Computer graphics practical approach de ali syed (2 resultados)

Autor: 
Título: 
Refinar con la Búsqueda avanzada

Filtrar la búsqueda

  • Libros (2)

  • Nuevo (2)

a

Intervalo de precios personalizado (EUR)

a

  • Idioma: Inglés

    Editorial: LAP Lambert Academic Publishing, 2012

    3659144177 / 9783659144172

    • Tapa blanda

    Librería: preigu, Osnabrück, Alemaniapreigu

    Vendedor de 5 estrellas
    Contactar con el vendedor

    Condición: Nuevo

    EUR 43,40

    Envío por EUR 70,00 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 5 disponibles

    Taschenbuch. Condición: Neu. Computer Graphics | A Practical Approach for Beginner s | Syed Asif Ali (u. a.) | Taschenbuch | Englisch | LAP Lambert Academic Publishing | EAN 9783659144172 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu. …

  • Idioma: Inglés

    Editorial: LAP Lambert Academic Publishing, 2012

    3659144177 / 9783659144172

    • Tapa blanda
    • Impresión bajo demanda

    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

    Vendedor de 5 estrellas
    Contactar con el vendedor

    Condición: Nuevo

    EUR 51,70

    Envío por EUR 35,00 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 2 disponibles

    Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - In today's living environment there is a lot of progress and innovations in the discipline of Computer Graphics which was not so in the 1950s. As the field of graphics is extending day by day, we intended to write this book in a manner that beginners may benefit from it in all areas. We started off with a detailed introduction of the topic, tools used, hardware and software requirements. Followed by laying out a proper foundation for coding and the format of OpenGL syntax in particular. This book has been designed in such a manner that it may even serve as a hands-on manual for Computer Graphics students using OpenGL as a tool. By not only setting tasks and encouraging the beginners to execute it in order to get the appropriate results as given in the book, but also providing them with a complete set of codes which they may use or alter as per their requirements. Different algorithms have been included in the book, to help the reader understand the logical and mathematical concepts and their implementation behind each code.…