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  • Idioma: Inglés

    Editorial: Independently Published, 2026

    9798242423640

    • Tapa blanda

    Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 34,08

     Gastos de envío gratis 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Independently Published, 2026

    9798242423640

    • Tapa blanda

    Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 30,52

    Envío por EUR 5,85 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Independently published, 2026

    9798242423640

    • Tapa blanda
    • Impresión bajo demanda

    Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books

    Vendedor de 4 estrellas
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    Condición: Nuevo

    EUR 30,49

     Gastos de envío gratis 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    Condición: New. Print on Demand.

  • Idioma: Inglés

    Editorial: Independently Published, 2026

    9798242423640

    • Tapa blanda
    • Impresión bajo demanda

    Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 34,32

     Gastos de envío gratis 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponibles

    Paperback. Condición: new. Paperback. Build games with clarity, control, and performance using a truly data-driven game engine.Game Development with Crown Engine is a practical, in-depth guide for programmers and indie developers who want to understand how modern game engines really work, without the bloat, hidden abstractions, or rigid workflows found in mainstream tools. This book walks you through Crown Engine's lightweight architecture, showing how systems, components, animation, rendering, and input are designed to work together in a clean, extensible way.Rather than hiding complexity, Crown Engine exposes it, giving you full control over how your game behaves, scales, and performs. You'll learn how to build gameplay using units and components, manage state machines, work with data-driven assets, and structure projects for long-term maintainability. The book emphasizes real-world workflows, making it ideal for developers who want to go beyond tutorials and start building professional-grade systems.Inside, you'll explore: The core architecture of the Crown game engineData-driven game development principlesEntity, component, and unit-based designAnimation systems and state machinesInput handling, rendering concepts, and scene structureEngine workflows optimized for indie and small-team developmentBest practices for performance, scalability, and clean codeThis guide is especially valuable if you: Are an indie game developer seeking full engine controlWant to understand how game engines are built, not just how to use themPrefer lightweight, modular tools over monolithic enginesAre transitioning from Unity, Unreal, or Godot to a more transparent workflowEnjoy low-level systems thinking and data-oriented designWritten in a clear, technical, and practical style, this book assumes basic programming knowledge and is best suited for developers who want to deepen their understanding of engine architecture and game systems design.If you're serious about learning modern game engine development, building scalable gameplay systems, and mastering a data-driven workflow, this book will give you the foundation you need. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Idioma: Inglés

    Editorial: Independently Published, 2026

    9798242423640

    • Tapa blanda
    • Impresión bajo demanda

    Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail

    Vendedor de 5 estrellas
    Contactar con el vendedor

    Condición: Nuevo

    EUR 34,82

    Envío por EUR 43,15 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 1 disponibles

    Paperback. Condición: new. Paperback. Build games with clarity, control, and performance using a truly data-driven game engine.Game Development with Crown Engine is a practical, in-depth guide for programmers and indie developers who want to understand how modern game engines really work, without the bloat, hidden abstractions, or rigid workflows found in mainstream tools. This book walks you through Crown Engine's lightweight architecture, showing how systems, components, animation, rendering, and input are designed to work together in a clean, extensible way.Rather than hiding complexity, Crown Engine exposes it, giving you full control over how your game behaves, scales, and performs. You'll learn how to build gameplay using units and components, manage state machines, work with data-driven assets, and structure projects for long-term maintainability. The book emphasizes real-world workflows, making it ideal for developers who want to go beyond tutorials and start building professional-grade systems.Inside, you'll explore: The core architecture of the Crown game engineData-driven game development principlesEntity, component, and unit-based designAnimation systems and state machinesInput handling, rendering concepts, and scene structureEngine workflows optimized for indie and small-team developmentBest practices for performance, scalability, and clean codeThis guide is especially valuable if you: Are an indie game developer seeking full engine controlWant to understand how game engines are built, not just how to use themPrefer lightweight, modular tools over monolithic enginesAre transitioning from Unity, Unreal, or Godot to a more transparent workflowEnjoy low-level systems thinking and data-oriented designWritten in a clear, technical, and practical style, this book assumes basic programming knowledge and is best suited for developers who want to deepen their understanding of engine architecture and game systems design.If you're serious about learning modern game engine development, building scalable gameplay systems, and mastering a data-driven workflow, this book will give you the foundation you need. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.