Maze solving algorithm tree (2 resultados)

Título
Refinar con la Búsqueda avanzada

Filtrar la búsqueda

  • Libros (2)

  • Nuevo (2)

a

Intervalo de precios personalizado (EUR)

a

    • Idioma: Inglés

      Editorial: OmniScriptum, 2026

      6131652538 / 9786131652530

      • Tapa blanda
      • Impresión bajo demanda

      Librería: preigu, Osnabrück, Alemaniapreigu

      Vendedor de 5 estrellas
      Contactar con el vendedor

      Condición: Nuevo

      EUR 125,30

      Envío por EUR 70,00 
      Se envía de Alemania a Estados Unidos de America

      Cantidad disponible: 5 disponibles

      Taschenbuch. Condición: Neu. Maze Solving Algorithm | Algorithm, Maze, Tree (graph theory), Algorithms, Graph theory, Dead- end, Simply connected space, Mazes, Maze generation algorithm | Frederic P. Miller (u. a.) | Taschenbuch | Englisch | 2026 | OmniScriptum | EAN 9786131652530 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu Print on Demand.

    • Idioma: Inglés

      Editorial: Omniscriptum, 2010

      6131652538 / 9786131652530

      • Tapa blanda
      • Impresión bajo demanda

      Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

      Vendedor de 5 estrellas
      Contactar con el vendedor

      Condición: Nuevo

      EUR 216,94

      Envío por EUR 30,50 
      Se envía de Alemania a Estados Unidos de America

      Cantidad disponible: 1 disponibles

      Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. There are a number of different maze solving algorithms, that is, automated methods for the solving of mazes. A few important maze solving algorithms are explained below. The random mouse, wall follower, pledge, and Tremaux algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once. Mazes containing no loops are known as 'standard', or 'perfect' mazes, and are equivalent to a tree in graph theory. Thus many maze solving algorithms are closely related to graph theory. Intuitively, if one pulled and stretched out the paths in the maze in the proper way, the result could be made to resemble a tree.