9781683920298
Librería: Aragon Books Canada, OTTAWA, ON, Canada
EUR 38,99
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: New.
Idioma: Inglés
Publicado por Mercury Learning & Information, 2017
ISBN 10: 1683920295 ISBN 13: 9781683920298
Librería: Revaluation Books, Exeter, Reino Unido
EUR 55,68
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: Brand New. 2nd edition. 300 pages. 9.00x7.00x1.00 inches. In Stock.
Idioma: Inglés
Publicado por Mercury Learning & Information, 2012
ISBN 10: 1936420155 ISBN 13: 9781936420155
Librería: Hay-on-Wye Booksellers, Hay-on-Wye, HEREF, Reino Unido
EUR 51,29
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: As New.
Idioma: Inglés
Publicado por Mercury Learning and Information, US, 2017
ISBN 10: 1683920295 ISBN 13: 9781683920298
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America
EUR 42,69
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today's triple-A titles; Part II asks and answers the key question: what does a games writer do and how do they do it? Especially useful reading for novice game writers, its chapters cover a broad range of topics including contracts, NDAs, creative collaboration, narrative design, editing, adaptations, and environmental storytelling. Part III, of particular value for more advanced students of writing, addresses deeper theoretical questions increasingly relevant in today's games titles, including: ""Why have story at all? What is plot and how does it work? How best can a writer use agency?"" Finally, Part IV presents readers with hard-earned nuggets of wisdom from today's game writers working in the US, Europe, and Japan. Packed with practical samples, case studies, and exercises, this book is essential reading for anyone interested in the world of games writing.Features:. Covers history of games writing, narrative design, storytelling, plot, contracts, and packed with practical samples, case studies, and exercises. Presents readers with opinions and suggestions from today's game writers who are working in the US, Europe, and Japan. Includes a broad range of topics e.g., creative collaboration, editing, adaptations, and environmental storytelling. Mentions games such as Elder Scrolls V: Skyrim, Borderlands 2, The Walking Dead, L.A. Noire, Grand Theft Auto V, Mass Effect 3, The Stanley Parable, The Last of Us, Alien Isolation, The Witcher 3: Wild Hunt, Life is Strange, Until Dawn, Quantum Break, BioShock, World of Warcraft, and more.
EUR 46,10
Cantidad disponible: 5 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Video Game Writing | From Macro to Micro | Marek Walton (u. a.) | Taschenbuch | 1: A Brief History of Game Stories. 2: Decoding and Devising the Brief. 3: NDAs and Contracts. 4: Collaboration: Team Us. 5: Narrative Design. 6: Outlines and Treatments. 7: Character Documents. 8: Environmental | Englisch | 2017 | De Gruyter | EAN 9781683920298 | Verantwortliche Person für die EU: De Gruyter [9], Genthiner Str. 13, 10785 Berlin, orders[at]degruyter[dot]com | Anbieter: preigu.
Idioma: Inglés
Publicado por Mercury Learning and Information, US, 2017
ISBN 10: 1683920295 ISBN 13: 9781683920298
Librería: Rarewaves.com UK, London, Reino Unido
EUR 44,75
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today's triple-A titles; Part II asks and answers the key question: what does a games writer do and how do they do it? Especially useful reading for novice game writers, its chapters cover a broad range of topics including contracts, NDAs, creative collaboration, narrative design, editing, adaptations, and environmental storytelling. Part III, of particular value for more advanced students of writing, addresses deeper theoretical questions increasingly relevant in today's games titles, including: ""Why have story at all? What is plot and how does it work? How best can a writer use agency?"" Finally, Part IV presents readers with hard-earned nuggets of wisdom from today's game writers working in the US, Europe, and Japan. Packed with practical samples, case studies, and exercises, this book is essential reading for anyone interested in the world of games writing.Features:. Covers history of games writing, narrative design, storytelling, plot, contracts, and packed with practical samples, case studies, and exercises. Presents readers with opinions and suggestions from today's game writers who are working in the US, Europe, and Japan. Includes a broad range of topics e.g., creative collaboration, editing, adaptations, and environmental storytelling. Mentions games such as Elder Scrolls V: Skyrim, Borderlands 2, The Walking Dead, L.A. Noire, Grand Theft Auto V, Mass Effect 3, The Stanley Parable, The Last of Us, Alien Isolation, The Witcher 3: Wild Hunt, Life is Strange, Until Dawn, Quantum Break, BioShock, World of Warcraft, and more.
Idioma: Inglés
Publicado por Mercury Learning And Information, De Gruyter Feb 2017, 2017
ISBN 10: 1683920295 ISBN 13: 9781683920298
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 49,95
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -No detailed description available for 'Video Game Writing'. 420 pp. Englisch.
Librería: moluna, Greven, Alemania
EUR 44,41
Cantidad disponible: Más de 20 disponibles
Añadir al carritoKartoniert / Broschiert. Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. The second updated edition of Video Game Writing: From Macro to Micro reviews the history of game writing from the 1960s to modern times and considers not only the evolution of specific games and styles, but the changes involved in programming them.
Idioma: Inglés
Publicado por Mercury Learning And Information, De Gruyter Feb 2017, 2017
ISBN 10: 1683920295 ISBN 13: 9781683920298
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 49,95
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -No detailed description available for 'Video Game Writing'.Walter de Gruyter, Genthiner Straße 13, 10785 Berlin 420 pp. Englisch.
Idioma: Inglés
Publicado por Mercury Learning And Information, De Gruyter, 2017
ISBN 10: 1683920295 ISBN 13: 9781683920298
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 53,85
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - No detailed description available for 'Video Game Writing'.