Publicado por Omniscriptum Mär 2026, 2026
ISBN 10: 6130414714 ISBN 13: 9786130414719
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 45,00
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -High Quality Content by WIKIPEDIA articles! Rasterization or Rasterisation is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (pixels or dots) for output on a video display or printer, or for storage in a bitmap file format. The term rasterization can in general be applied to any process by which vector information can be converted into a raster format. In normal usage, the term refers to the popular rendering algorithm for displaying three-dimensional shapes on a computer. Rasterization is currently the most popular technique for producing real-time 3D computer graphics. Real-time applications need to respond immediately to user input, and generally need to produce frame rates of at least 25 frames per second to achieve smooth animation. 140 pp. Englisch.
Publicado por Omniscriptum
ISBN 10: 6130414714 ISBN 13: 9786130414719
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 46,20
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - High Quality Content by WIKIPEDIA articles! Rasterization or Rasterisation is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (pixels or dots) for output on a video display or printer, or for storage in a bitmap file format. The term rasterization can in general be applied to any process by which vector information can be converted into a raster format. In normal usage, the term refers to the popular rendering algorithm for displaying three-dimensional shapes on a computer. Rasterization is currently the most popular technique for producing real-time 3D computer graphics. Real-time applications need to respond immediately to user input, and generally need to produce frame rates of at least 25 frames per second to achieve smooth animation.
Publicado por OmniScriptum, 2026
ISBN 10: 6130414714 ISBN 13: 9786130414719
Librería: preigu, Osnabrück, Alemania
EUR 143,90
Cantidad disponible: 5 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Rasterisation | Vector Graphics, Raster Graphics, Pixel, Rendering, 3D Computer Graphics, Persistence of Vision, Ray Tracing | Lambert M. Surhone (u. a.) | Taschenbuch | Englisch | 2026 | OmniScriptum | EAN 9786130414719 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu Print on Demand.
Publicado por Omniscriptum Mär 2026, 2026
ISBN 10: 6130414714 ISBN 13: 9786130414719
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 180,00
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 140 pp. Englisch.