Breuer henning (45 resultados)

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Paperback. Condición: New. Runner-up Best Book Award EURAM 2023 Gamification for Innovators and Entrepreneurs is about an exciting, still emerging superpower. One that empowers you to use, repurpose and create games that will help solve the great societal and organisational challenges that companies, startups and nonprofits are facing today - games that are explicitly designed and can be iteratively improved to engage stakeholders, facilitate experimentation and actually drive innovation. What makes gamification a superpower is its use of powerful methods and techniques from diverse disciplines and traditions - like futures studies, user experience, agile management, design thinking or business design - in a new, action-oriented and engaging framework. Each game world is a safe, playful space, where groups are free to experiment in innovative and inclusive forms of collaboration. Gamification for Innovators and Entrepreneurs builds on insights and knowledge from over 150 leading experts in the field. It provides a rich collection of materials for innovators, entrepreneurs and game designers that allows you to dive deep into innovation and entrepreneurship, into games and gamification. You can build on 36 gamification design patterns - like dilemma solving, experiential learning, innovation markets and storytelling - and use a game design canvas to create your own innovation games. Or you can customize some of the 70+ games featured in the book that are already in use by innovators, entrepreneurs and professional trainers. Additional resources are provided for teachers and game facilitators. The superpower of gamification does not yield simplistic solutions - but the resources from Gamification for Innovators and Entrepreneurs will provide you with the means and the confidence to tackle some of the great challenges we are all facing today. An easily accessible and comprehensive overview on gamification and games in the context of innovation and entrepreneurship Draws on several collaborative research projects involving partners such as Lego, Deutsche Telekom, Lufthansa Systems, 3M, Danske Bank, and Nokia Systems. Extensive experience of the authors in the facilitation of games, their role as an enabler of learning and their potential to facilitate transformation. 36 reusable gamification design patterns, a five-step process and a game design canvas to create one's own innovation games Summaries and references of more than 70+ customizable games that are already in use by innovators, entrepreneurs and professional trainers Educational materials for teachers, trainers and game facilitators.…

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Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de AmericaBargainBookStores
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Paperback or Softback. Condición: New. Gamification for Innovators and Entrepreneurs. Book.

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Paperback or Softback. Condición: New. Sustainable Innovation Cultures: 68 Practices and Methods for Gaining Competitve Edge and Impact. Book.

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Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books
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Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA
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Paperback. Condición: New. There is a saying that it takes a village to raise a child. Similarly, it takes a whole Culture to achieve sustainable innovation in a repeatable and reliable manner. So, how can companies and nonprofit organizations turn sustainability strategies into real-world practice? How can they innovate to gain a competitive edge while contributing to sustainable and regenerative development? And where should you as an innovation, sustainability or human resource manager begin? In this first comprehensive work on sustainable innovation cultures, the authors Show how organizational culture translates sustainability-related values into environmentally, socially and economically valuable outcomes. By aligning sustainability literacy with appropriate practices and mediating artefacts (including those of artificial intelligence), virtuous circles of targeted output, valuable outcomes and desired impacts can be created. Three stages of activity are crucial if an organization is to grow a sustainable innovation culture-namely conceiving, co-creating and cultivating. First understand and specify the organization's values, tensions and values-action gaps, then co-create targeted interventions, and finally cultivate sustainable innovation practices and methods.This framework and its practices and methods are based on a comprehensive literature review, expert interviews and ethnographic field studies in transformational companies across Europe with a global presence. Case studies and examples illustrate each of the 32 practices and 36 methods described in the book. The companion site offers extensive training, educational media and materials such as card sets, videos, podcasts and slide decks for practitioners and educators. Academic syllabi as well as certified educational materials and university modules are available on an open access basis. …

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Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK
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PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

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Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections
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Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books
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Ipecacuanha. (= Materia Medica Revisa Homoeopathiae - Sammlung homöopathischer Arzneimittel in mehreren Bänden ).
Ipecacuanha.- Breuer, Klara (Mitwirkende). - Klaus-Henning Gypser (Hrsg.):
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- Primera edición
Librería: Antiquariat Carl Wegner, Berlin, B, AlemaniaAntiquariat Carl Wegner
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Hardcover. Gr.-8°. Taubenblauer Original-Pappband mit schwarzgedruckten Titeln. 82 Seiten. Sehr gut erhalten. -- Bitte Portokosten außerhalb EU erfragen! / Please ask for postage costs outside EU! / S ' il vous plait demander des frais de port en dehors de l ' UE! // Bitte beachten Sie auch unsere Fotos! / Please also note our photos! / Veuillez noter nos photos -- Leuchtender Herbstbeginn! Wie wäre es mit einem guten Buch? Bei uns werden Sie fündig, stöbern Sie in unserem Ladengeschäft oder online. -- Wir kaufen Ihre werthaltigen Bücher! Homöo.…

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Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
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EUR 39,87
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Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books
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EUR 47,32
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Paperback. Condición: Brand New. 300 pages. 9.50x6.50x1.00 inches. In Stock.

