Librería: Buchpark, Trebbin, Alemania
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Sehr gut. Zustand: Sehr gut | Seiten: 320 | Sprache: Englisch | Produktart: Bücher.
Librería: ThriftBooks-Dallas, Dallas, TX, Estados Unidos de America
EUR 20,52
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Añadir al carritoHardcover. Condición: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 1.75.
Librería: ThriftBooks-Atlanta, AUSTELL, GA, Estados Unidos de America
EUR 20,52
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Añadir al carritoHardcover. Condición: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 1.75.
Librería: Romtrade Corp., STERLING HEIGHTS, MI, Estados Unidos de America
EUR 37,12
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Añadir al carritoCondición: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
Librería: Romtrade Corp., STERLING HEIGHTS, MI, Estados Unidos de America
EUR 44,24
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Añadir al carritoCondición: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
Librería: Romtrade Corp., STERLING HEIGHTS, MI, Estados Unidos de America
EUR 66,85
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Añadir al carritoCondición: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America
EUR 56,23
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Añadir al carritoPaperback or Softback. Condición: New. Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya(r) 1.36. Book.
Publicado por Springer US, Springer New York, 2005
ISBN 10: 0387955046 ISBN 13: 9780387955049
Idioma: Inglés
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 58,55
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Añadir al carritoBuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - Computer graphics games and animations have been popular for over a decade, and personal computers have now evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer markets. Once the domain of production houses, OpenGL has grown to be the standard for graphics programming on all platforms, personal computers, and workstations. Now more than ever, people are eager to learn about what it takes to make such productions, and how they can be a part of them.Current literature focuses more on the technology (OpenGL, DirectX, etc.) and their application programming interfaces (APIs) rather than on the principles of computer graphics. The aim of Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya® is to give readers an understanding of the principles of computer graphics, which is key to dealing with any technology API. Hands-on examples developed in OpenGL illustrate the key concepts, and by the end of the book, readers will be able to develop their own professional quality games through the same approach used in production houses.
Publicado por Springer US, Springer US, 2010
ISBN 10: 1441947183 ISBN 13: 9781441947185
Idioma: Inglés
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 58,55
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Añadir al carritoTaschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - Computer graphics games and animations have been popular for over a decade, and personal computers have now evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer markets. Once the domain of production houses, OpenGL has grown to be the standard for graphics programming on all platforms, personal computers, and workstations. Now more than ever, people are eager to learn about what it takes to make such productions, and how they can be a part of them.Current literature focuses more on the technology (OpenGL, DirectX, etc.) and their application programming interfaces (APIs) rather than on the principles of computer graphics. The aim of Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya® is to give readers an understanding of the principles of computer graphics, which is key to dealing with any technology API. Hands-on examples developed in OpenGL illustrate the key concepts, and by the end of the book, readers will be able to develop their own professional quality games through the same approach used in production houses.
Publicado por Springer (edition 2005), 2005
ISBN 10: 0387955046 ISBN 13: 9780387955049
Idioma: Inglés
Librería: BooksRun, Philadelphia, PA, Estados Unidos de America
EUR 18,42
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Añadir al carritoHardcover. Condición: Good. 2005. Ship within 24hrs. Satisfaction 100% guaranteed. APO/FPO addresses supported.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 81,32
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Añadir al carritoPaperback. Condición: Brand New. reprint edition. 310 pages. 9.84x7.48x0.79 inches. In Stock.
Librería: The Book Spot, Sioux Falls, MN, Estados Unidos de America
EUR 61,27
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Añadir al carritoHardcover. Condición: New.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 113,06
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Añadir al carritoCondición: New. In.
Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de America
EUR 53,28
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Añadir al carritoCondición: New.
Librería: dsmbooks, Liverpool, Reino Unido
EUR 99,13
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Añadir al carritoPaperback. Condición: Like New. Like New. book.
Librería: Mispah books, Redhill, SURRE, Reino Unido
EUR 132,32
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Añadir al carritoHardcover. Condición: Like New. Like New. book.
Publicado por Springer-Verlag New York Inc., 2010
ISBN 10: 1441947183 ISBN 13: 9781441947185
Idioma: Inglés
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 81,06
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Añadir al carritoPaperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 577.