Hertzler james (5 resultados)

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Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK
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EUR 25,78
Envío por EUR 5,85Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
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EUR 38,35
Envío por EUR 35,00Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Taschenbuch. Condición: Neu. Neuware - Stop wasting time rebuilding systems that should have been designed correctly from the beginning. UNREAL ENGINE 5 GAME PROGRAMMING & ARCHITECTURE helps you develop stronger, more maintainable games while reducing the costly trial-and-error that comes with poorly structured projects. By learning how to design reusable systems, organize gameplay logic, and make better architectural decisions, you can spend less time fighting your code and more time creating polished game experiences.Unreal Engine 5 gives developers powerful tools, but turning those tools into a professional game requires more than knowing individual features. This book takes you from writing C++ gameplay code to designing complete, scalable game architectures.You'll learn how to combine C++, Blueprints, AI, multiplayer systems, Gameplay Ability System (GAS), and modular design to build gameplay that is easier to expand, debug, test, and maintain.Rather than simply explaining what Unreal Engine can do, the book focuses on how and why to structure systems effectively. You'll develop the skills needed to move from isolated gameplay mechanics toward cohesive systems that can support increasingly complex projects.Many developers can make a character move, create an enemy, or implement a basic gameplay mechanic-but struggle when their project grows.This book helps you overcome that transition.You'll learn how to avoid tightly coupled code, manage communication between systems, integrate C++ with Blueprints effectively, and design gameplay architecture that remains understandable as your project expands. You'll also gain practical insight into AI, networking, GAS, modular systems, debugging, and professional development workflows.The result is greater confidence when making architectural decisions and fewer painful rewrites later in development.Whether you are an aspiring Unreal programmer, C++ developer moving into game development, or an experienced developer seeking a stronger architectural approach, this book is designed to help you build beyond simple prototypes.You'll benefit most if you want to understand how professional Unreal Engine projects are structured, not merely how to follow isolated tutorials.By the end, you'll have a clearer mental model for turning gameplay ideas into robust, reusable, and scalable systems.Don't let complicated projects, fragile gameplay code, or endless rewrites hold back your development.UNREAL ENGINE 5 GAME PROGRAMMING & ARCHITECTURE gives you the principles and practical direction to build with greater confidence, structure your systems intelligently, and prepare your Unreal projects for growth.…

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Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 27,17
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponible
Paperback. Condición: new. Paperback. Stop wasting time rebuilding systems that should have been designed correctly from the beginning. UNREAL ENGINE 5 GAME PROGRAMMING & ARCHITECTURE helps you develop stronger, more maintainable games while reducing the costly trial-and-error that comes with poorly structured projects. By learning how to design reusable systems, organize gameplay logic, and make better architectural decisions, you can spend less time fighting your code and more time creating polished game experiences.Unreal Engine 5 gives developers powerful tools, but turning those tools into a professional game requires more than knowing individual features. This book takes you from writing C++ gameplay code to designing complete, scalable game architectures.You'll learn how to combine C++, Blueprints, AI, multiplayer systems, Gameplay Ability System (GAS), and modular design to build gameplay that is easier to expand, debug, test, and maintain.Rather than simply explaining what Unreal Engine can do, the book focuses on how and why to structure systems effectively. You'll develop the skills needed to move from isolated gameplay mechanics toward cohesive systems that can support increasingly complex projects.Many developers can make a character move, create an enemy, or implement a basic gameplay mechanic-but struggle when their project grows.This book helps you overcome that transition.You'll learn how to avoid tightly coupled code, manage communication between systems, integrate C++ with Blueprints effectively, and design gameplay architecture that remains understandable as your project expands. You'll also gain practical insight into AI, networking, GAS, modular systems, debugging, and professional development workflows.The result is greater confidence when making architectural decisions and fewer painful rewrites later in development.Whether you are an aspiring Unreal programmer, C++ developer moving into game development, or an experienced developer seeking a stronger architectural approach, this book is designed to help you build beyond simple prototypes.You'll benefit most if you want to understand how professional Unreal Engine projects are structured, not merely how to follow isolated tutorials.By the end, you'll have a clearer mental model for turning gameplay ideas into robust, reusable, and scalable systems.Don't let complicated projects, fragile gameplay code, or endless rewrites hold back your development.UNREAL ENGINE 5 GAME PROGRAMMING & ARCHITECTURE gives you the principles and practical direction to build with greater confidence, structure your systems intelligently, and prepare your Unreal projects for growth. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

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Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books
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EUR 27,17
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: New. Print on Demand.

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Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 30,00
Envío por EUR 43,13Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponible
Paperback. Condición: new. Paperback. Stop wasting time rebuilding systems that should have been designed correctly from the beginning. UNREAL ENGINE 5 GAME PROGRAMMING & ARCHITECTURE helps you develop stronger, more maintainable games while reducing the costly trial-and-error that comes with poorly structured projects. By learning how to design reusable systems, organize gameplay logic, and make better architectural decisions, you can spend less time fighting your code and more time creating polished game experiences.Unreal Engine 5 gives developers powerful tools, but turning those tools into a professional game requires more than knowing individual features. This book takes you from writing C++ gameplay code to designing complete, scalable game architectures.You'll learn how to combine C++, Blueprints, AI, multiplayer systems, Gameplay Ability System (GAS), and modular design to build gameplay that is easier to expand, debug, test, and maintain.Rather than simply explaining what Unreal Engine can do, the book focuses on how and why to structure systems effectively. You'll develop the skills needed to move from isolated gameplay mechanics toward cohesive systems that can support increasingly complex projects.Many developers can make a character move, create an enemy, or implement a basic gameplay mechanic-but struggle when their project grows.This book helps you overcome that transition.You'll learn how to avoid tightly coupled code, manage communication between systems, integrate C++ with Blueprints effectively, and design gameplay architecture that remains understandable as your project expands. You'll also gain practical insight into AI, networking, GAS, modular systems, debugging, and professional development workflows.The result is greater confidence when making architectural decisions and fewer painful rewrites later in development.Whether you are an aspiring Unreal programmer, C++ developer moving into game development, or an experienced developer seeking a stronger architectural approach, this book is designed to help you build beyond simple prototypes.You'll benefit most if you want to understand how professional Unreal Engine projects are structured, not merely how to follow isolated tutorials.By the end, you'll have a clearer mental model for turning gameplay ideas into robust, reusable, and scalable systems.Don't let complicated projects, fragile gameplay code, or endless rewrites hold back your development.UNREAL ENGINE 5 GAME PROGRAMMING & ARCHITECTURE gives you the principles and practical direction to build with greater confidence, structure your systems intelligently, and prepare your Unreal projects for growth. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…