Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 18,99
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - During an intense digital firefight, a player might trigger explosions, vehicle engines, shattering glass, and heavy gunfire simultaneously. If a video game engine attempted to perfectly render and emit all two hundred unique audio files at once, the sheer computational load would instantly crash the central processing unit. To maintain stability, the software must become a ruthless, invisible editor.Polyphonic Culling reveals the covert acoustic mathematics operating behind the scenes of every major video game. Audio programmers design aggressive priority algorithms that calculate distance, volume, and frequency overlap in milliseconds. The engine silently deletes dozens of lower-priority sounds-like distant footsteps or ambient wind-so that the critical roar of an approaching enemy remains crisp and uncorrupted.Dive into the deceptive science of virtual psychoacoustics. Learn how sound designers exploit the biological limits of the human auditory cortex, strategically erasing massive amounts of overlapping data to maintain the illusion of a chaotic, deafening battlefield without melting the hardware.
Librería: preigu, Osnabrück, Alemania
EUR 18,99
Cantidad disponible: 5 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Polyphonic Culling: The Algorithmic Deletion of Overlapping Game Audio | Frequencies, Muting, and the Acoustic Mathematics of CPU Preservation in Digital Three-Dimensional [.] | Cynthia Rowe | Taschenbuch | Englisch | epubli | EAN 9783565414079 | Verantwortliche Person für die EU: Neopubli GmbH (Imprint: epubli), Köpenicker Str. 154a, 10997 Berlin, produktsicherheit[at]epubli[dot]com | Anbieter: preigu.
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 18,99
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -During an intense digital firefight, a player might trigger explosions, vehicle engines, shattering glass, and heavy gunfire simultaneously. If a video game engine attempted to perfectly render and emit all two hundred unique audio files at once, the sheer computational load would instantly crash the central processing unit. To maintain stability, the software must become a ruthless, invisible editor.Polyphonic Culling reveals the covert acoustic mathematics operating behind the scenes of every major video game. Audio programmers design aggressive priority algorithms that calculate distance, volume, and frequency overlap in milliseconds. The engine silently deletes dozens of lower-priority sounds-like distant footsteps or ambient wind-so that the critical roar of an approaching enemy remains crisp and uncorrupted.Dive into the deceptive science of virtual psychoacoustics. Learn how sound designers exploit the biological limits of the human auditory cortex, strategically erasing massive amounts of overlapping data to maintain the illusion of a chaotic, deafening battlefield without melting the hardware. 132 pp. Englisch.