Publicado por Secaucus, New Jersey, U.S.A.: Springer Verlag, 1989
ISBN 10: 0387967745 ISBN 13: 9780387967745
Idioma: Inglés
Librería: Bingo Books 2, Vancouver, WA, Estados Unidos de America
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Añadir al carritoHardcover. Condición: Near Fine. 1st Edition. hardback book in near fine condition.
Publicado por Springer-Verlag New York Inc., 1988
ISBN 10: 0387967745 ISBN 13: 9780387967745
Idioma: Inglés
Librería: Ammareal, Morangis, Francia
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Añadir al carritoHardcover. Condición: Bon. Ancien livre de bibliothèque. Traces d'usure sur la couverture. Edition 1988. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Good. Former library book. Signs of wear on the cover. Edition 1988. Ammareal gives back up to 15% of this item's net price to charity organizations.
Librería: Miki Store, San Jose, CA, Estados Unidos de America
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Añadir al carritohardcover. Condición: Very Good. Pages are crisp and clean, no marking. Cover is verygood. Binding is tight/good.
Publicado por Springer-Verlag, NEW YORK, 1989
ISBN 10: 0387967745 ISBN 13: 9780387967745
Idioma: Inglés
Librería: Biblioteca di Babele, Tarquinia, VT, Italia
EUR 10,00
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Añadir al carritoCondición: BUONO USATO. INGLESE Monografia della comunicazione visiva in lingua inglese, volume rilegato con copertina plastificata rigida, pigmento naturalmente appesantito da fattore tempo, buone le condizioni conservative generali. Pagine interne con ottimo aspetto, bianche, arricchite da 116 illustrazioni di cui 17 a colori. Timbro commerciale all'antiporta. N. pag. 282.
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Publicado por Springer-Verlag New York Inc., New York, NY, 2011
ISBN 10: 1461281415 ISBN 13: 9781461281412
Idioma: Inglés
Librería: Grand Eagle Retail, Mason, OH, Estados Unidos de America
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Añadir al carritoPaperback. Condición: new. Paperback. In a very broad sense the historical development of computer graphics can be considered in three phases, each a giant step down the road towards "realistic" computer generated images. The first, during the late 1960's and early 1970's, can perhaps be characterized as the "wire frame" era. Basically pictures were composed of lines. Considerable em phasis was placed on "real time" interactive manipulation of the model. As models became more complex and as raster technology developed, eliminating the hidden lines or hidden surfaces from the image became critical for visual understanding. This requirement resulted in the second phase of computer graphics, the "hidden surface" era, that developed during the 1970's and early 1980's. The names associated with hidden surface algorithms read like a who's who of computer graphics. The cul mination of the hidden surface era and the beginning of the current and third era in computer graphics, the "rendering" era, was Turner Whitted's incorporation of a global illumination model into the ray trac ing algorithm. Now the goal was not just to generate an image, but to generate a realistic appearing image. In a very broad sense the historical development of computer graphics can be considered in three phases, each a giant step down the road towards "realistic" computer generated images. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Añadir al carritoCondición: New. SUPER FAST SHIPPING.
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Añadir al carritoCondición: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: ALLBOOKS1, Direk, SA, Australia
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Añadir al carritoBrand new book. Fast ship. Please provide full street address as we are not able to ship to P O box address.
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Añadir al carritoCondición: New. pp. 300.
Publicado por Springer-Verlag New York Inc., 2011
ISBN 10: 1461281415 ISBN 13: 9781461281412
Idioma: Inglés
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
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Añadir al carritoCondición: New. Series: Monographs in Visual Communication. Num Pages: 282 pages, biography. BIC Classification: UML; UYT. Category: (P) Professional & Vocational. Dimension: 235 x 155 x 16. Weight in Grams: 457. . 2011. Softcover reprint of the original 1st ed. 1989. Paperback. . . . .
Publicado por Springer-Verlag New York Inc., 2011
ISBN 10: 1461281415 ISBN 13: 9781461281412
Idioma: Inglés
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
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Añadir al carritoCondición: New. Series: Monographs in Visual Communication. Num Pages: 282 pages, biography. BIC Classification: UML; UYT. Category: (P) Professional & Vocational. Dimension: 235 x 155 x 16. Weight in Grams: 457. . 2011. Softcover reprint of the original 1st ed. 1989. Paperback. . . . . Books ship from the US and Ireland.
Librería: Revaluation Books, Exeter, Reino Unido
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Añadir al carritoPaperback. Condición: Brand New. reprint edition. 295 pages. 9.25x6.10x0.70 inches. In Stock.
Publicado por New York ; Berlin ; Heidelberg ; London ; Paris ; Tokyo : Springer, 1989
ISBN 10: 3540967745 ISBN 13: 9783540967743
Idioma: Inglés
Librería: Versandantiquariat Claudia Graf, Lüdenscheid, Alemania
EUR 45,99
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Añadir al carrito*geb. Condición: Gut. XI, 282 S. : 116 Ill. u. graph. Darst. ; 25 x 1,7 cm , 643 g - kleine Macke am Einbandpapier an der hinteren unteren Rückenecke, sonst gutes Exemplar mit wenigen Spuren, Seiten teils leicht gedunkelt (siehe auch mein Foto) [sw.] --- In good all round condition. gra Sprache: Englisch Gewicht in Gramm: 643.
