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Series: Monographs in Visual Communication. Num Pages: 282 pages, biography. BIC Classification: UML; UYT. Category: (P) Professional & Vocational. Dimension: 235 x 155 x 16. Weight in Grams: 457. . 2011. Softcover reprint of the original 1st ed. 1989. Paperback. . . . . N° de ref. del artículo V9781461281412
In a very broad sense the historical development of computer graphics can be considered in three phases, each a giant step down the road towards "realistic" computer generated images. The first, during the late 1960’s and early 1970’s, can perhaps be characterized as the "wire frame" era. Basically pictures were composed of lines. Considerable em phasis was placed on "real time" interactive manipulation of the model. As models became more complex and as raster technology developed, eliminating the hidden lines or hidden surfaces from the image became critical for visual understanding. This requirement resulted in the second phase of computer graphics, the "hidden surface" era, that developed during the 1970’s and early 1980’s. The names associated with hidden surface algorithms read like a who’s who of computer graphics. The cul mination of the hidden surface era and the beginning of the current and third era in computer graphics, the "rendering" era, was Turner Whitted’s incorporation of a global illumination model into the ray trac ing algorithm. Now the goal was not just to generate an image, but to generate a realistic appearing image.
Reseña del editor: In a very broad sense the historical development of computer graphics can be considered in three phases, each a giant step down the road towards "realistic" computer generated images. The first, during the late 1960's and early 1970's, can perhaps be characterized as the "wire frame" era. Basically pictures were composed of lines. Considerable em phasis was placed on "real time" interactive manipulation of the model. As models became more complex and as raster technology developed, eliminating the hidden lines or hidden surfaces from the image became critical for visual understanding. This requirement resulted in the second phase of computer graphics, the "hidden surface" era, that developed during the 1970's and early 1980's. The names associated with hidden surface algorithms read like a who's who of computer graphics. The cul mination of the hidden surface era and the beginning of the current and third era in computer graphics, the "rendering" era, was Turner Whitted's incorporation of a global illumination model into the ray trac ing algorithm. Now the goal was not just to generate an image, but to generate a realistic appearing image.
Título: Illumination and Color in Computer Generated...
Editorial: Springer-Verlag New York Inc.
Año de publicación: 2011
Encuadernación: Encuadernación de tapa blanda
Condición: New
Librería: moluna, Greven, Alemania
Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. In a very broad sense the historical development of computer graphics can be considered in three phases, each a giant step down the road towards realistic computer generated images. The first, during the late 1960 s and early 1970 s, can perhaps be charac. Nº de ref. del artículo: 4190725
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Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -In a very broad sense the historical development of computer graphics can be considered in three phases, each a giant step down the road towards 'realistic' computer generated images. The first, during the late 1960's and early 1970's, can perhaps be characterized as the 'wire frame' era. Basically pictures were composed of lines. Considerable em phasis was placed on 'real time' interactive manipulation of the model. As models became more complex and as raster technology developed, eliminating the hidden lines or hidden surfaces from the image became critical for visual understanding. This requirement resulted in the second phase of computer graphics, the 'hidden surface' era, that developed during the 1970's and early 1980's. The names associated with hidden surface algorithms read like a who's who of computer graphics. The cul mination of the hidden surface era and the beginning of the current and third era in computer graphics, the 'rendering' era, was Turner Whitted's incorporation of a global illumination model into the ray trac ing algorithm. Now the goal was not just to generate an image, but to generate a realistic appearing image.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 300 pp. Englisch. Nº de ref. del artículo: 9781461281412
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Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -In a very broad sense the historical development of computer graphics can be considered in three phases, each a giant step down the road towards 'realistic' computer generated images. The first, during the late 1960's and early 1970's, can perhaps be characterized as the 'wire frame' era. Basically pictures were composed of lines. Considerable em phasis was placed on 'real time' interactive manipulation of the model. As models became more complex and as raster technology developed, eliminating the hidden lines or hidden surfaces from the image became critical for visual understanding. This requirement resulted in the second phase of computer graphics, the 'hidden surface' era, that developed during the 1970's and early 1980's. The names associated with hidden surface algorithms read like a who's who of computer graphics. The cul mination of the hidden surface era and the beginning of the current and third era in computer graphics, the 'rendering' era, was Turner Whitted's incorporation of a global illumination model into the ray trac ing algorithm. Now the goal was not just to generate an image, but to generate a realistic appearing image. 300 pp. Englisch. Nº de ref. del artículo: 9781461281412
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Paperback. Condición: new. Paperback. In a very broad sense the historical development of computer graphics can be considered in three phases, each a giant step down the road towards "realistic" computer generated images. The first, during the late 1960's and early 1970's, can perhaps be characterized as the "wire frame" era. Basically pictures were composed of lines. Considerable em phasis was placed on "real time" interactive manipulation of the model. As models became more complex and as raster technology developed, eliminating the hidden lines or hidden surfaces from the image became critical for visual understanding. This requirement resulted in the second phase of computer graphics, the "hidden surface" era, that developed during the 1970's and early 1980's. The names associated with hidden surface algorithms read like a who's who of computer graphics. The cul mination of the hidden surface era and the beginning of the current and third era in computer graphics, the "rendering" era, was Turner Whitted's incorporation of a global illumination model into the ray trac ing algorithm. Now the goal was not just to generate an image, but to generate a realistic appearing image. In a very broad sense the historical development of computer graphics can be considered in three phases, each a giant step down the road towards "realistic" computer generated images. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Nº de ref. del artículo: 9781461281412
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Taschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - In a very broad sense the historical development of computer graphics can be considered in three phases, each a giant step down the road towards 'realistic' computer generated images. The first, during the late 1960's and early 1970's, can perhaps be characterized as the 'wire frame' era. Basically pictures were composed of lines. Considerable em phasis was placed on 'real time' interactive manipulation of the model. As models became more complex and as raster technology developed, eliminating the hidden lines or hidden surfaces from the image became critical for visual understanding. This requirement resulted in the second phase of computer graphics, the 'hidden surface' era, that developed during the 1970's and early 1980's. The names associated with hidden surface algorithms read like a who's who of computer graphics. The cul mination of the hidden surface era and the beginning of the current and third era in computer graphics, the 'rendering' era, was Turner Whitted's incorporation of a global illumination model into the ray trac ing algorithm. Now the goal was not just to generate an image, but to generate a realistic appearing image. Nº de ref. del artículo: 9781461281412
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