Librería: HPB-Red, Dallas, TX, Estados Unidos de America
EUR 28,92
Cantidad disponible: 1 disponibles
Añadir al carritopaperback. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Librería: Blue Vase Books, Interlochen, MI, Estados Unidos de America
EUR 41,00
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: good. The item shows wear from consistent use, but it remains in good condition and works perfectly. All pages and cover are intact including the dust cover, if applicable . Spine may show signs of wear. Pages may include limited notes and highlighting. May NOT include discs, access code or other supplemental materials.
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 69,38
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: New. Second Edition. This book will teach you fundamental mathematical concepts using Unity-based custom examples, explaining the implementations and demonstrating how these concepts are applied in building modern video game functionality. You will learn the theoretical foundation of each concept, and then interact, examine, and modify the implementation to inspect the effects.Basic Math for Game Development with Unity 3D begins by explaining points in the 3D Cartesian Coordinate system. From there, you'll gain insight into vectors and details of dot and cross products, quaternions, rotation and decomposition of vectors. These basic mathematical foundations are illustrated through Unity-based example implementations. Associated with these concept presentations are separate examples of how the concepts are applied in creating typical video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflections off surfaces with arbitrary orientations. After completing this book, you will have a thorough understanding of core mathematical concepts and how they are used to create compelling gameplay. What You Will LearnUnderstand the basic concepts of points and vectors, and their applications in game developmentGrasp the details of autonomous behaviors such as facing a target, following and chasing an object, and moreApply mathematical concepts in implementing modern video game functionality such as ray casting, collision, and motion control Who Is This Book ForGame enthusiasts, hobbyists, and anyone else who is interested in the implementation of interactive games but needs basic mathematical background or could just use a refresher with modern examples.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 58,35
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. In.
Librería: Chiron Media, Wallingford, Reino Unido
EUR 55,09
Cantidad disponible: 3 disponibles
Añadir al carritoPaperback. Condición: New.
ISBN 10: 8868805952 ISBN 13: 9788868805951
Librería: Romtrade Corp., STERLING HEIGHTS, MI, Estados Unidos de America
EUR 38,10
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: New. Brand New. Soft Cover International Edition. Different ISBN and Cover Image. Priced lower than the standard editions which is usually intended to make them more affordable for students abroad. The core content of the book is generally the same as the standard edition. The country selling restrictions may be printed on the book but is no problem for the self-use. This Item maybe shipped from US or any other country as we have multiple locations worldwide.
ISBN 10: 8868805952 ISBN 13: 9788868805951
Librería: SMASS Sellers, IRVING, TX, Estados Unidos de America
EUR 39,77
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: New. Brand New, Softcover edition. This item may ship from the US or our Overseas warehouse depending on your location and stock availability.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 84,15
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. 2nd ed. edition NO-PA16APR2015-KAP.
ISBN 10: 8868805952 ISBN 13: 9788868805951
Librería: SMASS Sellers, IRVING, TX, Estados Unidos de America
EUR 40,20
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: New. Brand New, Softcover edition. This item may ship from the US or our Overseas warehouse depending on your location and stock availability.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 80,34
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Brand New. 403 pages. 9.50x6.25x1.00 inches. In Stock.
EUR 61,95
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: New. Beginning user level|Gives complete incremental introduction to mathematics applied in game developmentExplains the math that builds Unity through example implementationsFocuses on covering each concept in the context of building video game.
EUR 64,84
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: New. Second Edition. This book will teach you fundamental mathematical concepts using Unity-based custom examples, explaining the implementations and demonstrating how these concepts are applied in building modern video game functionality. You will learn the theoretical foundation of each concept, and then interact, examine, and modify the implementation to inspect the effects.Basic Math for Game Development with Unity 3D begins by explaining points in the 3D Cartesian Coordinate system. From there, you'll gain insight into vectors and details of dot and cross products, quaternions, rotation and decomposition of vectors. These basic mathematical foundations are illustrated through Unity-based example implementations. Associated with these concept presentations are separate examples of how the concepts are applied in creating typical video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflections off surfaces with arbitrary orientations. After completing this book, you will have a thorough understanding of core mathematical concepts and how they are used to create compelling gameplay. What You Will LearnUnderstand the basic concepts of points and vectors, and their applications in game developmentGrasp the details of autonomous behaviors such as facing a target, following and chasing an object, and moreApply mathematical concepts in implementing modern video game functionality such as ray casting, collision, and motion control Who Is This Book ForGame enthusiasts, hobbyists, and anyone else who is interested in the implementation of interactive games but needs basic mathematical background or could just use a refresher with modern examples.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 81,49
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Print on Demand.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 81,52
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. PRINT ON DEMAND.