Librería: GoldBooks, Denver, CO, Estados Unidos de America
EUR 48,91
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. New Copy. Customer Service Guaranteed.
Idioma: Inglés
Publicado por American Library Association, US, 2020
ISBN 10: 0838947344 ISBN 13: 9780838947340
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 67,74
Cantidad disponible: 4 disponibles
Añadir al carritoPaperback. Condición: New. Gaming programs offer many benefits: they encourage interaction among patrons, strengthen community bonds with the library, and when done right they can be incredibly popular. Kroski, a bestselling author as well as an avid gamer herself, has gathered more than 50 creative programming ideas from public, school, and academic libraries nationwide. Most will hit your core gaming audience of teens, but you'll also find plenty of options for adults, tweens, and younger children-the mix of tabletop, video, and live-action gaming programs includes something for everyone. Complete with step-by-step instructions for how to prepare and host programs, a materials and equipment list, estimated budget, and recommendations for age ranges, inside this book you'll find fun ideas such asInstagram or zombie-tag scavenger games;a video game rec league;teaching cybersecurity with Minecraft;STEM with virtual reality and other programs for VR equipment;fostering science literacy with themed board games;a life-sized Game of Life;STEAM with an amazing race;hosting a Gaming Con at your library;video game study breaks for calming students' nerves during Finals Week;leading enthusiasts in writing an original roleplay or designing a board game; andbuilding your collection of games through donations and grants.The engaging programs in this book will have people flocking to your library-it's all in the game.
EUR 61,39
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: Brand New. 368 pages. 8.75x6.00x0.75 inches. In Stock.
Idioma: Inglés
Publicado por MP-ALA American Library Assoc, 2020
ISBN 10: 0838947344 ISBN 13: 9780838947340
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
EUR 71,73
Cantidad disponible: 8 disponibles
Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Idioma: Inglés
Publicado por American Library Association, Chicago, IL, 2020
ISBN 10: 0838947344 ISBN 13: 9780838947340
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
EUR 78,93
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. Gaming programs offer many benefits: they encourage interaction among patrons, strengthen community bonds with the library, and when done right they can be incredibly popular. Kroski, a bestselling author as well as an avid gamer herself, has gathered more than 50 creative programming ideas from public, school, and academic libraries nationwide. Most will hit your core gaming audience of teens, but you'll also find plenty of options for adults, tweens, and younger children-the mix of tabletop, video, and live-action gaming programs includes something for everyone. Complete with step-by-step instructions for how to prepare and host programs, a materials and equipment list, estimated budget, and recommendations for age ranges, inside this book you'll find fun ideas such asInstagram or zombie-tag scavenger games;a video game rec league;teaching cybersecurity with Minecraft;STEM with virtual reality and other programs for VR equipment;fostering science literacy with themed board games;a life-sized Game of Life;STEAM with an amazing race;hosting a Gaming Con at your library;video game study breaks for calming students' nerves during Finals Week;leading enthusiasts in writing an original roleplay or designing a board game; andbuilding your collection of games through donations and grants.The engaging programs in this book will have people flocking to your library-it's all in the game. Gaming programs offer many benefits: they encourage interaction among patrons, strengthen community bonds with the library, and when done right they can be incredibly popular. This book presents more than 50 creative programming ideas from public, school, and academic libraries. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Idioma: Inglés
Publicado por American Library Association, 2020
ISBN 10: 0838947344 ISBN 13: 9780838947340
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 69,17
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: New. 2020. Paperback. . . . . .
Idioma: Inglés
Publicado por American Library Association, 2020
ISBN 10: 0838947344 ISBN 13: 9780838947340
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 76,40
Cantidad disponible: 8 disponibles
Añadir al carritoPaperback / softback. Condición: New. New copy - Usually dispatched within 4 working days.
Idioma: Inglés
Publicado por American Library Association, 2020
ISBN 10: 0838947344 ISBN 13: 9780838947340
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 84,17
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: New. 2020. Paperback. . . . . . Books ship from the US and Ireland.
Librería: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 92,57
Cantidad disponible: 8 disponibles
Añadir al carritoCondición: new.
Idioma: Inglés
Publicado por American Library Association, US, 2020
ISBN 10: 0838947344 ISBN 13: 9780838947340
Librería: Rarewaves.com UK, London, Reino Unido
EUR 69,71
Cantidad disponible: 4 disponibles
Añadir al carritoPaperback. Condición: New. Gaming programs offer many benefits: they encourage interaction among patrons, strengthen community bonds with the library, and when done right they can be incredibly popular. Kroski, a bestselling author as well as an avid gamer herself, has gathered more than 50 creative programming ideas from public, school, and academic libraries nationwide. Most will hit your core gaming audience of teens, but you'll also find plenty of options for adults, tweens, and younger children-the mix of tabletop, video, and live-action gaming programs includes something for everyone. Complete with step-by-step instructions for how to prepare and host programs, a materials and equipment list, estimated budget, and recommendations for age ranges, inside this book you'll find fun ideas such asInstagram or zombie-tag scavenger games;a video game rec league;teaching cybersecurity with Minecraft;STEM with virtual reality and other programs for VR equipment;fostering science literacy with themed board games;a life-sized Game of Life;STEAM with an amazing race;hosting a Gaming Con at your library;video game study breaks for calming students' nerves during Finals Week;leading enthusiasts in writing an original roleplay or designing a board game; andbuilding your collection of games through donations and grants.The engaging programs in this book will have people flocking to your library-it's all in the game.
Idioma: Inglés
Publicado por American Library Association, Chicago, IL, 2020
ISBN 10: 0838947344 ISBN 13: 9780838947340
Librería: AussieBookSeller, Truganina, VIC, Australia
EUR 121,78
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. Gaming programs offer many benefits: they encourage interaction among patrons, strengthen community bonds with the library, and when done right they can be incredibly popular. Kroski, a bestselling author as well as an avid gamer herself, has gathered more than 50 creative programming ideas from public, school, and academic libraries nationwide. Most will hit your core gaming audience of teens, but you'll also find plenty of options for adults, tweens, and younger children-the mix of tabletop, video, and live-action gaming programs includes something for everyone. Complete with step-by-step instructions for how to prepare and host programs, a materials and equipment list, estimated budget, and recommendations for age ranges, inside this book you'll find fun ideas such asInstagram or zombie-tag scavenger games;a video game rec league;teaching cybersecurity with Minecraft;STEM with virtual reality and other programs for VR equipment;fostering science literacy with themed board games;a life-sized Game of Life;STEAM with an amazing race;hosting a Gaming Con at your library;video game study breaks for calming students' nerves during Finals Week;leading enthusiasts in writing an original roleplay or designing a board game; andbuilding your collection of games through donations and grants.The engaging programs in this book will have people flocking to your library-it's all in the game. Gaming programs offer many benefits: they encourage interaction among patrons, strengthen community bonds with the library, and when done right they can be incredibly popular. This book presents more than 50 creative programming ideas from public, school, and academic libraries. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
EUR 77,59
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: New. pp. 352.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 90,55
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: New. pp. 352.