Librería: HPB-Emerald, Dallas, TX, Estados Unidos de America
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Añadir al carritopaperback. Condición: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Librería: HPB-Red, Dallas, TX, Estados Unidos de America
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Añadir al carritopaperback. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Librería: AwesomeBooks, Wallingford, Reino Unido
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Añadir al carritoPaperback. Condición: Very Good. Zune Game Development using XNA 3.0 (Expert's Voice in XNA) This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping.
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Añadir al carritoCondición: New. pp. 436.
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Añadir al carritoCondición: New. pp. 436 Illus.
Librería: Bahamut Media, Reading, Reino Unido
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Añadir al carritoPaperback. Condición: Very Good. This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping.
EUR 20,07
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Añadir al carritoCondición: New. pp. 436.
Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de America
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Librería: Best Price, Torrance, CA, Estados Unidos de America
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Librería: Lakeside Books, Benton Harbor, MI, Estados Unidos de America
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Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Original o primera edición
EUR 47,54
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Añadir al carritoCondición: New. 2009. 1st Edition. Paperback. XNA 3.0 programming is Microsoft's latest way to create Xbox 360 games, and the Zune mobile device is Microsoft's recently-launched competitor to Apple's iPod. This book focuses on the particular challenges that creating games for mobile Zune devices poses. Num Pages: 400 pages, biography. BIC Classification: UMK. Category: (G) General (US: Trade). Dimension: 230 x 169 x 24. Weight in Grams: 592. . . . . .
Librería: Ria Christie Collections, Uxbridge, Reino Unido
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Añadir al carritoPaperback. Condición: Brand New. 1st edition. 400 pages. 9.00x7.00x1.00 inches. In Stock.
Librería: Chiron Media, Wallingford, Reino Unido
EUR 49,58
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Añadir al carritoPaperback. Condición: New.
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 59,16
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Añadir al carritoCondición: New. 2009. 1st Edition. Paperback. XNA 3.0 programming is Microsoft's latest way to create Xbox 360 games, and the Zune mobile device is Microsoft's recently-launched competitor to Apple's iPod. This book focuses on the particular challenges that creating games for mobile Zune devices poses. Num Pages: 400 pages, biography. BIC Classification: UMK. Category: (G) General (US: Trade). Dimension: 230 x 169 x 24. Weight in Grams: 592. . . . . . Books ship from the US and Ireland.
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Añadir al carritoTB. Condición: Sehr gut. Gebraucht - Sehr gut Mängelexemplar mit leichten Lagerspuren, Sofortversand - XNA 3.0 provides designers with the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. This comprehensive resource guides developers through the many aspects of XNA and their specific implementations on the Zune platform.<.
EUR 38,80
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Publicado por Apress, Apress Mär 2009, 2009
ISBN 10: 1430218614 ISBN 13: 9781430218616
Idioma: Inglés
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 46,00
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Neuware -XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games.Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step¿by¿step examples, building complete, working XNA 3.0 examples along the way that you can download and play.APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin 436 pp. Englisch.
EUR 40,40
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Añadir al carritoTaschenbuch. Condición: Neu. Zune Game Development using XNA 3.0 | Dan Waters | Taschenbuch | 400 S. | Englisch | 2009 | Apress | EAN 9781430218616 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Publicado por Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, 2009
ISBN 10: 1430218614 ISBN 13: 9781430218616
Idioma: Inglés
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 46,14
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Añadir al carritoPaperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 46,00
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games. Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step-by-step examples, building complete, working XNA 3.0 examples along the way that you can download and play. 436 pp. Englisch.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 48,10
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games. Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step-by-step examples, building complete, working XNA 3.0 examples along the way that you can download and play.