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Publicado por For Dummies, 1998
ISBN 10: 0764503375ISBN 13: 9780764503375
Librería: HPB-Emerald, Dallas, TX, Estados Unidos de America
Libro
Paperback. Condición: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!.
Publicado por Wiley & Sons, Incorporated, John, 1998
ISBN 10: 0764503375ISBN 13: 9780764503375
Librería: Better World Books, Mishawaka, IN, Estados Unidos de America
Libro
Condición: Good. Bk&CD Rom. Used book that is in clean, average condition without any missing pages.
Publicado por For Dummies, 1998
ISBN 10: 0764503375ISBN 13: 9780764503375
Librería: Wonder Book, Frederick, MD, Estados Unidos de America
Libro
Condición: Good. Good condition. With CD! A copy that has been read but remains intact. May contain markings such as bookplates, stamps, limited notes and highlighting, or a few light stains.
Publicado por For Dummies, 1998
ISBN 10: 0764503375ISBN 13: 9780764503375
Librería: ThriftBooks-Dallas, Dallas, TX, Estados Unidos de America
Libro
Paperback. Condición: Fair. No Jacket. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less 2.
Publicado por For Dummies, 1998
ISBN 10: 0764503375ISBN 13: 9780764503375
Librería: ThriftBooks-Atlanta, AUSTELL, GA, Estados Unidos de America
Libro
Paperback. Condición: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 2.
Publicado por For Dummies, 1998
ISBN 10: 0764503375ISBN 13: 9780764503375
Librería: Half Price Books Inc., Dallas, TX, Estados Unidos de America
Libro
paperback. Condición: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!.
Publicado por For Dummies, 2002
ISBN 10: 0764516787ISBN 13: 9780764516788
Librería: WorldofBooks, Goring-By-Sea, WS, Reino Unido
Libro
Paperback. Condición: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Publicado por For Dummies, 2002
ISBN 10: 0764516787ISBN 13: 9780764516788
Librería: WorldofBooks, Goring-By-Sea, WS, Reino Unido
Libro
Paperback. Condición: Good. The book has been read but remains in clean condition. All pages are intact and the cover is intact. Some minor wear to the spine.
Publicado por Wiley & Sons, Incorporated, John, 2002
ISBN 10: 0764516787ISBN 13: 9780764516788
Librería: Better World Books, Mishawaka, IN, Estados Unidos de America
Libro
Condición: Good. 2nd. Used book that is in clean, average condition without any missing pages.
Publicado por Wiley & Sons, Incorporated, John, 2002
ISBN 10: 0764516787ISBN 13: 9780764516788
Librería: Better World Books, Mishawaka, IN, Estados Unidos de America
Libro
Condición: Very Good. 2nd. Used book that is in excellent condition. May show signs of wear or have minor defects.
Publicado por For Dummies, 2002
ISBN 10: 0764516787ISBN 13: 9780764516788
Librería: Half Price Books Inc., Dallas, TX, Estados Unidos de America
Libro
paperback. Condición: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!.
Publicado por For Dummies, 2002
ISBN 10: 0764516787ISBN 13: 9780764516788
Librería: WeBuyBooks, Rossendale, LANCS, Reino Unido
Libro
Condición: Good. Most items will be dispatched the same or the next working day.
Publicado por For Dummies, 2002
ISBN 10: 0764516787ISBN 13: 9780764516788
Librería: Hawking Books, Edgewood, TX, Estados Unidos de America
Libro
Condición: Very Good. Very Good Condition. Includes CD/DVD(s). Five star seller - Buy with confidence!.
Publicado por For Dummies, 1998
ISBN 10: 0764503375ISBN 13: 9780764503375
Librería: MusicMagpie, Stockport, Reino Unido
Libro
Condición: Very Good. 1680702278. 4/5/2023 1:44:38 PM.
Publicado por Wiley & Sons, Incorporated, John, 1998
ISBN 10: 0764503375ISBN 13: 9780764503375
Librería: Better World Books Ltd, Dunfermline, Reino Unido
Libro
Condición: Good. Bk&CD Rom. Ships from the UK. Used book that is in clean, average condition without any missing pages.
Publicado por For Dummies, 1998
ISBN 10: 0764503375ISBN 13: 9780764503375
Librería: Book Deals, Tucson, AZ, Estados Unidos de America
Libro
Condición: Good. Good condition. This is the average used book, that has all pages or leaves present, but may include writing. Book may be ex-library with stamps and stickers. 1.85.
Publicado por For Dummies, 2002
ISBN 10: 0764516787ISBN 13: 9780764516788
Librería: Irish Booksellers, Portland, ME, Estados Unidos de America
Libro
Condición: Good. SHIPS FROM USA. Used books have different signs of use and do not include supplemental materials such as CDs, Dvds, Access Codes, charts or any other extra material. All used books might have various degrees of writing, highliting and wear and tear and possibly be an ex-library with the usual stickers and stamps. Dust Jackets are not guaranteed and when still present, they will have various degrees of tear and damage. All images are Stock Photos, not of the actual item. book.
