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Publicado por VDM Verlag Dr. Mueller Aktiengesellschaft & Co. KG, 2012
ISBN 10: 3659306312 ISBN 13: 9783659306310
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Añadir al carritoCondición: New. pp. 228.
Idioma: Inglés
Publicado por LAP LAMBERT Academic Publishing, 2012
ISBN 10: 3659306312 ISBN 13: 9783659306310
Librería: preigu, Osnabrück, Alemania
EUR 66,40
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Añadir al carritoTaschenbuch. Condición: Neu. A System for Generation of Face Images from Textual Descriptions | A Ray of Hope for Investigation Department | Santanu Halder (u. a.) | Taschenbuch | 228 S. | Englisch | 2012 | LAP LAMBERT Academic Publishing | EAN 9783659306310 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu.
Idioma: Inglés
Publicado por LAP LAMBERT Academic Publishing, 2012
ISBN 10: 3659306312 ISBN 13: 9783659306310
Librería: Mispah books, Redhill, SURRE, Reino Unido
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Añadir al carritopaperback. Condición: New. NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Idioma: Inglés
Publicado por LAP LAMBERT Academic Publishing Dez 2012, 2012
ISBN 10: 3659306312 ISBN 13: 9783659306310
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Face generation plays an important role in designing video games, virtual reality and other entertainment applications. Also face image generation from the description of eye-witness is an important step in criminal identification. As per normal human practice, a face is described using textual description involving adjectives and/or some physical properties of its constituent components (the eyes, nose, lips etc.). The standard practise of face image generation is to employ an artist who creates the face images from the textual description. However, an artist with this peculiar expertise is generally rare and the drawn face images may not satisfy the eye-witness/descriptor. This process is very time consuming too. Again the artist draws according to his/her own realization for the textual description and the descriptor, who does not have any experience with paints and brushes can not interact with drawing process. All these limitations of a human artist call for development of an automatic face generation system and this necessity has inspired and initiated research activities in the area of face generation from human-like description and this is the main objective of this work 228 pp. Englisch.
Idioma: Inglés
Publicado por LAP LAMBERT Academic Publishing, 2012
ISBN 10: 3659306312 ISBN 13: 9783659306310
Librería: moluna, Greven, Alemania
EUR 63,42
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Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Halder SantanuSantanu Halder received the MCSE and Ph. D.(Eng.) degrees from Jadavpur University, India, in 2005 and 2012 respectively. He is associated with Goverment College of Engineering and Textile Technology, Berhampore in Indi.
Idioma: Inglés
Publicado por VDM Verlag Dr. Mueller Aktiengesellschaft & Co. KG, 2012
ISBN 10: 3659306312 ISBN 13: 9783659306310
Librería: Majestic Books, Hounslow, Reino Unido
EUR 124,06
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Añadir al carritoCondición: New. Print on Demand pp. 228 2:B&W 6 x 9 in or 229 x 152 mm Perfect Bound on Creme w/Gloss Lam.
Idioma: Inglés
Publicado por VDM Verlag Dr. Mueller Aktiengesellschaft & Co. KG, 2012
ISBN 10: 3659306312 ISBN 13: 9783659306310
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 125,97
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Añadir al carritoCondición: New. PRINT ON DEMAND pp. 228.
Idioma: Inglés
Publicado por LAP LAMBERT Academic Publishing Dez 2012, 2012
ISBN 10: 3659306312 ISBN 13: 9783659306310
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 79,00
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Face generation plays an important role in designing video games, virtual reality and other entertainment applications. Also face image generation from the description of eye-witness is an important step in criminal identification. As per normal human practice, a face is described using textual description involving adjectives and/or some physical properties of its constituent components (the eyes, nose, lips etc.). The standard practise of face image generation is to employ an artist who creates the face images from the textual description. However, an artist with this peculiar expertise is generally rare and the drawn face images may not satisfy the eye-witness/descriptor. This process is very time consuming too. Again the artist draws according to his/her own realization for the textual description and the descriptor, who does not have any experience with paints and brushes can not interact with drawing process. All these limitations of a human artist call for development of an automatic face generation system and this necessity has inspired and initiated research activities in the area of face generation from human-like description and this is the main objective of this workVDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 228 pp. Englisch.
Idioma: Inglés
Publicado por LAP LAMBERT Academic Publishing, 2012
ISBN 10: 3659306312 ISBN 13: 9783659306310
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 79,00
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Face generation plays an important role in designing video games, virtual reality and other entertainment applications. Also face image generation from the description of eye-witness is an important step in criminal identification. As per normal human practice, a face is described using textual description involving adjectives and/or some physical properties of its constituent components (the eyes, nose, lips etc.). The standard practise of face image generation is to employ an artist who creates the face images from the textual description. However, an artist with this peculiar expertise is generally rare and the drawn face images may not satisfy the eye-witness/descriptor. This process is very time consuming too. Again the artist draws according to his/her own realization for the textual description and the descriptor, who does not have any experience with paints and brushes can not interact with drawing process. All these limitations of a human artist call for development of an automatic face generation system and this necessity has inspired and initiated research activities in the area of face generation from human-like description and this is the main objective of this work.