Isbn: 9798184356310 - professional gameplay programming in unity 6: architecture, systems, and scalable design (4 resultados)

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  • Idioma: Inglés

    Editorial: Independently published, 2026

    9798184356310

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  • Idioma: Inglés

    Editorial: Independently published, 2026

    9798184356310

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    Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK

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  • Idioma: Inglés

    Editorial: Independently published, 2026

    9798184356310

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    Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books

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  • Idioma: Inglés

    Editorial: Independently Published, 2026

    9798184356310

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    Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail

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    Paperback. Condición: new. Paperback. Professional game development demands more than working code. It demands architecture that supports change, systems that remain maintainable as projects grow, and engineering practices that prevent complexity from becoming technical debt. Professional Gameplay Programming in Unity 6 is a comprehensive guide to designing, building, and optimizing production-quality gameplay systems using the architectural patterns, development workflows, and performance techniques employed by experienced Unity developers.Inside this book, you'll learn how to: Design scalable gameplay architectures that support long-term developmentApply SOLID principles, design patterns, and clean code practices to Unity projectsBuild modular systems for input, character movement, combat, AI, game state, and persistenceReduce coupling through ScriptableObject architecture, event-driven design, and dependency managementCreate flexible, data-driven gameplay systems that are easier to extend and maintainDevelop multiplayer-ready architectures using Unity's modern networking stackOptimize gameplay code with profiling, object pooling, DOTS, the Jobs System, and BurstBuild professional production pipelines with automated testing, editor tooling, build automation, and deployment workflowsAlong the way, you'll build: A professional Unity 6 project architecture designed for real-world game developmentComplete gameplay systems covering movement, combat, AI, networking, save systems, and procedural generationReusable architectural frameworks and engineering patterns that can be applied across projects of any sizeWhether you're building your first commercial game, leading an indie project, or advancing from prototype development to production engineering, this book provides the knowledge required to write Unity code that is scalable, maintainable, performant, and built for long-term success. Rather than focusing on isolated features or engine APIs, it teaches the principles and systems that underpin professional game development. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.