Publicado por Wiley Publishing, New York, NY, 2002
ISBN 10: 0764516787ISBN 13: 9780764516788
Librería: True Oak Books, Highland, NY, Estados Unidos de America
Miembro de asociación: IOBA
Libro Original o primera edición
Paperback. Condición: Very Good-. 1st Edition (Unstated); First Printing. Light rubbing (shelf wear) to covers. Yellowing (light) to pages. CD is included. Very Good condition otherwise. No other noteworthy defects. No markings. ; 7.5 X 0.93 X 9.25 inches; 430 pages.
Publicado por For Dummies, 2002
ISBN 10: 0764516787ISBN 13: 9780764516788
Librería: Book Deals, Tucson, AZ, Estados Unidos de America
Libro
Condición: Good. Good condition. This is the average used book, that has all pages or leaves present, but may include writing. Book may be ex-library with stamps and stickers. 1.59.
Publicado por For Dummies, 1998
ISBN 10: 0764503375ISBN 13: 9780764503375
Librería: Books Unplugged, Amherst, NY, Estados Unidos de America
Libro
Condición: New. Buy with confidence! Book is in new, never-used condition 1.85.
Publicado por John Wiley & Sons Inc, Foster City, 2002
ISBN 10: 0764516787ISBN 13: 9780764516788
Librería: Grand Eagle Retail, Wilmington, DE, Estados Unidos de America
Libro
Paperback. Condición: new. Paperback. The multimedia and computer-games industry has exploded in recent years. Games have gotten incredibly sophisticatedand incredibly entertaining. The programs used to create them have improved also, to the point that you dont necessarily have to be a nerd deluxe to do it yourself. Even so, game programming can be challengingeven if youre a veteran C/C++ programmer and licensed technogeek. Challenging, surebut also incredibly cool. Using DirectXthe latest and greatest technology for making games on PCsWindows Game Programming For Dummies will help you write just about any 2D game you can conjure. Now updated to cover new DirectX and Windows releases, your friendly yellow-and-black companion will show you: The basics of video game designThe nuts and bolts of Windows programmingHow to work with DirectXand play with DirectDrawHow to make a real game, with an actual, step-by-step exampleHow to market your mind-blowing new creationThe ten biggest mistakes made by game programmersand how to avoid them From graphics to sound to input and installation, legendary game developer and Xtreme Games CEO Andre LaMothe takes you right into the guts of the gamein an entertaining style that wont send you retreating to the nearest joystick. Andres witty, hes tons of fun, and before you know it hell have you up to speed on: Setting up your game programming workstationGetting into DirectDraw: animation techniques, bitmaps, color keying, and moreAdding Direct X subsystems such as DirectSound, DirectInput, and AutoPlayGetting your hands dirty by making a real game The physics of asteroids and other flying objects: time, velocity, force, and all thatGame programming websites, downloads, 3D engines, usenet groups, and more! Using DirectX the technology for making games on PCs, this title helps you write just about any 2D game you can conjure. This work shows you: the basics of video game design; the nuts and bolts of Windows programming; how to work with DirectX and play with DirectDraw; how to make a real game; and, how to market your mind-blowing creation. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Publicado por IDG Books Worldwide, USA, 1998
ISBN 10: 0764503375ISBN 13: 9780764503375
Librería: Manyhills Books, Traralgon, VIC, Australia
Libro
Softcover. Condición: Near Fine. Reprint. Softcover. 469 pages. *** PUBLISHING DETAILS: IDG Books Worldwide, USA, 1998. Reprint. *** CONDITION: This book is in near fine condition. More specifically: Covers have light creasing. Spine is uncreased. . Cover is protected in clear, self-adhesive laminate. Pages are clean and unmarked and in excellent condition. *** ABOUT THIS BOOK: Ready to start creating your own Windows games but not sure where to begin? A little programming knowledge can go a long, long way when you've got the inside track to game programming with Windows Game Programming For Dummies. Using the latest DirectX technology from Microsoft, veteran game designer Andre LaMothe takes you step-by-step through the process of creating your own games for Windows 95, Windows NT, and Windows 98. After you understand the nuts and bolts of Windows programming, you can add music and sound effects, design your own artificial intelligence to create thinking" opponents, and use the powerful DirectX tools to build lightning-fast applications.all without having to suffer through the complicated coding requirements of MFC and C++. All the tools you need to start writing (and selling) your own games are right here in Windows Game Programming For Dummies, along with a special CD-ROM loaded with the complete DirectX Software Developers Kit, code samples included in the book, state-of-the-art animation and modeling software, and lots of graphics and sound files to use in your own custom-built games. *** Quantity Available: 1. Category: Computers & Internet; Games & Gaming. ISBN: 0764503375. ISBN/EAN: 9780764503375. Inventory No: 21070083.
Publicado por For Dummies, 2002
ISBN 10: 0764516787ISBN 13: 9780764516788
Librería: Big Bill's Books, Wimberley, TX, Estados Unidos de America
Libro
Paperback. Condición: new. Brand New Copy.
Publicado por For Dummies, 2002
ISBN 10: 0764516787ISBN 13: 9780764516788
Librería: GoldenWavesOfBooks, Fayetteville, TX, Estados Unidos de America
Libro
Paperback. Condición: new. New. Fast Shipping and good customer service.
