Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 38,10
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: New.
Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de America
EUR 41,15
Cantidad disponible: 2 disponibles
Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 40,54
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
EUR 38,60
Cantidad disponible: 2 disponibles
Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 45,40
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: New. Bilingual. The Past as Digital Playground: Archaeology, Virtual Reality, and Video Games collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site. In recent decades, digital technologies have pervaded every aspect of the production of archaeological knowledge, from data collection to analysis and interpretation, to interaction with the public. The increasing convenience of 3D and interactive technologies has led to a proliferation of digital tools (VR, AR, mobile applications) used to communicate the past in a more engaging way, offering the public an experience that takes place largely outside of the traditional channels. Alongside the experience at Poggibonsi, the book also gathers important contributions originating from other Italian and international case studies in the fields of digital technologies applied to archaeological heritage.
Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
EUR 47,62
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: New. Bilingual. The Past as Digital Playground: Archaeology, Virtual Reality, and Video Games collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site. In recent decades, digital technologies have pervaded every aspect of the production of archaeological knowledge, from data collection to analysis and interpretation, to interaction with the public. The increasing convenience of 3D and interactive technologies has led to a proliferation of digital tools (VR, AR, mobile applications) used to communicate the past in a more engaging way, offering the public an experience that takes place largely outside of the traditional channels. Alongside the experience at Poggibonsi, the book also gathers important contributions originating from other Italian and international case studies in the fields of digital technologies applied to archaeological heritage.
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
EUR 52,63
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. The Past as Digital Playground: Archaeology, Virtual Reality, and Video Games collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site. In recent decades, digital technologies have pervaded every aspect of the production of archaeological knowledge, from data collection to analysis and interpretation, to interaction with the public. The increasing convenience of 3D and interactive technologies has led to a proliferation of digital tools (VR, AR, mobile applications) used to communicate the past in a more engaging way, offering the public an experience that takes place largely outside of the traditional channels. Alongside the experience at Poggibonsi, the book also gathers important contributions originating from other Italian and international case studies in the fields of digital technologies applied to archaeological heritage. This book collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Idioma: Inglés
Publicado por Archaeopress Publishing 2022-06-02, 2022
ISBN 10: 180327266X ISBN 13: 9781803272665
Librería: Chiron Media, Wallingford, Reino Unido
EUR 36,51
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: New.
Idioma: Inglés
Publicado por Archaeopress Publishing, 2022
ISBN 10: 180327266X ISBN 13: 9781803272665
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 44,37
Cantidad disponible: 2 disponibles
Añadir al carritoCondición: New. 2022. Paperback. . . . . .
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 41,76
Cantidad disponible: 2 disponibles
Añadir al carritoCondición: New. In English.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 38,59
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: New.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 42,62
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 45,62
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback / softback. Condición: New. New copy - Usually dispatched within 3 working days.
Idioma: Inglés
Publicado por Archaeopress Publishing, 2022
ISBN 10: 180327266X ISBN 13: 9781803272665
Librería: Revaluation Books, Exeter, Reino Unido
EUR 44,38
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: Brand New. bilingual edition. 119 pages. Italian language. 10.75x8.00x0.50 inches. In Stock.
Idioma: Inglés
Publicado por Archaeopress Publishing, 2022
ISBN 10: 180327266X ISBN 13: 9781803272665
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 55,76
Cantidad disponible: 2 disponibles
Añadir al carritoCondición: New. 2022. Paperback. . . . . . Books ship from the US and Ireland.
Idioma: Italiano
Publicado por Archaeopress Publishing, 2022
ISBN 10: 180327266X ISBN 13: 9781803272665
Librería: ISD LLC, Bristol, CT, Estados Unidos de America
Original o primera edición
EUR 36,00
Cantidad disponible: 4 disponibles
Añadir al carritopaperback. Condición: New. 1st.
EUR 34,64
Cantidad disponible: 2 disponibles
Añadir al carritoCondición: NEW.
EUR 41,90
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America
EUR 49,80
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: New. Bilingual. The Past as Digital Playground: Archaeology, Virtual Reality, and Video Games collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site. In recent decades, digital technologies have pervaded every aspect of the production of archaeological knowledge, from data collection to analysis and interpretation, to interaction with the public. The increasing convenience of 3D and interactive technologies has led to a proliferation of digital tools (VR, AR, mobile applications) used to communicate the past in a more engaging way, offering the public an experience that takes place largely outside of the traditional channels. Alongside the experience at Poggibonsi, the book also gathers important contributions originating from other Italian and international case studies in the fields of digital technologies applied to archaeological heritage.
