Isbn: 9798258069252 - elixir game development: build scalable multiplayer games with elixir, phoenix, liveview, and real-time systems (7 resultados)

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Paperback. Condición: new. Paperback. Elixir Game Development: Build Scalable Multiplayer Games with Elixir, Phoenix, LiveView, and Real-Time SystemsThis book is your complete guide to building modern multiplayer games using the power of Elixir and the Phoenix ecosystem. It goes beyond traditional game development approaches and shows you how to design systems that are responsive, scalable, and capable of handling thousands of concurrent players with confidence.You start by understanding how the BEAM runtime enables lightweight processes and reliable concurrency. From there, you learn how to model game systems using GenServer and OTP, turning core gameplay concepts into well-structured, fault-tolerant processes. Instead of struggling with synchronization and shared state, you will build systems where each component has a clear responsibility and communicates efficiently.As you move forward, the focus shifts to real-time communication. You will work with Phoenix Channels to handle live player interactions and use PubSub to broadcast updates across connected clients. With LiveView, you will create interactive game interfaces that stay in sync with server-side state, giving players a seamless experience without relying on heavy client-side logic.The book then brings everything together by guiding you through the architecture of a complete multiplayer game. You will design matchmaking systems, implement game loops, manage player actions, and ensure consistency across all participants. Every concept is grounded in practical implementation, helping you understand not just how things work, but why they are designed that way.As your system grows, you will learn how to scale it across distributed nodes, balance load effectively, and maintain performance under increasing demand. You will explore caching strategies, event logging, and replay systems that make your backend both efficient and observable. Monitoring and debugging techniques are covered in depth, so you can identify bottlenecks and resolve issues with clarity.Finally, the book prepares you for production. You will package your application using releases, deploy it using containers, manage infrastructure in the cloud, and apply continuous updates without disrupting active players. By the end, you will not just have a working game backend, you will have a system designed to operate reliably in real-world conditions.This book is written for developers who want to move beyond simple prototypes and build systems that can scale, adapt, and perform under pressure. Whether you are new to Elixir or looking to apply it in a game development context, you will find clear explanations, practical examples, and a consistent approach that builds your confidence step by step.If you are ready to build multiplayer games that feel responsive, stay stable under load, and grow with your users, this is your opportunity.Start building systems that don't just run, but keep running, no matter how many players join. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

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Paperback. Condición: new. Paperback. Elixir Game Development: Build Scalable Multiplayer Games with Elixir, Phoenix, LiveView, and Real-Time SystemsThis book is your complete guide to building modern multiplayer games using the power of Elixir and the Phoenix ecosystem. It goes beyond traditional game development approaches and shows you how to design systems that are responsive, scalable, and capable of handling thousands of concurrent players with confidence.You start by understanding how the BEAM runtime enables lightweight processes and reliable concurrency. From there, you learn how to model game systems using GenServer and OTP, turning core gameplay concepts into well-structured, fault-tolerant processes. Instead of struggling with synchronization and shared state, you will build systems where each component has a clear responsibility and communicates efficiently.As you move forward, the focus shifts to real-time communication. You will work with Phoenix Channels to handle live player interactions and use PubSub to broadcast updates across connected clients. With LiveView, you will create interactive game interfaces that stay in sync with server-side state, giving players a seamless experience without relying on heavy client-side logic.The book then brings everything together by guiding you through the architecture of a complete multiplayer game. You will design matchmaking systems, implement game loops, manage player actions, and ensure consistency across all participants. Every concept is grounded in practical implementation, helping you understand not just how things work, but why they are designed that way.As your system grows, you will learn how to scale it across distributed nodes, balance load effectively, and maintain performance under increasing demand. You will explore caching strategies, event logging, and replay systems that make your backend both efficient and observable. Monitoring and debugging techniques are covered in depth, so you can identify bottlenecks and resolve issues with clarity.Finally, the book prepares you for production. You will package your application using releases, deploy it using containers, manage infrastructure in the cloud, and apply continuous updates without disrupting active players. By the end, you will not just have a working game backend, you will have a system designed to operate reliably in real-world conditions.This book is written for developers who want to move beyond simple prototypes and build systems that can scale, adapt, and perform under pressure. Whether you are new to Elixir or looking to apply it in a game development context, you will find clear explanations, practical examples, and a consistent approach that builds your confidence step by step.If you are ready to build multiplayer games that feel responsive, stay stable under load, and grow with your users, this is your opportunity.Start building systems that don't just run, but keep running, no matter how many players join. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…