Idioma: Inglés
Publicado por Our Knowledge Publishing, 2021
ISBN 10: 6203670642 ISBN 13: 9786203670646
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 70,64
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por Our Knowledge Publishing, 2021
ISBN 10: 6203670642 ISBN 13: 9786203670646
Librería: moluna, Greven, Alemania
EUR 45,45
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por Our Knowledge Publishing, 2021
ISBN 10: 6203670642 ISBN 13: 9786203670646
Librería: preigu, Osnabrück, Alemania
EUR 47,20
Cantidad disponible: 5 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. 2D Game Development for Beginners | An approach through Unity Platform and C# Programming Language | Jackson Luis Schirigatti | Taschenbuch | Englisch | 2021 | Our Knowledge Publishing | EAN 9786203670646 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu.
Idioma: Inglés
Publicado por Our Knowledge Publishing, 2021
ISBN 10: 6203670642 ISBN 13: 9786203670646
Librería: Majestic Books, Hounslow, Reino Unido
EUR 69,82
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Print on Demand.
Idioma: Inglés
Publicado por Our Knowledge Publishing Apr 2021, 2021
ISBN 10: 6203670642 ISBN 13: 9786203670646
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 54,90
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -In this book you can learn to develop 2D games through the Unity game engine, in a hybrid way, parameterized and with a C# object-oriented programming language (C Sharp). We will understand step by step, in an illustrative and explanatory way, the development of an adventure game, with characters, objects and scenarios ready (sprites) to be used. We will understand the concepts of Game Object, Prefabs, animation (physics of the character: run, jump, stop), colliders, and the implementation of soundtrack, score and time. A complete tutorial on how to create an adventure game within the stages of game development: storyboard, design and programming. 88 pp. Englisch.
Idioma: Inglés
Publicado por Our Knowledge Publishing, 2021
ISBN 10: 6203670642 ISBN 13: 9786203670646
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 70,28
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. PRINT ON DEMAND.
Idioma: Inglés
Publicado por Our Knowledge Publishing Apr 2021, 2021
ISBN 10: 6203670642 ISBN 13: 9786203670646
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 54,90
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -In this book you can learn to develop 2D games through the Unity game engine, in a hybrid way, parameterized and with a C# object-oriented programming language (C Sharp). We will understand step by step, in an illustrative and explanatory way, the development of an adventure game, with characters, objects and scenarios ready (sprites) to be used. We will understand the concepts of Game Object, Prefabs, animation (physics of the character: run, jump, stop), colliders, and the implementation of soundtrack, score and time. A complete tutorial on how to create an adventure game within the stages of game development: storyboard, design and programming.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 88 pp. Englisch.
Idioma: Inglés
Publicado por Our Knowledge Publishing, 2021
ISBN 10: 6203670642 ISBN 13: 9786203670646
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 55,56
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - In this book you can learn to develop 2D games through the Unity game engine, in a hybrid way, parameterized and with a C# object-oriented programming language (C Sharp). We will understand step by step, in an illustrative and explanatory way, the development of an adventure game, with characters, objects and scenarios ready (sprites) to be used. We will understand the concepts of Game Object, Prefabs, animation (physics of the character: run, jump, stop), colliders, and the implementation of soundtrack, score and time. A complete tutorial on how to create an adventure game within the stages of game development: storyboard, design and programming.