9786135882995 - digital molecular matter: physics engine, personal computer game, video game, autodesk maya, autodesk 3ds max (2 resultados)
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Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemaniabuchversandmimpf2000
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 156,00
Envío por EUR 60,00Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Digital Molecular Matter, better known as simply DMM, is a proprietary middleware physics engine developed b…y Pixelux. It is designed for computer, video games, and other simulation needs by attempting to simulate physical real-world systems. Unlike traditional realtime simulation engines which tend to be based on rigid body kinematics, the use of FEA allows DMM to simulate a large set of physical properties. Developers can assign physical properties to a given object (or portion of an object) which allow the object to behave as it would in the real world (e.g. ice, gummy bear, etc.) In addition the properties of objects (or even just parts of objects) can be changed at runtime allowing for additional interesting effects.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 108 pp. Englisch.
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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 157,87
Envío por EUR 60,90Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Digital Molecular Matter, better known as simply DMM, is a proprietary middleware physics engine developed by… Pixelux. It is designed for computer, video games, and other simulation needs by attempting to simulate physical real-world systems. Unlike traditional realtime simulation engines which tend to be based on rigid body kinematics, the use of FEA allows DMM to simulate a large set of physical properties. Developers can assign physical properties to a given object (or portion of an object) which allow the object to behave as it would in the real world (e.g. ice, gummy bear, etc.) In addition the properties of objects (or even just parts of objects) can be changed at runtime allowing for additional interesting effects.