Publicado por Wiley, J /VCH, 1998
ISBN 10: 0764503375ISBN 13: 9780764503375
Librería: Buchpark, Trebbin, Alemania
Libro
Condición: Gut. Zustand: Gut - Gebrauchs- und Lagerspuren. Innen: Seiten eingerissen, Geknickt. Fehlt: CD. | Seiten: 504 | Sprache: Französisch.
Publicado por John Wiley & Sons Inc, Foster City, 2002
ISBN 10: 0764516787ISBN 13: 9780764516788
Librería: AussieBookSeller, Truganina, VIC, Australia
Libro
Paperback. Condición: new. Paperback. The multimedia and computer-games industry has exploded in recent years. Games have gotten incredibly sophisticatedand incredibly entertaining. The programs used to create them have improved also, to the point that you dont necessarily have to be a nerd deluxe to do it yourself. Even so, game programming can be challengingeven if youre a veteran C/C++ programmer and licensed technogeek. Challenging, surebut also incredibly cool. Using DirectXthe latest and greatest technology for making games on PCsWindows Game Programming For Dummies will help you write just about any 2D game you can conjure. Now updated to cover new DirectX and Windows releases, your friendly yellow-and-black companion will show you: The basics of video game designThe nuts and bolts of Windows programmingHow to work with DirectXand play with DirectDrawHow to make a real game, with an actual, step-by-step exampleHow to market your mind-blowing new creationThe ten biggest mistakes made by game programmersand how to avoid them From graphics to sound to input and installation, legendary game developer and Xtreme Games CEO Andre LaMothe takes you right into the guts of the gamein an entertaining style that wont send you retreating to the nearest joystick. Andres witty, hes tons of fun, and before you know it hell have you up to speed on: Setting up your game programming workstationGetting into DirectDraw: animation techniques, bitmaps, color keying, and moreAdding Direct X subsystems such as DirectSound, DirectInput, and AutoPlayGetting your hands dirty by making a real game The physics of asteroids and other flying objects: time, velocity, force, and all thatGame programming websites, downloads, 3D engines, usenet groups, and more! Using DirectX the technology for making games on PCs, this title helps you write just about any 2D game you can conjure. This work shows you: the basics of video game design; the nuts and bolts of Windows programming; how to work with DirectX and play with DirectDraw; how to make a real game; and, how to market your mind-blowing creation. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Publicado por For Dummies, 2002
ISBN 10: 0764516787ISBN 13: 9780764516788
Librería: Wizard Books, Long Beach, CA, Estados Unidos de America
Libro
Paperback. Condición: new. New.
Publicado por For Dummies, 2002
ISBN 10: 0764516787ISBN 13: 9780764516788
Librería: GoldBooks, Denver, CO, Estados Unidos de America
Libro
Paperback. Condición: new. New Copy. Customer Service Guaranteed.
Publicado por For Dummies, 2002
ISBN 10: 0764516787ISBN 13: 9780764516788
Librería: Front Cover Books, Denver, CO, Estados Unidos de America
Libro
Condición: new.
Publicado por John Wiley & Sons Inc, Foster City, 2002
ISBN 10: 0764516787ISBN 13: 9780764516788
Librería: CitiRetail, Stevenage, Reino Unido
Libro
Paperback. Condición: new. Paperback. The multimedia and computer-games industry has exploded in recent years. Games have gotten incredibly sophisticatedand incredibly entertaining. The programs used to create them have improved also, to the point that you dont necessarily have to be a nerd deluxe to do it yourself. Even so, game programming can be challengingeven if youre a veteran C/C++ programmer and licensed technogeek. Challenging, surebut also incredibly cool. Using DirectXthe latest and greatest technology for making games on PCsWindows Game Programming For Dummies will help you write just about any 2D game you can conjure. Now updated to cover new DirectX and Windows releases, your friendly yellow-and-black companion will show you: The basics of video game designThe nuts and bolts of Windows programmingHow to work with DirectXand play with DirectDrawHow to make a real game, with an actual, step-by-step exampleHow to market your mind-blowing new creationThe ten biggest mistakes made by game programmersand how to avoid them From graphics to sound to input and installation, legendary game developer and Xtreme Games CEO Andre LaMothe takes you right into the guts of the gamein an entertaining style that wont send you retreating to the nearest joystick. Andres witty, hes tons of fun, and before you know it hell have you up to speed on: Setting up your game programming workstationGetting into DirectDraw: animation techniques, bitmaps, color keying, and moreAdding Direct X subsystems such as DirectSound, DirectInput, and AutoPlayGetting your hands dirty by making a real game The physics of asteroids and other flying objects: time, velocity, force, and all thatGame programming websites, downloads, 3D engines, usenet groups, and more! Using DirectX the technology for making games on PCs, this title helps you write just about any 2D game you can conjure. This work shows you: the basics of video game design; the nuts and bolts of Windows programming; how to work with DirectX and play with DirectDraw; how to make a real game; and, how to market your mind-blowing creation. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.