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Añadir al carritoTaschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - In a very broad sense the historical development of computer graphics can be considered in three phases, each a giant step down the road towards 'realistic' computer generated images. The first, during the late 1960's and early 1970's, can perhaps be characterized as the 'wire frame' era. Basically pictures were composed of lines. Considerable em phasis was placed on 'real time' interactive manipulation of the model. As models became more complex and as raster technology developed, eliminating the hidden lines or hidden surfaces from the image became critical for visual understanding. This requirement resulted in the second phase of computer graphics, the 'hidden surface' era, that developed during the 1970's and early 1980's. The names associated with hidden surface algorithms read like a who's who of computer graphics. The cul mination of the hidden surface era and the beginning of the current and third era in computer graphics, the 'rendering' era, was Turner Whitted's incorporation of a global illumination model into the ray trac ing algorithm. Now the goal was not just to generate an image, but to generate a realistic appearing image.
Librería: Mispah books, Redhill, SURRE, Reino Unido
EUR 102,01
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Añadir al carritoPaperback. Condición: Like New. Like New. book.
Publicado por Springer-Verlag New York Inc., New York, NY, 2011
ISBN 10: 1461281415 ISBN 13: 9781461281412
Idioma: Inglés
Librería: AussieBookSeller, Truganina, VIC, Australia
EUR 107,31
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Añadir al carritoPaperback. Condición: new. Paperback. In a very broad sense the historical development of computer graphics can be considered in three phases, each a giant step down the road towards "realistic" computer generated images. The first, during the late 1960's and early 1970's, can perhaps be characterized as the "wire frame" era. Basically pictures were composed of lines. Considerable em phasis was placed on "real time" interactive manipulation of the model. As models became more complex and as raster technology developed, eliminating the hidden lines or hidden surfaces from the image became critical for visual understanding. This requirement resulted in the second phase of computer graphics, the "hidden surface" era, that developed during the 1970's and early 1980's. The names associated with hidden surface algorithms read like a who's who of computer graphics. The cul mination of the hidden surface era and the beginning of the current and third era in computer graphics, the "rendering" era, was Turner Whitted's incorporation of a global illumination model into the ray trac ing algorithm. Now the goal was not just to generate an image, but to generate a realistic appearing image. In a very broad sense the historical development of computer graphics can be considered in three phases, each a giant step down the road towards "realistic" computer generated images. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Publicado por Springer, Humana Sep 2011, 2011
ISBN 10: 1461281415 ISBN 13: 9781461281412
Idioma: Inglés
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 53,49
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -In a very broad sense the historical development of computer graphics can be considered in three phases, each a giant step down the road towards 'realistic' computer generated images. The first, during the late 1960's and early 1970's, can perhaps be characterized as the 'wire frame' era. Basically pictures were composed of lines. Considerable em phasis was placed on 'real time' interactive manipulation of the model. As models became more complex and as raster technology developed, eliminating the hidden lines or hidden surfaces from the image became critical for visual understanding. This requirement resulted in the second phase of computer graphics, the 'hidden surface' era, that developed during the 1970's and early 1980's. The names associated with hidden surface algorithms read like a who's who of computer graphics. The cul mination of the hidden surface era and the beginning of the current and third era in computer graphics, the 'rendering' era, was Turner Whitted's incorporation of a global illumination model into the ray trac ing algorithm. Now the goal was not just to generate an image, but to generate a realistic appearing image. 300 pp. Englisch.
Publicado por Springer-Verlag New York Inc., 2011
ISBN 10: 1461281415 ISBN 13: 9781461281412
Idioma: Inglés
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 67,48
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Añadir al carritoPaperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 452.
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Añadir al carritoCondición: New. Print on Demand pp. 300 116 Illus.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
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Añadir al carritoCondición: New. PRINT ON DEMAND pp. 300.
Librería: moluna, Greven, Alemania
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Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. In a very broad sense the historical development of computer graphics can be considered in three phases, each a giant step down the road towards realistic computer generated images. The first, during the late 1960 s and early 1970 s, can perhaps be charac.
Publicado por Springer New York, Springer New York Sep 2011, 2011
ISBN 10: 1461281415 ISBN 13: 9781461281412
Idioma: Inglés
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 53,49
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -In a very broad sense the historical development of computer graphics can be considered in three phases, each a giant step down the road towards 'realistic' computer generated images. The first, during the late 1960's and early 1970's, can perhaps be characterized as the 'wire frame' era. Basically pictures were composed of lines. Considerable em phasis was placed on 'real time' interactive manipulation of the model. As models became more complex and as raster technology developed, eliminating the hidden lines or hidden surfaces from the image became critical for visual understanding. This requirement resulted in the second phase of computer graphics, the 'hidden surface' era, that developed during the 1970's and early 1980's. The names associated with hidden surface algorithms read like a who's who of computer graphics. The cul mination of the hidden surface era and the beginning of the current and third era in computer graphics, the 'rendering' era, was Turner Whitted's incorporation of a global illumination model into the ray trac ing algorithm. Now the goal was not just to generate an image, but to generate a realistic appearing image.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 300 pp. Englisch.