Gouveia david (46 resultados)

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Paperback. Condición: Fair. No Jacket. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less.

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Digital. Condición: New. Revised ed. Written specifically to help C++ developers add audio to their games from scratch, this book gives a clear introduction to the concepts and practical application of audio programming using the FMOD library and toolkit.Key FeaturesAdd audio to your game using FMOD and wrap it in your own codeUnderstand the core concepts of audio programming and work with audio at different levels of abstractionWork with a technology that is widely considered to be the industry standard in audio middlewareBook DescriptionAudio plays a fundamental role in video games. From music to sound effects or dialogue, it helps to reinforce the experience, convey the mood, and give feedback to the player. Presently, many games have achieved commercial success by incorporating game sounds that have enhanced the user experience. You can achieve this in your games with the help of the FMOD library. This book provides you with a practical guide to implementing the FMOD toolkit in your games.Getting Started with C++ Audio Programming for Game Developers is a quick and practical introduction to the most important audio programming topics that any game developer is expected to know. Whether you need to play only a few audio files or you intend to design a complex audio simulation, this book will help you get started enhancing your game with audio programs.Getting Started with C++ Audio Programming for Game Developers covers a broad range of topics ,Äì from loading and playing audio files to simulating sounds within a virtual environment and implementing interactive sounds that react to events in the game.The book starts off with an explanation of the fundamental audio concepts, after which it proceeds to explain how to use the FMOD Ex library, how to implement a 3D audio simulation, how to use the FMOD Designer toolkit, and how best to work with multi-layered sounds with complex behaviors attached to them. The final part of the book deals with working with audio at a much lower level by manipulating audio data directly.This book will provide you with a good foundation so that you can successfully implement audio into your games and begin pursuing other advanced topics in audio programming with confidence.What you will learnDesign complex generative /interactive soundsSimulate an environment with 3D audio and effectsLoad and play audio files in several formatsControl audio playback and many sound parametersAdapt an audio API to fit the needs of a gameWho this book is forThis book is perfect for C++ game developers who have no experience with audio programming and who would like a quick introduction to the most important topics required to integrate audio into a game.…

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Condición: New. pp. 116 Index.

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Soft cover. Condición: Very Good. No Jacket. First Edition / First Print. Paperback copy, no dustjacket as issued. 101pp. Not library copy, no inscriptions, no creasing to spine, light indentations to rear cover. (59/4).

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Condición: New. In English.

Idioma: Inglés
Editorial: Springer, 2016
Serie: Libro 55 de 231 - Lecture Notes in Business Information Processing
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Editorial: Springer International Publishing AG, Cham, 2016
Serie: Libro 55 de 231 - Lecture Notes in Business Information Processing
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Paperback. Condición: new. Paperback. This book constitutes the proceedings of the 6th Enterprise Engineering Working Conference (EEWC), held in Funchal, Madeira Island, Portugal, on May 30 - June 3, 2016. EEWC aims at addressing the challenges that modern and complex enterprises are facing in a rapidly changing world. The participants of the working conference share a belief that dealing with these challenges requires rigorous and scientific solutions, focusing on the design and engineering of enterprises. The goal of EEWC is to stimulate interaction between the different stakeholders, scientists as well as practitioners, interested in making Enterprise Engineering a reality. The 12 full papers presented were carefully reviewed and selected out of 34 submissions. The topics of the presented papers allowed for active participation in interesting discussions and exchange of ideas and stimulated future cooperation among the participants. This made EEWC a real working conference contributing to the further development of Enterprise Engineering as a mature discipline. Topics covered include: Organization Implementation; Value and Co-Creation; Evolvability; Modelling, Patterns and Viability; and Foundations of Enterprise Engineering. This book constitutes the proceedings of the 6th Enterprise Engineering Working Conference (EEWC), held in Funchal, Madeira Island, Portugal, on May 30 - June 3, 2016. This made EEWC a real working conference contributing to the further development of Enterprise Engineering as a mature discipline. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

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Condición: New. pp. 216.

Idioma: Inglés
Editorial: Springer, 2016
Serie: Libro 55 de 231 - Lecture Notes in Business Information Processing
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Condición: New. pp. 182.

Advances in Enterprise Engineering: 6th Enterprise Engineering Working Conference, Eewc 2016, Funchal, Madeira Island, Portugal, May 30-june 3 2016, Proceedings
Aveiro, David (Editor)/ Pergl, Robert (Editor)/ Gouveia, Duarte (Editor)
Idioma: Inglés
Editorial: Springer Verlag, 2016
Serie: Libro 55 de 231 - Lecture Notes in Business Information Processing
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Advances in Enterprise Engineering: 4th Enterprise Engineering Working Conference, Eewc 2014, Funchal, Madeira Island, Portugal, May 5-8, 2014, Proceedings: Vol 8
Aveiro, David (Edited by)/ Tribolet, José (Edited by)/ Gouveia, Duarte (Edited by)
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Taschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book constitutes the proceedings of the 4th Enterprise Engineering Working Conference (EEWC), held in Funchal, Madeira Island, Portugal, during May 5-8, 2014. EEWC aims at addressing the challenges that modern and complex enterprises are facing in a rapidly changing world. The participants of the working conference share a belief that dealing with these challenges requires rigorous and scientific solutions, focusing on the design and engineering of enterprises. The goal of EEWC is to stimulate interaction between the different stakeholders, scientists, as well as practitioners, interested in making enterprise engineering a reality.The 13 papers presented were carefully reviewed and selected for inclusion in the book. EEWC 2014 had 42 submissions and accepted 13 for publication. The topics of the presented papers allowed for active participation in interesting discussions and exchange of ideas and stimulated future cooperation among the participants. This made EEWC a real 'working conference' contributing to the further development of enterprise engineering as a mature discipline. Topics covered include: enterprise engineering in general, the DEMO methodology, the REA ontology, financial applications, business processes management and enterprise simulation.…

