This manual is designed for C programmers who are completely new to game programming and DOS game programmers who need a first look at programming games for Windows using DirectX. It aims to be gentle and light-hearted, and covers programming for Windows, multimedia, DirectX and its major subcomponents, game programming techniques, basic 3-D graphics and even marketing techniques. The accompanying CD-ROM contains a C++ compiler, DirectX SDK, PaintShop Pro 4 by Jasc, Sound Forge 4, Caligari TrueSpace, and various shareware games and software.
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This manual is designed for C programmers who are completely new to game programming and DOS game programmers who need a first look at programming games for Windows using DirectX. It aims to be gentle and light-hearted, and covers programming for Windows, multimedia, DirectX and its major subcomponents, game programming techniques, basic 3-D graphics and even marketing techniques. The accompanying CD-ROM contains a C++ compiler, DirectX SDK, PaintShop Pro 4 by Jasc, Sound Forge 4, Caligari TrueSpace, and various shareware games and software.
About the Author AndrE LaMothe is the CEO of Xtreme Games LLC. He is the author of many game programming books.
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Librería: Manyhills Books, Traralgon, VIC, Australia
Softcover. Condición: Near Fine. Reprint. Softcover. 469 pages. *** PUBLISHING DETAILS: IDG Books Worldwide, USA, 1998. Reprint. *** CONDITION: This book is in near fine condition. More specifically: Covers have light creasing. Spine is uncreased. . Cover is protected in clear, self-adhesive laminate. Pages are clean and unmarked and in excellent condition. *** ABOUT THIS BOOK: The CD ROM is not present with this book. SYNOPSIS: Ready to start creating your own Windows games but not sure where to begin? A little programming knowledge can go a long, long way when you've got the inside track to game programming with Windows Game Programming For Dummies. Using the latest DirectX technology from Microsoft, veteran game designer Andre LaMothe takes you step-by-step through the process of creating your own games for Windows 95, Windows NT, and Windows 98. After you understand the nuts and bolts of Windows programming, you can add music and sound effects, design your own artificial intelligence to create thinking" opponents, and use the powerful DirectX tools to build lightning-fast applications.all without having to suffer through the complicated coding requirements of MFC and C++. *** Quantity Available: 1. Category: Computers & Internet; Games & Gaming. ISBN: 0764503375. ISBN/EAN: 9780764503375. Inventory No: 21070083. Nº de ref. del artículo: 21070083
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