Lua game development cookbook de mario kasuba (14 resultados)

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Librería: Moe's Books, Berkeley, CA, Estados Unidos de AmericaMoe's Books
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EUR 41,28
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Softcover. Condición: Very good. Excellent condition. Binding is tight. Inside is clean and unmarked.

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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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EUR 59,03
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Condición: New.

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Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books
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EUR 58,71
Envío por EUR 2,67Se envía dentro de Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: New.

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Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle
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EUR 65,85
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Condición: New. pp. 360.

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Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 70,36
Gastos de envío gratisSe envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Paperback. Condición: New. About This BookDiscover how to solve common and less common problems in game mechanicsLearn about modern computer graphics, sounds, physics, artificial intelligence and much morePacked with loads of practical examples, step-by-step instructions, and supporting explanations to help you build a modern game engine using LuaWho This Book Is ForThis book is for all programmers and game enthusiasts who want to stop dreaming about creating a game, and actually create one from scratch.The reader should know the basics of programming and using the Lua language. Knowledge of the C/C++ programming language is not necessary, but it's strongly recommended in order to write custom Lua modules extending game engine capabilities or to rewrite parts of the Lua code into a more efficient form.Algebra and matrix operations are required in order to understand advanced topics in Chapter 4, Graphics - Legacy Method with OpenGL 1.x-2.1 and Chapter 5, Graphics - Modern Method with OpenGL 3.0+.Sample demonstrations are coupled with binary libraries for Windows and Linux operating systems for convenience.What You Will LearnSet up OpenGL graphics along with GLSL shadersUse lighting and graphical effectsCreate animated game characters using Box2D libraryLoad and use textures, fonts, and 3D modelsDesign and implement a graphical user interfaceIntegrate simple Artificial Intelligence for pathfindingImplement networking supportUse data structures in programmingIn DetailThe Lua language allows developers to create everything from simple to advanced applications and to create the games they want. Creating a good game is an art, and using the right tools and knowledge is essential in making game development easier.This book will guide you through each part of building your game engine and will help you understand how computer games are built. The book starts with simple game concepts used mainly in 2D side-scroller games, and moves on to advanced 3D games. Plus, the scripting capabilities of the Lua language give you full control over game.By the end of this book, you will have learned all about the components that go into a game, created a game, and solved the problems that may arise along the way.…

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Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
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EUR 60,97
Envío por EUR 17,98Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: New.

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Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Como Nuevo
EUR 117,25
Envío por EUR 17,98Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: As New. Unread book in perfect condition.

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Librería: Mispah books, Redhill, SURRE, Reino UnidoMispah books
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EUR 107,39
Envío por EUR 29,96Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponible
Paperback. Condición: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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EUR 138,80
Envío por EUR 2,35Se envía dentro de Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: As New. Unread book in perfect condition.

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Librería: Rarewaves.com UK, London, Reino UnidoRarewaves.com UK
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 69,87
Envío por EUR 77,90Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Paperback. Condición: New. About This BookDiscover how to solve common and less common problems in game mechanicsLearn about modern computer graphics, sounds, physics, artificial intelligence and much morePacked with loads of practical examples, step-by-step instructions, and supporting explanations to help you build a modern game engine using LuaWho This Book Is ForThis book is for all programmers and game enthusiasts who want to stop dreaming about creating a game, and actually create one from scratch.The reader should know the basics of programming and using the Lua language. Knowledge of the C/C++ programming language is not necessary, but it's strongly recommended in order to write custom Lua modules extending game engine capabilities or to rewrite parts of the Lua code into a more efficient form.Algebra and matrix operations are required in order to understand advanced topics in Chapter 4, Graphics - Legacy Method with OpenGL 1.x-2.1 and Chapter 5, Graphics - Modern Method with OpenGL 3.0+.Sample demonstrations are coupled with binary libraries for Windows and Linux operating systems for convenience.What You Will LearnSet up OpenGL graphics along with GLSL shadersUse lighting and graphical effectsCreate animated game characters using Box2D libraryLoad and use textures, fonts, and 3D modelsDesign and implement a graphical user interfaceIntegrate simple Artificial Intelligence for pathfindingImplement networking supportUse data structures in programmingIn DetailThe Lua language allows developers to create everything from simple to advanced applications and to create the games they want. Creating a good game is an art, and using the right tools and knowledge is essential in making game development easier.This book will guide you through each part of building your game engine and will help you understand how computer games are built. The book starts with simple game concepts used mainly in 2D side-scroller games, and moves on to advanced 3D games. Plus, the scripting capabilities of the Lua language give you full control over game.By the end of this book, you will have learned all about the components that go into a game, created a game, and solved the problems that may arise along the way.…

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Librería: Chiron Media, Wallingford, Reino UnidoChiron Media
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EUR 57,92
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PF. Condición: New. This item is printed on demand. Brand new book, sourced directly from publisher. Dispatch time is 6-7 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

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Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books
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EUR 64,97
Envío por EUR 7,79Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 4 disponibles
Condición: New. Print on Demand pp. 360.

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Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios
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EUR 65,53
Envío por EUR 9,95Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 4 disponibles
Condición: New. PRINT ON DEMAND pp. 360.

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Librería: THE SAINT BOOKSTORE, Southport, Reino UnidoTHE SAINT BOOKSTORE
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EUR 69,71
Envío por EUR 19,19Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Paperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.