ISBN: 9798243774215 - fundamental 2d game programming with java: sprite-based graphics from scratch using core library principlesprogramming with java (5 resultados)

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Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail
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EUR 28,49
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponible
Paperback. Condición: new. Paperback. How many hours have you wasted following game development tutorials that only teach you how to click buttons in a bloated engine?Most aspiring developers fall into the "engine trap," where they learn a specific software's interface but never truly understand the code that makes a game tick. When the software updates or a bug appears deep in the "black box," they are left stranded. This disconnect between clicking and coding is exactly why so many promising projects never make it past the first prototype.Fundamental 2D Game Programming with Java is your path to independence. Instead of hiding behind pre-made tools, this book takes you under the hood to build a high-performance game engine from scratch using core Java library principles. You will master the logic of high-precision game loops, pixel-perfect collision detection, and dynamic sprite animation-all without relying on a single external dependency.By the end of this journey, you will have: Total Architectural Control: Build a threaded game loop that ensures smooth performance on any hardware.Deep Logic Mastery: Understand the "why" behind physics, coordinate systems, and arcade mechanics.Professional Polish: Implement state machines and audio mixers that give your games a commercial edge.Transferable Skills: Master principles of software engineering that apply to every engine and language in the industry.Stop being a user and start being a creator. Whether you want to build the next indie hit or secure a career in software engineering, the power to build from scratch is the ultimate competitive advantage.Are you ready to stop clicking and start creating? Grab your copy today and build your world from the first line of code! This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

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Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US
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EUR 29,56
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PAP. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

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Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books
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EUR 28,50
Envío por EUR 2,68Se envía dentro de Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: New. Print on Demand.

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Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 27,53
Envío por EUR 4,97Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
PAP. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

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Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 31,96
Envío por EUR 44,18Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponible
Paperback. Condición: new. Paperback. How many hours have you wasted following game development tutorials that only teach you how to click buttons in a bloated engine?Most aspiring developers fall into the "engine trap," where they learn a specific software's interface but never truly understand the code that makes a game tick. When the software updates or a bug appears deep in the "black box," they are left stranded. This disconnect between clicking and coding is exactly why so many promising projects never make it past the first prototype.Fundamental 2D Game Programming with Java is your path to independence. Instead of hiding behind pre-made tools, this book takes you under the hood to build a high-performance game engine from scratch using core Java library principles. You will master the logic of high-precision game loops, pixel-perfect collision detection, and dynamic sprite animation-all without relying on a single external dependency.By the end of this journey, you will have: Total Architectural Control: Build a threaded game loop that ensures smooth performance on any hardware.Deep Logic Mastery: Understand the "why" behind physics, coordinate systems, and arcade mechanics.Professional Polish: Implement state machines and audio mixers that give your games a commercial edge.Transferable Skills: Master principles of software engineering that apply to every engine and language in the industry.Stop being a user and start being a creator. Whether you want to build the next indie hit or secure a career in software engineering, the power to build from scratch is the ultimate competitive advantage.Are you ready to stop clicking and start creating? Grab your copy today and build your world from the first line of code! This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…