Isbn: 9798241002983 - why goats are goats: the structural commonalities of games that endure: 4 (insight gamer's guide) (4 resultados)

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  • Idioma: Inglés

    Editorial: Amazon Digital Services LLC - Kdp, 2025

    9798241002983

    Serie: Libro 2 de 4 - Insight Gamer's Guide

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    Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 23,97

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    Se envía dentro de Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Amazon Digital Services LLC - Kdp, 2025

    9798241002983

    Serie: Libro 2 de 4 - Insight Gamer's Guide

    • Tapa blanda

    Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK

    Vendedor de 5 estrellas
    Contactar con el vendedor

    Condición: Nuevo

    EUR 23,46

    Envío por EUR 3,87 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Independently Published, 2025

    9798241002983

    Serie: Libro 2 de 4 - Insight Gamer's Guide

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    • Impresión bajo demanda

    Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 23,96

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    Cantidad disponible: 1 disponible

    Paperback. Condición: new. Paperback. Why GOATs Are GOATs is not a book about "great games."It is a book about why some games endure, while others collapse-even when they are bigger, prettier, or more expensive.Most game criticism focuses on content: story, graphics, characters, or emotional impact.This book argues that those are secondary.Players do not consume games.They live inside systems.What makes a game last is not how it feels once, but whether its structure can support meaningful time-time that can fail, repeat, detour, and still matter.Through close structural analysis of landmark games-from Dark Souls, Zelda, and RimWorldto forgotten failures and controversial experiments-this book identifies the shared architectural principles behind games that survive: Freedom as permission, not choice menusRepetition as rhythm, not laborCombat as decision density, not "feel"Narrative as emergent consequence, not scripted plotFailure as education, not punishmentThis is not a nostalgia piece.It is not a ranking.And it is not a review collection.Why GOATs Are GOATs is a framework-a way to judge games by how they treat the player's time.Because content can be consumed.But time, once wasted, is never returned. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Idioma: Inglés

    Editorial: Independently Published, 2025

    9798241002983

    Serie: Libro 2 de 4 - Insight Gamer's Guide

    • Tapa blanda
    • Impresión bajo demanda

    Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 27,25

    Envío por EUR 43,54 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 1 disponible

    Paperback. Condición: new. Paperback. Why GOATs Are GOATs is not a book about "great games."It is a book about why some games endure, while others collapse-even when they are bigger, prettier, or more expensive.Most game criticism focuses on content: story, graphics, characters, or emotional impact.This book argues that those are secondary.Players do not consume games.They live inside systems.What makes a game last is not how it feels once, but whether its structure can support meaningful time-time that can fail, repeat, detour, and still matter.Through close structural analysis of landmark games-from Dark Souls, Zelda, and RimWorldto forgotten failures and controversial experiments-this book identifies the shared architectural principles behind games that survive: Freedom as permission, not choice menusRepetition as rhythm, not laborCombat as decision density, not "feel"Narrative as emergent consequence, not scripted plotFailure as education, not punishmentThis is not a nostalgia piece.It is not a ranking.And it is not a review collection.Why GOATs Are GOATs is a framework-a way to judge games by how they treat the player's time.Because content can be consumed.But time, once wasted, is never returned. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…