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EUR 41,75
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Librería: Books Puddle, New York, NY, Estados Unidos de AmericaBooks Puddle
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EUR 60,63
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Condición: New. 1st edition NO-PA16APR2015-KAP.

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Librería: Rheinberg-Buch Andreas Meier eK, Bergisch Gladbach, AlemaniaRheinberg-Buch Andreas Meier eK
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EUR 39,95
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Taschenbuch. Condición: Neu. Neuware -There is a saying that it takes a village to raise a child. Similarly, it takes a whole culture to achieve sustainable innovation in a repeatable and reliable manner. So, how can companies and nonprofit organizations turn sustainability strategies into real-world practice How can they innovate to gain a competitive edge while contributing to sustainable and regenerative development And where should you as an innovation,sustainability or human resource manager begin In this first comprehensive work on sustainable innovation cultures, the authors show how organizational culture translates sustainability-related values into environmentally, socially and economically valuable outcomes. By aligning sustainability literacy with appropriate practices and mediating artefacts (including those of artificial intelligence), virtuous circles of targeted output, valuable outcomes and desired impacts can be created. Three stages of activity are crucial if an organization is to grow a sustainable innovation culture namely conceiving, co-creating and cultivating. First understand and specify the organization s values, tensions and values-action gaps, then co-create targeted interventions, and finally cultivate sustainable innovation practices and methods.This framework and its practices and methods are based on a comprehensive literature review, expert interviews and ethnographic field studies in transformational companies across Europe with a global presence. Case studies and examples illustrate each of the 32 practices and 36 methods described in the book. The companion site offers extensive training, educational media and materials such as card sets, videos, podcasts and slide decks for practitioners and educators. Academic syllabi as well as certified educational materials and university modules are available on an open access basis. 348 pp. Englisch.…

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Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.
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EUR 39,95
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Taschenbuch. Condición: Neu. Neuware -There is a saying that it takes a village to raise a child. Similarly, it takes a whole culture to achieve sustainable innovation in a repeatable and reliable manner. So, how can companies and nonprofit organizations turn sustainability strategies into real-world practice How can they innovate to gain a competitive edge while contributing to sustainable and regenerative development And where should you as an innovation,sustainability or human resource manager begin In this first comprehensive work on sustainable innovation cultures, the authors show how organizational culture translates sustainability-related values into environmentally, socially and economically valuable outcomes. By aligning sustainability literacy with appropriate practices and mediating artefacts (including those of artificial intelligence), virtuous circles of targeted output, valuable outcomes and desired impacts can be created. Three stages of activity are crucial if an organization is to grow a sustainable innovation culture namely conceiving, co-creating and cultivating. First understand and specify the organization s values, tensions and values-action gaps, then co-create targeted interventions, and finally cultivate sustainable innovation practices and methods.This framework and its practices and methods are based on a comprehensive literature review, expert interviews and ethnographic field studies in transformational companies across Europe with a global presence. Case studies and examples illustrate each of the 32 practices and 36 methods described in the book. The companion site offers extensive training, educational media and materials such as card sets, videos, podcasts and slide decks for practitioners and educators. Academic syllabi as well as certified educational materials and university modules are available on an open access basis. 348 pp. Englisch.…

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Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.
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EUR 59,26
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Condición: New. 2022. Paperback. . . . . .

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- Primera edición
Librería: ANTIQUARIAT BÜCHERBERG Martin Walkner, Salzburg, AustriaANTIQUARIAT BÜCHERBERG Martin Walkner
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2. Auflage. 720 S. mit 196 Farbgrafiken, -Tabellen, 120 Farbfotografien u. doppels. Farbkarten. Klappen-Karton-Broschur, Fadenheftung, 22 cm. Schönes Exemplar fast ohne Gebrauchsspuren, verzogen. - 250.000 Daten über 196 Staaten. wk [Von Schweizer Bankkonten keine Banküberweisung, nur Kreditkartenzahlung über Abebooks/ZVAB oder PayPal] Sprache: Deutsch. - Gewicht in Gramm: 1200. - Lexika, Nachschlagewerke, Wörterbücher. - Stichworte: Geowissenschaften, Zeitgeschichte, Lexika, Nachschlagewerke, Geographie, Politik, Ökonomie, Weltwirtschaft. -.…

