This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. The author shows how such an approach can help students gain deep understanding of subjects such as mathematics and history, as well as undergraduate or graduate students' learning of pedagogy and also adult driver's learning of road safety rules.
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Qing Li (PhD in educational technology from University of Toronto) is a full professor in the Department of Educational Technology at Towson University and was co-director of its UTeach Program. She has published widely on educational technology and cyberbullying. Her most recent book (co-edited with Donna Cross & Peter K. Smith) is Cyberbullying in the Global Playground: Research from International Perspectives.
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Softcover. Condición: Fine. This book discusses topics concerning digital game-based learning focusing onlearning-by-game-building and Web 2.0. The author shows how such an approachcan help students gain deep understanding of subjects such as mathematics andhistory, as well as undergraduate or graduate students' learning of pedagogyand also adult driver's learning of road safety rules. Nº de ref. del artículo: 7f9e3968-e39a-44d4-aa68-53aa7480b7cd
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Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new theoretical perspective of enactivism, this book shows how such an approach can help students gain deep understanding of subjects such as mathematics and history, as well as undergraduate or graduate students' learning of pedagogy and also adult driver's learning of road safety rules. Written for undergraduate students in teacher education, experienced teachers, and graduate students, this book is an ideal text for courses related to technology integration and digital game-based learning. It is also beneficial for researchers, educators, parents, school administrators, game designers, and anyone who is interested in new ways of learning and digital games. 232 pp. Englisch. Nº de ref. del artículo: 9781433116780
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Taschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new theoretical perspective of enactivism, this book shows how such an approach can help students gain deep understanding of subjects such as mathematics and history, as well as undergraduate or graduate students' learning of pedagogy and also adult driver's learning of road safety rules. Written for undergraduate students in teacher education, experienced teachers, and graduate students, this book is an ideal text for courses related to technology integration and digital game-based learning. It is also beneficial for researchers, educators, parents, school administrators, game designers, and anyone who is interested in new ways of learning and digital games. Nº de ref. del artículo: 9781433116780
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Condición: As New. Unread book in perfect condition. Nº de ref. del artículo: 21985332
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Condición: Good. [ No Hassle 30 Day Returns ][ Ships Daily ] [ Underlining/Highlighting: NONE ] [ Writing: NONE ] [ Edition: second ] Publisher: Peter Lang Publishing Inc. Pub Date: 9/15/2014 Binding: Paperback Pages: 216 second edition. Nº de ref. del artículo: 6622708
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