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Idioma: Inglés
Publicado por Transcript Verlag Feb 2025, 2025
ISBN 10: 3837647307 ISBN 13: 9783837647303
Librería: Rheinberg-Buch Andreas Meier eK, Bergisch Gladbach, Alemania
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Añadir al carritoTaschenbuch. Condición: Neu. Neuware -Where do computer games »happen« The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these. 316 pp. Englisch.
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Publicado por Transcript Verlag Feb 2025, 2025
ISBN 10: 3837647307 ISBN 13: 9783837647303
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Añadir al carritoTaschenbuch. Condición: Neu. Neuware -Where do computer games »happen« The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these. 316 pp. Englisch.
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Publicado por Transcript Verlag Feb 2025, 2025
ISBN 10: 3837647307 ISBN 13: 9783837647303
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Añadir al carritoTaschenbuch. Condición: Neu. Neuware -Where do computer games 'happen' The articles collected in this pioneering volume explore the categories of 'space', 'place' and 'territory' featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.
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Publicado por transcript|transcript Verlag, 2019
ISBN 10: 3837647307 ISBN 13: 9783837647303
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Añadir al carritoTaschenbuch. Condición: Neu. Ludotopia | Espen Aarseth | Taschenbuch | 316 S. | Englisch | 2025 | transcript Verlag | EAN 9783837647303 | Verantwortliche Person für die EU: transcript Verlag, Gero Wierichs, Hermannstr. 26, 33602 Bielefeld, live[at]transcript-verlag[dot]de | Anbieter: preigu.
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Publicado por Transcript Verlag Feb 2025, 2025
ISBN 10: 3837647307 ISBN 13: 9783837647303
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Añadir al carritoTaschenbuch. Condición: Neu. Neuware -Where do computer games 'happen' The articles collected in this pioneering volume explore the categories of 'space', 'place' and 'territory' featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these. 316 pp. Englisch.
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Publicado por Transcript Verlag Feb 2025, 2025
ISBN 10: 3837647307 ISBN 13: 9783837647303
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Añadir al carritoTaschenbuch. Condición: Neu. Neuware - Where do computer games »happen« The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.
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Publicado por Transcript Verlag Feb 2025, 2025
ISBN 10: 3837647307 ISBN 13: 9783837647303
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Añadir al carritoTaschenbuch. Condición: Neu. Neuware -Where do computer games 'happen' The articles collected in this pioneering volume explore the categories of 'space', 'place' and 'territory' featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these. 316 pp. Englisch.