Idioma: Inglés
Editorial: Springer, 2016
Serie: Libro 55 de 231 - Lecture Notes in Business Information Processing
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Taschenbuch. Condición: Neu. Advances in Enterprise Engineering X | 6th Enterprise Engineering Working Conference, EEWC 2016, Funchal, Madeira Island, Portugal, May 30-June 3 2016, Proceedings | David Aveiro (u. a.) | Taschenbuch | Lecture Notes in Business Information Processing | x | Englisch | 2016 | Springer | EAN 9783319395661 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.…

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Digital. Condición: New. Revised ed. Written specifically to help C++ developers add audio to their games from scratch, this book gives a clear introduction to the concepts and practical application of audio programming using the FMOD library and toolkit.Key FeaturesAdd audio to your game using FMOD and wrap it in your own codeUnderstand the core concepts of audio programming and work with audio at different levels of abstractionWork with a technology that is widely considered to be the industry standard in audio middlewareBook DescriptionAudio plays a fundamental role in video games. From music to sound effects or dialogue, it helps to reinforce the experience, convey the mood, and give feedback to the player. Presently, many games have achieved commercial success by incorporating game sounds that have enhanced the user experience. You can achieve this in your games with the help of the FMOD library. This book provides you with a practical guide to implementing the FMOD toolkit in your games.Getting Started with C++ Audio Programming for Game Developers is a quick and practical introduction to the most important audio programming topics that any game developer is expected to know. Whether you need to play only a few audio files or you intend to design a complex audio simulation, this book will help you get started enhancing your game with audio programs.Getting Started with C++ Audio Programming for Game Developers covers a broad range of topics ,Äì from loading and playing audio files to simulating sounds within a virtual environment and implementing interactive sounds that react to events in the game.The book starts off with an explanation of the fundamental audio concepts, after which it proceeds to explain how to use the FMOD Ex library, how to implement a 3D audio simulation, how to use the FMOD Designer toolkit, and how best to work with multi-layered sounds with complex behaviors attached to them. The final part of the book deals with working with audio at a much lower level by manipulating audio data directly.This book will provide you with a good foundation so that you can successfully implement audio into your games and begin pursuing other advanced topics in audio programming with confidence.What you will learnDesign complex generative /interactive soundsSimulate an environment with 3D audio and effectsLoad and play audio files in several formatsControl audio playback and many sound parametersAdapt an audio API to fit the needs of a gameWho this book is forThis book is perfect for C++ game developers who have no experience with audio programming and who would like a quick introduction to the most important topics required to integrate audio into a game.…

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Librería: Bay State Book Company, North Smithfield, RI, Estados Unidos de AmericaBay State Book Company
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Serie: Libro 55 de 231 - Lecture Notes in Business Information Processing
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Idioma: Inglés
Editorial: Springer International Publishing AG, Cham, 2016
Serie: Libro 55 de 231 - Lecture Notes in Business Information Processing
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Paperback. Condición: new. Paperback. This book constitutes the proceedings of the 6th Enterprise Engineering Working Conference (EEWC), held in Funchal, Madeira Island, Portugal, on May 30 - June 3, 2016. EEWC aims at addressing the challenges that modern and complex enterprises are facing in a rapidly changing world. The participants of the working conference share a belief that dealing with these challenges requires rigorous and scientific solutions, focusing on the design and engineering of enterprises. The goal of EEWC is to stimulate interaction between the different stakeholders, scientists as well as practitioners, interested in making Enterprise Engineering a reality. The 12 full papers presented were carefully reviewed and selected out of 34 submissions. The topics of the presented papers allowed for active participation in interesting discussions and exchange of ideas and stimulated future cooperation among the participants. This made EEWC a real working conference contributing to the further development of Enterprise Engineering as a mature discipline. Topics covered include: Organization Implementation; Value and Co-Creation; Evolvability; Modelling, Patterns and Viability; and Foundations of Enterprise Engineering. This book constitutes the proceedings of the 6th Enterprise Engineering Working Conference (EEWC), held in Funchal, Madeira Island, Portugal, on May 30 - June 3, 2016. This made EEWC a real working conference contributing to the further development of Enterprise Engineering as a mature discipline. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

O CONCÍLIO DE TRENTO EM PORTUGAL E NAS SUAS CONQUISTAS.
CAMÕES GOUVEIA. (António), David Sampaio Barbosa e José Pedro Paiva.
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Añadir al carritoSoft Cover. Condición: Good. Olhares Novos. Coordenação. Universidade Católica Portuguesa. Centro de Estudos de Histórias Religiosa. Lisboa. 2014.De 24x17 cm. Com 215 págs. Brochado. Ilustrado. Exemplar de uma tiragem de 600. Language: Português / Portuguese Location/localizacao: I-74-I-35.

Idioma: Inglés
Editorial: Springer, 2016
Serie: Libro 55 de 231 - Lecture Notes in Business Information Processing
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Librería: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand
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PAP. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

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Condición: New. Print on Demand pp. 116 3:B&W 7.5 x 9.25 in or 235 x 191 mm Perfect Bound on White w/Gloss Lam.