Librería: Books From California, Simi Valley, CA, Estados Unidos de America
EUR 4,49
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Añadir al carritoHardcover. Condición: Good. Minor wear on the covers, corners, and the edges. Like shelf wear.
Librería: California Books, Miami, FL, Estados Unidos de America
EUR 79,02
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Publicado por Palgrave Macmillan 2020-09, 2020
ISBN 10: 3030277887 ISBN 13: 9783030277888
Idioma: Inglés
Librería: Chiron Media, Wallingford, Reino Unido
EUR 68,28
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Añadir al carritoPF. Condición: New.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 74,25
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Añadir al carritoCondición: New. In.
Publicado por Springer International Publishing, Springer International Publishing, 2020
ISBN 10: 3030277887 ISBN 13: 9783030277888
Idioma: Inglés
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 64,19
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Añadir al carritoTaschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.
Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de America
EUR 96,35
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Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 99,47
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Publicado por Springer International Publishing, 2019
ISBN 10: 3030277852 ISBN 13: 9783030277857
Idioma: Inglés
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 85,59
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Añadir al carritoBuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 142,45
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Añadir al carritoHardcover. Condición: Brand New. 248 pages. 8.27x5.83x0.71 inches. In Stock.
Librería: Mispah books, Redhill, SURRE, Reino Unido
EUR 145,53
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Añadir al carritoHardcover. Condición: New. New. book.
Publicado por Springer International Publishing Sep 2020, 2020
ISBN 10: 3030277887 ISBN 13: 9783030277888
Idioma: Inglés
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 64,19
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers. 248 pp. Englisch.
Publicado por Springer International Publishing, 2020
ISBN 10: 3030277887 ISBN 13: 9783030277888
Idioma: Inglés
Librería: moluna, Greven, Alemania
EUR 57,59
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Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Examines the effectiveness of game-based learning to develop skills and capabilities in university studentsFocuses on commercial games rather than games specifically developed for educationArgues that video game.
Publicado por Springer International Publishing Sep 2019, 2019
ISBN 10: 3030277852 ISBN 13: 9783030277857
Idioma: Inglés
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 85,59
Convertir monedaCantidad disponible: 2 disponibles
Añadir al carritoBuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers. 248 pp. Englisch.
Publicado por Springer International Publishing, 2019
ISBN 10: 3030277852 ISBN 13: 9783030277857
Idioma: Inglés
Librería: moluna, Greven, Alemania
EUR 79,72
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Añadir al carritoGebunden. Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Examines the effectiveness of game-based learning to develop skills and capabilities in university studentsFocuses on commercial games rather than games specifically developed for educationArgues that video game.