Gamemaker studio game development de blau jens (9 resultados)

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  • Libros (9)

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  • Idioma: Inglés

    Editorial: Independently published, 2026

    9798242853614

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    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 24,03

    Envío por EUR 2,27 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: Independently published, 2026

    9798242853614

    • Tapa blanda

    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

    Vendedor de 5 estrellas
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    Condición: Usado - Como Nuevo

    EUR 25,98

    Envío por EUR 2,27 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    Condición: As New. Unread book in perfect condition.

  • Idioma: Inglés

    Editorial: Independently Published, 2026

    9798242853614

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    Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 28,61

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    Cantidad disponible: Más de 20 disponibles

    PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Independently Published, 2026

    9798242853614

    • Tapa blanda

    Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 25,98

    Envío por EUR 4,85 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Independently published, 2026

    9798242853614

    • Tapa blanda

    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 25,97

    Envío por EUR 17,48 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: Independently published, 2026

    9798242853614

    • Tapa blanda

    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

    Vendedor de 5 estrellas
    Contactar con el vendedor

    Condición: Usado - Como Nuevo

    EUR 27,66

    Envío por EUR 17,48 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    Condición: As New. Unread book in perfect condition.

  • Idioma: Inglés

    Editorial: Independently Published, 2026

    9798242853614

    • Tapa blanda
    • Impresión bajo demanda

    Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 26,38

     Gastos de envío gratis 
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    Cantidad disponible: 1 disponibles

    Paperback. Condición: new. Paperback. You know the feeling: you can picture the game you want to make, but turning that idea into a finished, polished 2D game feels harder than it should. Tutorials show fragments. Documentation explains features. Yet the gap between "learning GameMaker" and shipping a real game remains frustratingly wide.GameMaker Studio 2 Game Development closes that gap.This book is a practical, end-to-end guide for building, structuring, polishing, and publishing complete 2D games using GameMaker Studio 2. Instead of isolated tricks or toy examples, it teaches the same workflows indie developers actually use-how systems connect, how projects scale, and how playable builds become releasable products. From clean project setup and resource organization to movement systems, UI, audio, optimization, and exporting, every chapter focuses on doing the work that real games require.You won't just learn how GameMaker works, you'll learn how to use it with intention.By the end of this book, you will be able to: Design and structure GameMaker projects that stay manageable as they growBuild core gameplay systems like movement, combat, UI, audio, and progressionWrite clean, modern GML using functions, structs, and state machinesCreate complete games including platformers, top-down shooters, and arcade-style buildsDebug efficiently, optimize performance, and avoid common production mistakesPrepare, export, and publish games for desktop, web, and mobile platformsWritten for indie developers, small teams, and educators, this book balances clarity with depth. It works whether you're new to GameMaker Studio 2 or ready to move beyond prototypes and into confident production. Every concept is explained with purpose, reinforced through real projects, and framed around decisions you'll make again and again as a game developer.If your goal is not just to learn GameMaker Studio 2, but to finish games you can stand behind, this book gives you the structure, patterns, and confidence to do exactly that.Get your copy today and start building games that are designed to ship. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Idioma: Inglés

    Editorial: Independently published, 2026

    9798242853614

    • Tapa blanda
    • Impresión bajo demanda

    Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books

    Vendedor de 4 estrellas
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    Condición: Nuevo

    EUR 26,57

     Gastos de envío gratis 
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    Cantidad disponible: Más de 20 disponibles

    Condición: New. Print on Demand.

  • Idioma: Inglés

    Editorial: Independently Published, 2026

    9798242853614

    • Tapa blanda
    • Impresión bajo demanda

    Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 29,99

    Envío por EUR 43,11 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 1 disponibles

    Paperback. Condición: new. Paperback. You know the feeling: you can picture the game you want to make, but turning that idea into a finished, polished 2D game feels harder than it should. Tutorials show fragments. Documentation explains features. Yet the gap between "learning GameMaker" and shipping a real game remains frustratingly wide.GameMaker Studio 2 Game Development closes that gap.This book is a practical, end-to-end guide for building, structuring, polishing, and publishing complete 2D games using GameMaker Studio 2. Instead of isolated tricks or toy examples, it teaches the same workflows indie developers actually use-how systems connect, how projects scale, and how playable builds become releasable products. From clean project setup and resource organization to movement systems, UI, audio, optimization, and exporting, every chapter focuses on doing the work that real games require.You won't just learn how GameMaker works, you'll learn how to use it with intention.By the end of this book, you will be able to: Design and structure GameMaker projects that stay manageable as they growBuild core gameplay systems like movement, combat, UI, audio, and progressionWrite clean, modern GML using functions, structs, and state machinesCreate complete games including platformers, top-down shooters, and arcade-style buildsDebug efficiently, optimize performance, and avoid common production mistakesPrepare, export, and publish games for desktop, web, and mobile platformsWritten for indie developers, small teams, and educators, this book balances clarity with depth. It works whether you're new to GameMaker Studio 2 or ready to move beyond prototypes and into confident production. Every concept is explained with purpose, reinforced through real projects, and framed around decisions you'll make again and again as a game developer.If your goal is not just to learn GameMaker Studio 2, but to finish games you can stand behind, this book gives you the structure, patterns, and confidence to do exactly that.Get your copy today and start building games that are designed to ship. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.