Philipp michael brauner (3 resultados)

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Librería: preigu, Osnabrück, Alemaniapreigu
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EUR 39,00
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Taschenbuch. Condición: Neu. Serious Games for Healthcare in Ambient Assisted Living Environments | A Technology Acceptance Perspective | Philipp Michael Brauner | Taschenbuch | Englisch | Apprimus Verlag | EAN 9783863594374 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu.…

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Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.
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Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This work addresses if and under which conditions the combination of serious games and ambient assisted living is a solution to meet the demographic change. For this purpose, multiple serious games for cognitive and physical training are developed using an agile and user-centered design methodology and evaluated with a unified research framework. The empirical studies focus on user and system factors and their relationship to attained performance and projected acceptance of these games. This work provides detailed modelling of younger and elderly users and shows that serious games are a valuable contribution, but only if certain conditions are considered. The book concludes with guidelines that leverage the use of serious games in technology augmented homes. 248 pp. Englisch.…

- Tapa blanda
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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
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EUR 39,00
Envío por EUR 62,32Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This work addresses if and under which conditions the combination of serious games and ambient assisted living is a solution to meet the demographic change. For this purpose, multiple serious games for cognitive and physical training are developed using an agile and user-centered design methodology and evaluated with a unified research framework. The empirical studies focus on user and system factors and their relationship to attained performance and projected acceptance of these games. This work provides detailed modelling of younger and elderly users and shows that serious games are a valuable contribution, but only if certain conditions are considered. The book concludes with guidelines that leverage the use of serious games in technology augmented homes.…