Librería: HPB-Red, Dallas, TX, Estados Unidos de America
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Añadir al carritoPaperback. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
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Publicado por A K Peters/CRC Press, 1854
Librería: Rebooksellers, Tequesta, FL, Estados Unidos de America
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Añadir al carritoPaperback. Condición: Good. This Book is in Good condition - HAS A SMALL COFFEE STAIN ON SIDE PAGE EDGES, STAIN DOES NOT GO THROUGH TO PAGES, REST OF BOOK IS VERY NICE. See our picture for exact item you will receive. All items ship within 24 hours. Packaging is 100% Recyclable. Most items purchased from Charitable organizations. A portion of each sale is also donated to a monthly charity, check your package for this month's charity. Reuse-Recycle-Rebook!
Librería: Better World Books Ltd, Dunfermline, Reino Unido
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Añadir al carritoCondición: Very Good. Ships from the UK. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects.
Idioma: Inglés
Publicado por A K Peters/CRC Press 2017-10-09, 2017
ISBN 10: 1138428043 ISBN 13: 9781138428041
Librería: Chiron Media, Wallingford, Reino Unido
EUR 178,39
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Añadir al carritoHardcover. Condición: New.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
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Idioma: Inglés
Publicado por Taylor & Francis Inc, Natick, 2013
ISBN 10: 1466582529 ISBN 13: 9781466582521
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
EUR 107,47
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Añadir al carritoPaperback. Condición: new. Paperback. Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images.New to the Second Edition New chapter on the modern approach to real-time 3D programming using OpenGLNew chapter that introduces 3D graphics for mobile devices New chapter on OpenFX, a comprehensive open source 3D tools suite for modeling and animationDiscussions of new topics, such as particle modeling, marching cubes, and techniques for rendering hair and furMore web-only content, including source code for the algorithms, video transformations, comprehensive examples, and documentation for OpenFXThe book is suitable for newcomers to graphics research and 3D computer games as well as more experienced software developers who wish to write plug-in modules for any 3D application program or shader code for a commercial games engine. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 108,88
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Librería: California Books, Miami, FL, Estados Unidos de America
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 108,62
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 120,35
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EUR 120,36
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Añadir al carritoPaperback / softback. Condición: New. New copy - Usually dispatched within 4 working days.
EUR 162,58
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Añadir al carritoPaperback. Condición: Brand New. 2nd revised edition. 595 pages. 9.25x7.50x1.00 inches. In Stock.
Idioma: Inglés
Publicado por Taylor & Francis Inc, Natick, 2013
ISBN 10: 1466582529 ISBN 13: 9781466582521
Librería: AussieBookSeller, Truganina, VIC, Australia
EUR 164,96
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Añadir al carritoPaperback. Condición: new. Paperback. Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images.New to the Second Edition New chapter on the modern approach to real-time 3D programming using OpenGLNew chapter that introduces 3D graphics for mobile devices New chapter on OpenFX, a comprehensive open source 3D tools suite for modeling and animationDiscussions of new topics, such as particle modeling, marching cubes, and techniques for rendering hair and furMore web-only content, including source code for the algorithms, video transformations, comprehensive examples, and documentation for OpenFXThe book is suitable for newcomers to graphics research and 3D computer games as well as more experienced software developers who wish to write plug-in modules for any 3D application program or shader code for a commercial games engine. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Librería: Friends of Johnson County Library, Lenexa, KS, Estados Unidos de America
EUR 68,31
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Añadir al carritoCondición: Good. The paperback book cover may show some very minor wear. The pages appear to be clean and unmarked. All items ship Monday - Saturday - Fast Shipping in a secure package. Your purchase will help support the programs and collections of the Johnson County (Kansas) Library.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 199,05
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 219,70
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 218,59
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Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 234,34
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Añadir al carritoCondición: New. 2nd edition NO-PA16APR2015-KAP.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 240,38
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Añadir al carritoCondición: New.
EUR 215,56
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Añadir al carritoGebunden. Condición: New. R. Stuart FergusonPractical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a compl.
EUR 255,04
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Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por Taylor & Francis Ltd Okt 2017, 2017
ISBN 10: 1138428043 ISBN 13: 9781138428041
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 267,81
Cantidad disponible: 2 disponibles
Añadir al carritoBuch. Condición: Neu. Neuware.
Idioma: Inglés
Publicado por Crc Press, 2014
Librería: Books in my Basket, New Delhi, India
EUR 117,82
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Añadir al carritoN.A. Condición: New. ISBN:9781466582521.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 121,59
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Añadir al carritoPaperback. Condición: Brand New. 2nd revised edition. 595 pages. 9.25x7.50x1.00 inches. In Stock. This item is printed on demand.
Librería: moluna, Greven, Alemania
EUR 133,46
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Añadir al carritoKartoniert / Broschiert. Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. R. Stuart FergusonPractical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you .
Librería: preigu, Osnabrück, Alemania
EUR 138,50
Cantidad disponible: 5 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Practical Algorithms for 3D Computer Graphics | R. Stuart Ferguson | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2013 | A K Peters/CRC Press | EAN 9781466582521 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 169,00
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This second edition presents up-to-date algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables readers to create a complete suite of programs for 3D computer animation, modeling, and image synthesis. This edition includes three new chapters on real-time 3D programming using OpenGL, 3D graphics for mobile devices, and the open source OpenFX 3D tools suite. Source code, documentation, and much more are available on the author's website.