EUR 3,55 gastos de envío en Estados Unidos de America
Destinos, gastos y plazos de envíoEUR 3,55 gastos de envío en Estados Unidos de America
Destinos, gastos y plazos de envíoLibrería: Books From California, Simi Valley, CA, Estados Unidos de America
Hardcover. Condición: Good. Minor wear on the covers, corners, and the edges. Like shelf wear. Nº de ref. del artículo: mon0002240402
Cantidad disponible: 1 disponibles
Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de America
Condición: New. Nº de ref. del artículo: ABLIING23Mar3113020012102
Cantidad disponible: Más de 20 disponibles
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
Buch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers. 248 pp. Englisch. Nº de ref. del artículo: 9783030277857
Cantidad disponible: 2 disponibles
Librería: Ria Christie Collections, Uxbridge, Reino Unido
Condición: New. In. Nº de ref. del artículo: ria9783030277857_new
Cantidad disponible: Más de 20 disponibles
Librería: AHA-BUCH GmbH, Einbeck, Alemania
Buch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers. Nº de ref. del artículo: 9783030277857
Cantidad disponible: 1 disponibles
Librería: moluna, Greven, Alemania
Gebunden. Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Examines the effectiveness of game-based learning to develop skills and capabilities in university studentsFocuses on commercial games rather than games specifically developed for educationArgues that video game. Nº de ref. del artículo: 448677598
Cantidad disponible: Más de 20 disponibles
Librería: Revaluation Books, Exeter, Reino Unido
Hardcover. Condición: Brand New. 248 pages. 8.27x5.83x0.71 inches. In Stock. Nº de ref. del artículo: x-3030277852
Cantidad disponible: 2 disponibles
Librería: Mispah books, Redhill, SURRE, Reino Unido
Hardcover. Condición: New. New. book. Nº de ref. del artículo: ERICA77330302778526
Cantidad disponible: 1 disponibles