Complete guide game development de gabe avis (7 resultados)
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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EUR 19,20
Envío por EUR 2,32Se envía dentro de Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: New.
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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EUR 19,23
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Condición: As New. Unread book in perfect condition.
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Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK
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EUR 20,17
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PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
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Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
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EUR 20,16
Envío por EUR 17,56Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: New.
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Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
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EUR 21,19
Envío por EUR 17,56Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: As New. Unread book in perfect condition.
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- Impresión bajo demanda
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail
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EUR 21,60
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponibles
Paperback. Condición: new. Paperback. Are you ready to master the art of building immersive AR, VR, and MR experiences? Whether you're an aspiring game developer or a seasoned professional, this book offers a clear path to creating next-generation interactive worlds using Unity, Godot, and visionOS.This comprehensive guide break…s down complex XR development into practical, hands-on chapters. You'll start by setting up robust cross-platform environments and quickly move into building responsive AR scenes, VR prototypes, and mixed reality simulations. Learn to optimize visuals and performance, design intuitive spatial interfaces, and integrate advanced shaders and AI-driven content. The book also guides you through real-world deployment challenges, including app store compliance and user experience best practices.What makes this book stand out? You'll find focused chapters covering: Setting up XR development environments across Unity, Godot, and visionOSPractical AR projects including plane detection, image tracking, and occlusionVR prototyping with hand tracking, spatial input, and haptic feedbackAdvanced mixed reality workflows for training and simulationPerformance profiling and accessibility guidelinesAsset pipelines, shader techniques, and cross-engine asset managementUser experience design, automated testing, and publishing strategiesEmerging hardware trends, AI integration, and future-proofing your XR skillsEach section combines detailed explanations with actionable examples, helping you build reliable, high-performance XR applications suited for modern headsets and devices.Ready to elevate your XR development skills and create compelling interactive worlds? Grab this book and take the next step toward building immersive, professional-grade AR, VR, and MR games that stand out in today's fast-evolving landscape. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 24,11
Envío por EUR 43,32Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Paperback. Condición: new. Paperback. Are you ready to master the art of building immersive AR, VR, and MR experiences? Whether you're an aspiring game developer or a seasoned professional, this book offers a clear path to creating next-generation interactive worlds using Unity, Godot, and visionOS.This comprehensive guide break…s down complex XR development into practical, hands-on chapters. You'll start by setting up robust cross-platform environments and quickly move into building responsive AR scenes, VR prototypes, and mixed reality simulations. Learn to optimize visuals and performance, design intuitive spatial interfaces, and integrate advanced shaders and AI-driven content. The book also guides you through real-world deployment challenges, including app store compliance and user experience best practices.What makes this book stand out? You'll find focused chapters covering: Setting up XR development environments across Unity, Godot, and visionOSPractical AR projects including plane detection, image tracking, and occlusionVR prototyping with hand tracking, spatial input, and haptic feedbackAdvanced mixed reality workflows for training and simulationPerformance profiling and accessibility guidelinesAsset pipelines, shader techniques, and cross-engine asset managementUser experience design, automated testing, and publishing strategiesEmerging hardware trends, AI integration, and future-proofing your XR skillsEach section combines detailed explanations with actionable examples, helping you build reliable, high-performance XR applications suited for modern headsets and devices.Ready to elevate your XR development skills and create compelling interactive worlds? Grab this book and take the next step toward building immersive, professional-grade AR, VR, and MR games that stand out in today's fast-evolving landscape. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
