Program design (Más de 5700 resultados)

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Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de AmericaWorld of Books (was SecondSale)
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Paperback. Condición: Very Good. Problem Solving and Program Design in C- , provides beginning programmers with a disciplined approach to solving problems using the C programming language. It provides a broad selection of case studies and exercises that are appealing to students in many disciplines. Throughout the last three editions, students using this best-selling book have developed a strong understanding of program design and C.Students focus on basic issues of software engineering and good programming style from the first chapters on control structures and modularization. In later chapters, they learn to implement fundamental data structures such as lists, stacks, queues, and trees in a language that fosters their understanding of stack- and heap-dynamic memory allocation and programmer-controlled pointers. …

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Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de AmericaWorld of Books (was SecondSale)
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Paperback. Condición: Fair. Problem Solving and Program Design in C- , provides beginning programmers with a disciplined approach to solving problems using the C programming language. It provides a broad selection of case studies and exercises that are appealing to students in many disciplines. Throughout the last three editions, students using this best-selling book have developed a strong understanding of program design and C.Students focus on basic issues of software engineering and good programming style from the first chapters on control structures and modularization. In later chapters, they learn to implement fundamental data structures such as lists, stacks, queues, and trees in a language that fosters their understanding of stack- and heap-dynamic memory allocation and programmer-controlled pointers. …

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Paperback. Condición: Good. Introduces the Postscript programming language, describes the imaging model, and discusses emulators, page design, program structure, scanned images, file merging, and error handling.

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Pattern Languages of Program Design 3
Martin, Robert C. [Editor]; Riehle, Dirk [Editor]; Buschmann, Frank [Editor];
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Paperback. Condición: Very Good. Coding is cool, and these fun projects help you get started today Building a Mobile App offers basic lessons in Android development, designed specifically for kids Three fun projects walk you through basic coding skills using MIT's App Inventor--a free, online programming tool that uses a simple block style language that makes coding easy to learn. No long chapters to read, and no homework--just dive right in You'll begin with a basic project that shows you how to make an app that works; next, you'll put those skills to work on a photo editing app that takes your skills to the next level. Finally, you'll level up one more time to become a Game Maker--that's right, you'll actually build a mobile game that you can send to your friends Each project includes step-by-step directions and plenty of graphics to help you stay on track, and easy-to-read instructions help you complete each project frustration-free. App building can get pretty complicated, but it doesn't have to start out that way. Start small to pick up the basics quickly, and you'll be coding in no time This book helps you get started quickly and easily, with a focus on fun. Build your own Android mobile apps using a free online platform Code everything yourself, including buttons, screens, and interactions Build an app that lets you draw on pictures you take Create a simple, interactive game you can share with your friends Adults all over the world turn to For Dummies books for clear instruction with a sense of humor; the Dummies Junior books bring that same learning is fun attitude to kids, with projects designed specifically for a kid's interests, needs, and skill level. Building a Mobile App gets kids coding quickly, with fun projects they'll be happy to show off.…

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Paperback. Condición: Good. The first conference on Pattern Languages of Program Design (PLoP)was a watershed event that gave a public voice to the software designpattern movement. Seventy software professionals from around theworld worked together to capture and refine software experience thatexemplifies the elusive quality called "good design." This volume isthe result of that work--a broad compendium of this new genre ofsoftware literature. Patterns are a literary form that take inspiration from literateprogramming, from a design movement of the same name in contemporaryarchitecture, and from the practices common to the ageless literatureof any culture. The goal of pattern literature is to help programmersresolve the common difficult problems encountered in design andprogramming. Spanning disciplines as broad as client/serverprogramming, distributed processing, organizational design, softwarereuse, and human interface design, this volume encodes designexpertise that too often remains locked in the minds of expertarchitects.By capturing these expert practices as problem-solutionpairs supported with a discussion of the forces that shape alternativesolution choices, and rationales that clarify the architects' intents,these patterns convey the essence of great software designs. 0201607344B04062001.…

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Librería: New Legacy Books, Annandale, NJ, Estados Unidos de AmericaNew Legacy Books
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Paperback. Condición: Good. Problem Solving and Program Design in C is one of the best-selling introductory programming textbooks using the C programming language. It embraces a balanced approach to program development and an introduction to ANSI C. The book provides a gradual introduction to pointers and covers programming with functions early in the text. In later chapters, students learn to implement fundamental data structures such as lists, stacks, queues, and trees in a language that fosters their understanding of stack- and heap-dynamic memory allocation and programmer-controlled pointers. To enhance students? learning experience it offers the right amount of pedagogical features that include end-of-section and chapter exercises, examples and case studies, syntax and program style display boxes, error discussions and end-of-chapter projects.…

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