Idioma: Italiano
Publicado por Edizioni All'Insegna del Giglio in Firenze, 2019
ISBN 10: 8878149373 ISBN 13: 9788878149373
Librería: Libro Co. Italia Srl, San Casciano Val di Pesa, FI, Italia
EUR 26,60
Cantidad disponible: 1 disponibles
Añadir al carritoBrossura. Condición: new. Sesto Fiorentino, 2019; br., pp. 138, ill. b/n e col., cm 21x29.(Biblioteca Dip. arch. e Storia Arti. Un. SI. 21). Il presente libro racconta, attraverso diversi approcci, l'evoluzione delle economie di mercato e di sussistenza della provincia di Siena, concentrando l'attenzione in particolare nel corso del I millennio dopo Cristo, ma che prosegue per alcuni aspetti anche al basso medioevo e all'età moderna. Lo studio è basato sui sistemi insediativi, dall'età romana all'alto medioevo, che hanno interessato il territorio provinciale, con particolare riferimento all'applicazione del cosiddetto Modello Toscano; sul ruolo delle arterie stradali terrestri e delle idrovie e sulla loro evoluzione nella suddetta cronologia; sui sistemi commerciali e produttivi della ceramica, adottando una analisi dei networks; sui modi, le pratiche e le tecniche agricole altomedievali nella val di Merse; sullo sfruttamento del suolo in alcuni contesti campione dall'entroterra alla costa; sul flusso di greggi e di uomini dagli appennini alle aree pianeggianti e climaticamente miti della provincia di Grosseto. L'approccio multi scalare basato su fonti diversificate ha come obiettivo la costruzione di un modello di economie integrate su un territorio caratterizzato da dinamiche complesse. Libro.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 42,31
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Neuware - This book collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval si.
Librería: AussieBookSeller, Truganina, VIC, Australia
EUR 80,39
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. The Past as Digital Playground: Archaeology, Virtual Reality, and Video Games collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site. In recent decades, digital technologies have pervaded every aspect of the production of archaeological knowledge, from data collection to analysis and interpretation, to interaction with the public. The increasing convenience of 3D and interactive technologies has led to a proliferation of digital tools (VR, AR, mobile applications) used to communicate the past in a more engaging way, offering the public an experience that takes place largely outside of the traditional channels. Alongside the experience at Poggibonsi, the book also gathers important contributions originating from other Italian and international case studies in the fields of digital technologies applied to archaeological heritage. This book collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Librería: Rarewaves.com UK, London, Reino Unido
EUR 41,77
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: New. The Past as Digital Playground: Archaeology, Virtual Reality, and Video Games collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site. In recent decades, digital technologies have pervaded every aspect of the production of archaeological knowledge, from data collection to analysis and interpretation, to interaction with the public. The increasing convenience of 3D and interactive technologies has led to a proliferation of digital tools (VR, AR, mobile applications) used to communicate the past in a more engaging way, offering the public an experience that takes place largely outside of the traditional channels. Alongside the experience at Poggibonsi, the book also gathers important contributions originating from other Italian and international case studies in the fields of digital technologies applied to archaeological heritage.
Idioma: Lenguajes múltiples
Publicado por Edizioni All'Insegna del Giglio in Firenze, 2025
ISBN 10: 8892853082 ISBN 13: 9788892853089
Librería: Libro Co. Italia Srl, San Casciano Val di Pesa, FI, Italia
EUR 47,50
Cantidad disponible: 1 disponibles
Añadir al carritoBrossura. Condición: new. A cura di Bertoldi S. e Luppino L.Testo Italiano e Inglese.Sesto Fiorentino, 2025; br., pp. 352, ill., cm 17x24. Libro.
Idioma: Italiano
Publicado por All'Insegna del Giglio, Sesto Fiorentino, 2020
ISBN 10: 8878149373 ISBN 13: 9788878149373
Librería: Libreria già Nardecchia s.r.l., Rome, RM, Italia
EUR 28,00
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: NEW. Sesto Fiorentino: All'Insegna del Giglio, 2020 9788878149373 Biblioteca del Dipartimento di archeologia e storia delle arti. Sezione archeologia Università di Siena 21 805 138 p. : ill. col. b/n, indice ; 29 cm. Il presente libro racconta, attraverso diversi approcci, l'evoluzione delle economie di mercato e di sussistenza della Provincia di Siena, concentrando l'attenzione in particolare nel corso del I millennio dopo Cristo, ma che prosegue per alcuni aspetti anche al Basso Medioevo e all'Età Moderna. Lo studio è basato sui sistemi insediativi, dall'Età Romana all'Alto Medioevo, che hanno interessato il territorio provinciale, con particolare riferimento all'applicazione del cosiddetto Modello Toscano; sul ruolo delle arterie stradali terrestri e delle idrovie e sulla loro evoluzione nella suddetta cronologia; sui sistemi commerciali e produttivi della ceramica, adottando una analisi dei networks; sui modi, le pratiche e le tecniche agricole altomedievali nella val di Merse; sullo sfruttamento del suolo in alcuni contesti campione dall'entroterra alla costa; sul flusso di greggi e di uomini dagli appennini alle aree pianeggianti e climaticamente miti della provincia di Grosseto. L'approccio multi scalare basato su fonti diversificate è il collante del presente studio, che ha come obiettivo la costruzione di un modello di economie integrate su un territorio, come la Provincia di Siena, caratterizzato da dinamiche complesse ma dotato di un "alto tasso di Ricerca Archeologica".
EUR 65,04
Cantidad disponible: 1 disponibles
Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 72,51
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: New.
EUR 74,90
Cantidad disponible: 1 disponibles
Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 72,67
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
EUR 65,03
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: New.