Philipp michael brauner (3 resultados)

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    • Idioma: Inglés

      Editorial: Apprimus Verlag

      3863594371 / 9783863594374

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      Librería: preigu, Osnabrück, Alemaniapreigu

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      Condición: Nuevo

      EUR 39,00

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      Se envía de Alemania a Estados Unidos de America

      Cantidad disponible: 5 disponibles

      Taschenbuch. Condición: Neu. Serious Games for Healthcare in Ambient Assisted Living Environments | A Technology Acceptance Perspective | Philipp Michael Brauner | Taschenbuch | Englisch | Apprimus Verlag | EAN 9783863594374 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu.

    • Idioma: Inglés

      Editorial: Apprimus Verlag Jul 2016, 2016

      3863594371 / 9783863594374

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      • Impresión bajo demanda

      Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.

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      Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This work addresses if and under which conditions the combination of serious games and ambient assisted living is a solution to meet the demographic change. For this purpose, multiple serious games for cognitive and physical training are developed using an agile and user-centered design methodology and evaluated with a unified research framework. The empirical studies focus on user and system factors and their relationship to attained performance and projected acceptance of these games. This work provides detailed modelling of younger and elderly users and shows that serious games are a valuable contribution, but only if certain conditions are considered. The book concludes with guidelines that leverage the use of serious games in technology augmented homes. 248 pp. Englisch.

    • Idioma: Inglés

      Editorial: Apprimus Verlag

      3863594371 / 9783863594374

      • Tapa blanda
      • Impresión bajo demanda

      Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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      Condición: Nuevo

      EUR 39,00

      Envío por EUR 62,32 
      Se envía de Alemania a Estados Unidos de America

      Cantidad disponible: 2 disponibles

      Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This work addresses if and under which conditions the combination of serious games and ambient assisted living is a solution to meet the demographic change. For this purpose, multiple serious games for cognitive and physical training are developed using an agile and user-centered design methodology and evaluated with a unified research framework. The empirical studies focus on user and system factors and their relationship to attained performance and projected acceptance of these games. This work provides detailed modelling of younger and elderly users and shows that serious games are a valuable contribution, but only if certain conditions are considered. The book concludes with guidelines that leverage the use of serious games in technology augmented homes.