Isbn: 9798241287526 - unity 6 mobile game development with monetization: build profitable casual and hybrid-casual games for android and ios using ads, iap, and proven mobile strategies (5 resultados)

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  • Idioma: Inglés

    Editorial: Amazon Digital Services LLC - Kdp, 2025

    9798241287526

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    Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US

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  • Idioma: Inglés

    Editorial: Amazon Digital Services LLC - Kdp, 2025

    9798241287526

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    Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK

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  • Idioma: Inglés

    Editorial: Independently published, 2025

    9798241287526

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    Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books

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  • Idioma: Inglés

    Editorial: Independently Published, 2025

    9798241287526

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    Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail

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    Paperback. Condición: new. Paperback. Unity 6 Mobile Game Development with MonetizationBuild Profitable Casual and Hybrid-Casual Games for Android and iOS Using Ads, IAP, and Proven Mobile StrategiesBy George TraffordWhat does it really take to build a mobile game that performs well, retains players, and generates consistent revenue, not just installs? Many Unity developers can ship a game, but far fewer know how to engineer it for profitability, scalability, and long-term operation in the highly competitive mobile market.This book provides a clear, production-focused answer. Unity 6 Mobile Game Development with Monetization is a practical guide to building, optimizing, and monetizing real mobile games using Unity 6. It focuses on the systems that matter after "it works" performance discipline, monetization architecture, analytics-driven decisions, and LiveOps-ready design. The emphasis is not on theory or toy projects, but on workflows and strategies used in shipped casual and hybrid-casual games.You will learn how to structure Unity 6 projects for mobile constraints, design monetization systems that respect players while driving revenue, and integrate ads, in-app purchases, and analytics without compromising stability or performance. The book connects game engineering with business realities, showing how technical decisions directly affect retention, ARPDAU, and long-term success on Android and iOS.By the end of this book, you will be able to: Build Unity 6 mobile games with performance-first architectureImplement ads and IAP systems that scale and remain maintainableUse analytics to guide design, tuning, and monetization decisionsDesign casual and hybrid-casual games with LiveOps in mindPrepare projects for real-world deployment, updates, and growthWritten in clear, direct language, this guide is designed for developers who want more than a finished build, they want a viable product. If your goal is to move beyond experimentation and start shipping mobile games that earn, retain, and scale, this book gives you the practical framework to do exactly that.Get your copy today and start building Unity 6 mobile games that are engineered for profit, not just release. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Idioma: Inglés

    Editorial: Independently Published, 2025

    9798241287526

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    Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail

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    EUR 33,01

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    Cantidad disponible: 1 disponibles

    Paperback. Condición: new. Paperback. Unity 6 Mobile Game Development with MonetizationBuild Profitable Casual and Hybrid-Casual Games for Android and iOS Using Ads, IAP, and Proven Mobile StrategiesBy George TraffordWhat does it really take to build a mobile game that performs well, retains players, and generates consistent revenue, not just installs? Many Unity developers can ship a game, but far fewer know how to engineer it for profitability, scalability, and long-term operation in the highly competitive mobile market.This book provides a clear, production-focused answer. Unity 6 Mobile Game Development with Monetization is a practical guide to building, optimizing, and monetizing real mobile games using Unity 6. It focuses on the systems that matter after "it works" performance discipline, monetization architecture, analytics-driven decisions, and LiveOps-ready design. The emphasis is not on theory or toy projects, but on workflows and strategies used in shipped casual and hybrid-casual games.You will learn how to structure Unity 6 projects for mobile constraints, design monetization systems that respect players while driving revenue, and integrate ads, in-app purchases, and analytics without compromising stability or performance. The book connects game engineering with business realities, showing how technical decisions directly affect retention, ARPDAU, and long-term success on Android and iOS.By the end of this book, you will be able to: Build Unity 6 mobile games with performance-first architectureImplement ads and IAP systems that scale and remain maintainableUse analytics to guide design, tuning, and monetization decisionsDesign casual and hybrid-casual games with LiveOps in mindPrepare projects for real-world deployment, updates, and growthWritten in clear, direct language, this guide is designed for developers who want more than a finished build, they want a viable product. If your goal is to move beyond experimentation and start shipping mobile games that earn, retain, and scale, this book gives you the practical framework to do exactly that.Get your copy today and start building Unity 6 mobile games that are engineered for profit, not just release. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.