Teaching using computer game de flynt john (6 resultados)

Autor: 
Título: 
Refinar con la Búsqueda avanzada

Filtrar la búsqueda

  • Libros (6)

a

Intervalo de precios personalizado (EUR)

a

  • Idioma: Inglés

    Editorial: LAP LAMBERT Academic Publishing, 2009

    3838304063 / 9783838304069

    • Tapa blanda

    Librería: preigu, Osnabrück, Alemaniapreigu

    Vendedor de 5 estrellas
    Contactar con el vendedor

    Condición: Nuevo

    EUR 51,10

    Envío por EUR 70,00 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 5 disponibles

    Taschenbuch. Condición: Neu. Teaching Using Computer Game Development | Enhancing the Curriculum with Participatory Technology | John Flynt | Taschenbuch | 156 S. | Englisch | 2009 | LAP LAMBERT Academic Publishing | EAN 9783838304069 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu. …

  • Idioma: Inglés

    Editorial: LAP LAMBERT Academic Publishing, 2009

    3838304063 / 9783838304069

    • Tapa blanda

    Librería: Mispah books, Redhill, SURRE, Reino UnidoMispah books

    Vendedor de 4 estrellas
    Contactar con el vendedor

    Condición: Usado - Como Nuevo

    EUR 138,76

    Envío por EUR 29,04 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 1 disponibles

    Paperback. Condición: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

  • Idioma: Inglés

    Editorial: LAP LAMBERT Academic Publishing Jun 2009, 2009

    3838304063 / 9783838304069

    • Tapa blanda
    • Impresión bajo demanda

    Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.

    Vendedor de 5 estrellas
    Contactar con el vendedor

    Condición: Nuevo

    EUR 59,00

    Envío por EUR 23,00 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 2 disponibles

    Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Teaching Using Computer Game Development traces the efforts of a teacher of technology who translated the contents of a software engineering course (which students usually complained was boring) into an involved project centered on developing a computer game. In addition to meeting with success in his initial project, the instructor discovered an approach to teaching that broadened the scope of the classroom to accommodated students with widely varying learning styles. A further discovery was that what applied to a technology classroom can extend across the curriculum. Developing such topics as starter game morphing, software engineering, feature-based development, simplified UML, participatory learning, autotelic learning, and metonymic and analogical transfer, this book is an excellent source of information on how computer game development supplements formal academic studies to create learning environments that appeal to a wide variety of learning styles and personalities. In an age of digitalization, it provides many insights for anyone who is interested in using digital media to enhance the classroom 156 pp. Englisch.…

  • Idioma: Inglés

    Editorial: LAP Lambert Academic Publishing, 2009

    3838304063 / 9783838304069

    • Tapa blanda
    • Impresión bajo demanda

    Librería: moluna, Greven, Alemaniamoluna

    Vendedor de 5 estrellas
    Contactar con el vendedor

    Condición: Nuevo

    EUR 48,50

    Envío por EUR 48,99 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Teaching Using Computer Game Development traces the efforts of a teacher of technology who translated the contents of a software engineering course (which students usually complained was boring) into an involved project centered on developing a computer gam.…

  • Idioma: Inglés

    Editorial: LAP LAMBERT Academic Publishing, 2009

    3838304063 / 9783838304069

    • Tapa blanda
    • Impresión bajo demanda

    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

    Vendedor de 5 estrellas
    Contactar con el vendedor

    Condición: Nuevo

    EUR 59,00

    Envío por EUR 61,25 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 1 disponibles

    Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Teaching Using Computer Game Development traces the efforts of a teacher of technology who translated the contents of a software engineering course (which students usually complained was boring) into an involved project centered on developing a computer game. In addition to meeting with success in his initial project, the instructor discovered an approach to teaching that broadened the scope of the classroom to accommodated students with widely varying learning styles. A further discovery was that what applied to a technology classroom can extend across the curriculum. Developing such topics as starter game morphing, software engineering, feature-based development, simplified UML, participatory learning, autotelic learning, and metonymic and analogical transfer, this book is an excellent source of information on how computer game development supplements formal academic studies to create learning environments that appeal to a wide variety of learning styles and personalities. In an age of digitalization, it provides many insights for anyone who is interested in using digital media to enhance the classroom.…

  • Idioma: Inglés

    Editorial: LAP LAMBERT Academic Publishing Jun 2009, 2009

    3838304063 / 9783838304069

    • Tapa blanda
    • Impresión bajo demanda

    Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemaniabuchversandmimpf2000

    Vendedor de 5 estrellas
    Contactar con el vendedor

    Condición: Nuevo

    EUR 59,00

    Envío por EUR 60,00 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 1 disponibles

    Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Teaching Using Computer Game Development traces the efforts of a teacher of technology who translated the contents of a software engineering course (which students usually complained was boring) into an involved project centered on developing a computer game. In addition to meeting with success in his initial project, the instructor discovered an approach to teaching that broadened the scope of the classroom to accommodated students with widely varying learning styles. A further discovery was that what applied to a technology classroom can extend across the curriculum. Developing such topics as starter game morphing, software engineering, feature-based development, simplified UML, participatory learning, autotelic learning, and metonymic and analogical transfer, this book is an excellent source of information on how computer game development supplements formal academic studies to create learning environments that appeal to a wide variety of learning styles and personalities. In an age of digitalization, it provides many insights for anyone who is interested in using digital media to enhance the classroomVDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 156 pp. Englisch.…