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Barroso ivan (15 resultados)

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  • Idioma: Inglés

    Editorial: CreateSpace Independent Publishing Platform, 2013

    1494288354 / 9781494288358

    • Tapa blanda

    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

    Vendedor de 5 estrellas
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    Condición: Usado - Como Nuevo

    EUR 20,46

    Envío por EUR 2,40 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    Condición: As New. Unread book in perfect condition.

  • Idioma: Inglés

    Editorial: CreateSpace Independent Publishing Platform, 2013

    1494288354 / 9781494288358

    • Tapa blanda

    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 22,75

    Envío por EUR 2,40 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: Createspace Independent Publishing Platform, 2013

    1494288354 / 9781494288358

    • Tapa blanda

    Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA

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    Condición: Nuevo

    EUR 26,76

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    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    Paperback. Condición: New.

  • Idioma: Inglés

    Editorial: CreateSpace Independent Publishing Platform, 2013

    1494288354 / 9781494288358

    • Tapa blanda

    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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    Condición: Nuevo

    EUR 21,36

    Envío por EUR 17,98 
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    Cantidad disponible: Más de 20 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: CreateSpace Independent Publishing Platform, 2013

    1494288354 / 9781494288358

    • Tapa blanda

    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

    Vendedor de 5 estrellas
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    Condición: Usado - Como Nuevo

    EUR 22,68

    Envío por EUR 17,98 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    Condición: As New. Unread book in perfect condition.

  • Condición: Usado - Como Nuevo

    EUR 19,83

    Envío por EUR 8,99 
    Se envía de España a Estados Unidos de America

    Cantidad disponible: 1 disponible

    Condición: As New. : Sumérgete en el mundo del cuerpo de Mossos d'Esquadra con esta antología de relatos de ficción inspirados en casos reales. Escrito por miembros del cuerpo, este libro ofrece una mirada única a las técnicas delictivas y a la vida tanto de los agentes como de las víctimas. Descubre historias variadas que te mantendrán entretenido mientras aprendes sobre seguridad ciudadana y la complejidad de la vida en la policía. Una lectura imprescindible para los amantes del género policíaco y aquellos interesados en la realidad de las fuerzas de seguridad en Cataluña. EAN: 9788417077877 Tipo: Libros Categoría: Otros Título: Mossos d'Esquadra, els casos de ficció Autor: Víctor del Árbol| Carlos Ladera| Quim Estrada| Carles Ribas| Rafa Melero Rojo| Joan Rodríguez Fernández| Ivan Llambí| Rubén Garcia Cebollero| Xavier Álvarez Llaberia| Sergi Tutusaus| Marc Pastor| Inés Sánchez Céspedes| Joaquim Bacardit Garcia| Ariadna Tuxell| Jose Barroso Suárez Editorial: Editorial Alrevés Idioma: ca Páginas: 272 Formato: tapa blanda. Pastor, Marc; Gasull Casanova, Mireia; Sánchez, Andreu; Rojals Miravet, Ricard; Canet Iborra, Josep; Mirenxu (ilustrador). …

  • Idioma: Inglés

    Editorial: Createspace Independent Publishing Platform, 2013

    1494288354 / 9781494288358

    • Tapa blanda

    Librería: moluna, Greven, Alemaniamoluna

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    Condición: Nuevo

    EUR 25,84

    Envío por EUR 48,99 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: Independently Published Sep 2026, 2026

    9798188818968

    • Tapa blanda

    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    Condición: Nuevo

    EUR 46,19

    Envío por EUR 35,00 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 2 disponibles

    Taschenbuch. Condición: Neu. Neuware - Why did video games emerge when they did When did Japan emerge in the industry Why did Europe become the birthplace of bedroom coders, while North America pioneered the commercial games business And what do the Cold War, the Marshall Plan, Reaganomics, the Plaza Accord, punk culture, anime expansion, grunge music, and personal computers all have in common This book explores the history of computer and video games from a different perspective. Rather than presenting a chronology of consoles, companies, and bestselling titles, it examines games as products of their political, economic, technological, and cultural environments.Beginning in the aftermath of the Second World War, it traces how the reconstruction of Europe, the North American technological revolution, Japan's economic miracle, and the rapid globalisation of the late twentieth century created the conditions that allowed this new form of entertainment to flourish. Along the way, it explores the rise of home consoles, microcomputers, role-playing games, Japanese animation, electronic music, the demoscene, online gaming, independent development, and the emergence of today's digital entertainment industry.Particular attention is given to Europe's often-overlooked contribution to game history. From British bedroom coders and German computer pioneers to the French touch and the Portuguese game development industry. The book challenges the traditional narrative that focuses almost exclusively on Japan and North America, demonstrating that the modern computer and video game industry was built through continuous international collaboration.Drawing upon academic research while remaining accessible to a broad audience, this book argues that computer and video games are far more than technological achievements or commercial products; they are reflections of the societies that created them.For students, game developers, hobbyists, game scholars and anyone interested in understanding how one of the world's largest entertainment industries came to shape modern culture, this book offers a new interpretation of the history of computer and video games.…

  • Idioma: Inglés

    Editorial: Createspace Independent Publishing Platform, 2013

    1494288354 / 9781494288358

    • Tapa blanda

    Librería: Rarewaves.com UK, London, Reino UnidoRarewaves.com UK

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 24,73

    Envío por EUR 77,92 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    Paperback. Condición: New.

