9783565258758 - forever wait: how perfectionism and feature creep killed the king of shooters de bacon, chris p. (3 resultados)

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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
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EUR 19,99
Envío por EUR 61,95Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Taschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - 'When it's done.' That was the release date for Duke Nukem Forever. Announced in 1997, it wasn't released until 2011. For fifteen years, the game became a punchline, a myth, and a tragedy. It burned through engines, developers, and millions of doll…ars, trapped in a cycle of endless restarting driven by the desire to be the best.This book takes you inside the chaotic offices of 3D Realms. It is a lesson in project management gone wrong, illustrating the dangers of feature creep-the compulsion to add every new shiny technology until the project becomes impossible to finish. It captures the rise and fall of the 90s shooter kings and asks the question: At what point does the pursuit of perfection become a refusal to ship.

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Librería: preigu, Osnabrück, Alemaniapreigu
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Envío por EUR 70,00Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 5 disponibles
Taschenbuch. Condición: Neu. Forever Wait | How Perfectionism and Feature Creep Killed the King of [.] | Chris P. Bacon | Taschenbuch | Englisch | epubli | EAN 9783565258758 | Verantwortliche Person für die EU: Neopubli GmbH (Imprint: epubli), Köpenicker Str. 154a, 10997 Berlin, produktsicherheit[at]epubli[dot]com | Anbieter: pr…eigu.

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Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 19,99
Envío por EUR 23,00Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -'When it's done.' That was the release date for Duke Nukem Forever. Announced in 1997, it wasn't released until 2011. For fifteen years, the game became a punchline, a myth, and a tragedy. It burned through engines, developers, and…millions of dollars, trapped in a cycle of endless restarting driven by the desire to be the best.This book takes you inside the chaotic offices of 3D Realms. It is a lesson in project management gone wrong, illustrating the dangers of feature creep-the compulsion to add every new shiny technology until the project becomes impossible to finish. It captures the rise and fall of the 90s shooter kings and asks the question: At what point does the pursuit of perfection become a refusal to ship 144 pp. Englisch.