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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
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Taschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - Runner-up Best Book Award EURAM 2023 Gamification for Innovators and Entrepreneurs is about an exciting, still emerging superpower. One that empowers you to use, repurpose and create games that will help solve the great societal and organisational challenges that companies, startups and nonprofits are facing today - games that are explicitly designed and can be iteratively improved to engage stakeholders, facilitate experimentation and actually drive innovation. What makes gamification a superpower is its use of powerful methods and techniques from diverse disciplines and traditions - like futures studies, user experience, agile management, design thinking or business design - in a new, action-oriented and engaging framework. Each game world is a safe, playful space, where groups are free to experiment in innovative and inclusive forms of collaboration. Gamification for Innovators and Entrepreneurs builds on insights and knowledge from over 150 leading experts in the field. It provides a rich collection of materials for innovators, entrepreneurs and game designers that allows you to dive deep into innovation and entrepreneurship, into games and gamification. You can build on 36 gamification design patterns - like dilemma solving, experiential learning, innovation markets and storytelling - and use a game design canvas to create your own innovation games. Or you can customize some of the 70+ games featured in the book that are already in use by innovators, entrepreneurs and professional trainers. Additional resources are provided for teachers and game facilitators. The superpower of gamification does not yield simplistic solutions - but the resources from Gamification for Innovators and Entrepreneurs will provide you with the means and the confidence to tackle some of the great challenges we are all facing today. An easily accessible and comprehensive overview on gamification and games in the context of innovation and entrepreneurship Draws on several collaborative research projects involving partners such as Lego, Deutsche Telekom, Lufthansa Systems, 3M, Danske Bank, and Nokia Systems. Extensive experience of the authors in the facilitation of games, their role as an enabler of learning and their potential to facilitate transformation. 36 reusable gamification design patterns, a five-step process and a game design canvas to create one's own innovation games Summaries and references of more than 70+ customizable games that are already in use by innovators, entrepreneurs and professional trainers Educational materials for teachers, trainers and game facilitators.…

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Librería: Rarewaves USA United, HEBRON, KY, Estados Unidos de AmericaRarewaves USA United
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EUR 35,42
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Paperback. Condición: New. Runner-up Best Book Award EURAM 2023 Gamification for Innovators and Entrepreneurs is about an exciting, still emerging superpower. One that empowers you to use, repurpose and create games that will help solve the great societal and organisational challenges that companies, startups and nonprofits are facing today - games that are explicitly designed and can be iteratively improved to engage stakeholders, facilitate experimentation and actually drive innovation. What makes gamification a superpower is its use of powerful methods and techniques from diverse disciplines and traditions - like futures studies, user experience, agile management, design thinking or business design - in a new, action-oriented and engaging framework. Each game world is a safe, playful space, where groups are free to experiment in innovative and inclusive forms of collaboration. Gamification for Innovators and Entrepreneurs builds on insights and knowledge from over 150 leading experts in the field. It provides a rich collection of materials for innovators, entrepreneurs and game designers that allows you to dive deep into innovation and entrepreneurship, into games and gamification. You can build on 36 gamification design patterns - like dilemma solving, experiential learning, innovation markets and storytelling - and use a game design canvas to create your own innovation games. Or you can customize some of the 70+ games featured in the book that are already in use by innovators, entrepreneurs and professional trainers. Additional resources are provided for teachers and game facilitators. The superpower of gamification does not yield simplistic solutions - but the resources from Gamification for Innovators and Entrepreneurs will provide you with the means and the confidence to tackle some of the great challenges we are all facing today. An easily accessible and comprehensive overview on gamification and games in the context of innovation and entrepreneurship Draws on several collaborative research projects involving partners such as Lego, Deutsche Telekom, Lufthansa Systems, 3M, Danske Bank, and Nokia Systems. Extensive experience of the authors in the facilitation of games, their role as an enabler of learning and their potential to facilitate transformation. 36 reusable gamification design patterns, a five-step process and a game design canvas to create one's own innovation games Summaries and references of more than 70+ customizable games that are already in use by innovators, entrepreneurs and professional trainers Educational materials for teachers, trainers and game facilitators.…

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Librería: Books Puddle, New York, NY, Estados Unidos de AmericaBooks Puddle
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EUR 76,41
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Condición: New. pp. 272.

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Librería: Kennys Bookstore, Olney, MD, Estados Unidos de AmericaKennys Bookstore
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EUR 73,17
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Condición: New. 2022. Paperback. . . . . . Books ship from the US and Ireland.

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Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books
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EUR 38,36
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Hardcover. Condición: Brand New. German language. 7.40x4.76x0.71 inches. In Stock.

Idioma: Alemán
Editorial: Hogrefe Verlag; 1. Auflage 2023 (24. Oktober 2022), 2022
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Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA
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EUR 51,09
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Hardback. Condición: New.