  • Editorial: Edipro, 2017

    8572837388 / 9788572837385

    • Tapa blanda

    Librería: Distribras, NESPOULS, FranciaDistribras

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 24,50

    Envío por EUR 39,98 
    Se envía de Francia a Estados Unidos de America

    Cantidad disponible: 5 disponibles

    Condición: New. WE CAN PROVIDE ANY BOOK FROM BRAZIL ! ---- All our books are Shipped with Fedex or the Brasilian Post for standard Shipment, Fedex or DHL for expedited shipment. ---- For more information, please contact us. ---- The book will be sent from Brazil.

  • Idioma: Inglés

    Editorial: Independently Published, 2026

    9798188818968

    • Tapa blanda
    • Impresión bajo demanda

    Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 32,54

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    Cantidad disponible: 1 disponible

    Paperback. Condición: new. Paperback. Why did video games emerge when they did? When did Japan emerge in the industry? Why did Europe become the birthplace of bedroom coders, while North America pioneered the commercial games business? And what do the Cold War, the Marshall Plan, Reaganomics, the Plaza Accord, punk culture, anime expansion, grunge music, and personal computers all have in common?This book explores the history of computer and video games from a different perspective. Rather than presenting a chronology of consoles, companies, and bestselling titles, it examines games as products of their political, economic, technological, and cultural environments.Beginning in the aftermath of the Second World War, it traces how the reconstruction of Europe, the North American technological revolution, Japan's economic miracle, and the rapid globalisation of the late twentieth century created the conditions that allowed this new form of entertainment to flourish. Along the way, it explores the rise of home consoles, microcomputers, role-playing games, Japanese animation, electronic music, the demoscene, online gaming, independent development, and the emergence of today's digital entertainment industry.Particular attention is given to Europe's often-overlooked contribution to game history. From British bedroom coders and German computer pioneers to the French touch and the Portuguese game development industry. The book challenges the traditional narrative that focuses almost exclusively on Japan and North America, demonstrating that the modern computer and video game industry was built through continuous international collaboration.Drawing upon academic research while remaining accessible to a broad audience, this book argues that computer and video games are far more than technological achievements or commercial products; they are reflections of the societies that created them.For students, game developers, hobbyists, game scholars and anyone interested in understanding how one of the world's largest entertainment industries came to shape modern culture, this book offers a new interpretation of the history of computer and video games. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Idioma: Inglés

    Editorial: Independently published, 2026

    9798188818968

    • Tapa blanda
    • Impresión bajo demanda

    Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 32,55

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    Cantidad disponible: Más de 20 disponibles

    PAP. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Independently published, 2026

    9798188818968

    • Tapa blanda
    • Impresión bajo demanda

    Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books

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    Condición: Nuevo

    EUR 30,84

    Envío por EUR 2,72 
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    Cantidad disponible: Más de 20 disponibles

    Condición: New. Print on Demand.

  • Idioma: Inglés

    Editorial: Independently published, 2026

    9798188818968

    • Tapa blanda
    • Impresión bajo demanda

    Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 29,14

    Envío por EUR 4,99 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    PAP. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Independently Published, 2026

    9798188818968

    • Tapa blanda
    • Impresión bajo demanda

    Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 33,33

    Envío por EUR 44,36 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 1 disponible

    Paperback. Condición: new. Paperback. Why did video games emerge when they did? When did Japan emerge in the industry? Why did Europe become the birthplace of bedroom coders, while North America pioneered the commercial games business? And what do the Cold War, the Marshall Plan, Reaganomics, the Plaza Accord, punk culture, anime expansion, grunge music, and personal computers all have in common?This book explores the history of computer and video games from a different perspective. Rather than presenting a chronology of consoles, companies, and bestselling titles, it examines games as products of their political, economic, technological, and cultural environments.Beginning in the aftermath of the Second World War, it traces how the reconstruction of Europe, the North American technological revolution, Japan's economic miracle, and the rapid globalisation of the late twentieth century created the conditions that allowed this new form of entertainment to flourish. Along the way, it explores the rise of home consoles, microcomputers, role-playing games, Japanese animation, electronic music, the demoscene, online gaming, independent development, and the emergence of today's digital entertainment industry.Particular attention is given to Europe's often-overlooked contribution to game history. From British bedroom coders and German computer pioneers to the French touch and the Portuguese game development industry. The book challenges the traditional narrative that focuses almost exclusively on Japan and North America, demonstrating that the modern computer and video game industry was built through continuous international collaboration.Drawing upon academic research while remaining accessible to a broad audience, this book argues that computer and video games are far more than technological achievements or commercial products; they are reflections of the societies that created them.For students, game developers, hobbyists, game scholars and anyone interested in understanding how one of the world's largest entertainment industries came to shape modern culture, this book offers a new interpretation of the history of computer and video games. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…