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Librería: Biblios, Frankfurt am main, HESSE, Alemania
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Idioma: Inglés
Publicado por Springer-Verlag New York Inc, 2004
ISBN 10: 3540205357 ISBN 13: 9783540205357
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Idioma: Inglés
Publicado por Springer Berlin Heidelberg, 2003
ISBN 10: 3540205357 ISBN 13: 9783540205357
Librería: AHA-BUCH GmbH, Einbeck, Alemania
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Añadir al carritoTaschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - In September 2001, we organized the 1st International Conference on Virtual Sto- telling in Avignon, France. This was the rst international scienti c event entirely - voted to the new discipline that links the ancient human art of storytelling to the latest high technologies of the Virtual Reality era. Since this date, technology has not slowed its course. We all know that personal computers are even more powerful, but there have been huge advances in graphics boards.These arenowprogrammableandcan renderin realtime hugequantitiesof data as well as special effectsthat until recently requireda dedicatedgraphicssuperworks- tion. Applications that were in the research lab have now come to market. 3D Virtual Humans, the heroes of today s video games, are taking their rst steps on e-business Web sites. These will be the stars of tomorrow. New topics are being intensively - searched, especially, mixed and enhanced realities the art of combining synthesized with real worlds. This evolution raises many technical, applicational, artistic and even ethical qu- tions.Theoccasionofthe2ndInternationalConferenceonVirtualStorytellingprovided an excellentopportunityto onceagaingatherresearchersfromthe scienti c, artistic and industrialcommunitiestodemonstratenewmethodsandtechniques.Thiswasthevenue to show the latest results, and exchange concepts and ideas about the use of Virtual - ality technologiesfor creating, populating,renderingand interactingwith stories, wh- ever their form, be it theatre, movie, cartoon, advertisement, puppet show, multimedia work, video games, etc.
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Idioma: Inglés
Publicado por Springer Berlin Heidelberg Nov 2003, 2003
ISBN 10: 3540205357 ISBN 13: 9783540205357
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -In September 2001, we organized the 1st International Conference on Virtual Sto- telling in Avignon, France. This was the rst international scienti c event entirely - voted to the new discipline that links the ancient human art of storytelling to the latest high technologies of the Virtual Reality era. Since this date, technology has not slowed its course. We all know that personal computers are even more powerful, but there have been huge advances in graphics boards.These arenowprogrammableandcan renderin realtime hugequantitiesof data as well as special effectsthat until recently requireda dedicatedgraphicssuperworks- tion. Applications that were in the research lab have now come to market. 3D Virtual Humans, the heroes of today s video games, are taking their rst steps on e-business Web sites. These will be the stars of tomorrow. New topics are being intensively - searched, especially, mixed and enhanced realities the art of combining synthesized with real worlds. This evolution raises many technical, applicational, artistic and even ethical qu- tions.Theoccasionofthe2ndInternationalConferenceonVirtualStorytell ingprovided an excellentopportunityto onceagaingatherresearchersfromthe scienti c, artistic and industrialcommunitiestodemonstratenewmethodsandtechniques.Thiswasthevenue to show the latest results, and exchange concepts and ideas about the use of Virtual - ality technologiesfor creating, populating,renderingand interactingwith stories, wh- ever their form, be it theatre, movie, cartoon, advertisement, puppet show, multimedia work, video games, etc. 256 pp. Englisch.
Idioma: Inglés
Publicado por Springer Berlin Heidelberg, 2003
ISBN 10: 3540205357 ISBN 13: 9783540205357
Librería: moluna, Greven, Alemania
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Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Real-Time Technologies.- Seizing Power: Shaders and Storytellers.- Real-Time Lighting Design for Interactive Narrative.- Interactive Out-of-Core Visualisation of Very Large Landscapes on Commodity Graphics Platform.- A Cinematography System for Virtual Stor.
Idioma: Inglés
Publicado por Springer Berlin Heidelberg, Springer Berlin Heidelberg Nov 2003, 2003
ISBN 10: 3540205357 ISBN 13: 9783540205357
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 53,49
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -In September 2001, we organized the 1st International Conference on Virtual Sto- telling in Avignon, France. This was the rst international scienti c event entirely - voted to the new discipline that links the ancient human art of storytelling to the latest high technologies of the Virtual Reality era. Since this date, technology has not slowed its course. We all know that personal computers are even more powerful, but there have been huge advances in graphics boards.These arenowprogrammableandcan renderin realtime hugequantitiesof data as well as special effectsthat until recently requireda dedicatedgraphicssuperworks- tion. Applications that were in the research lab have now come to market. 3D Virtual Humans, the heroes of today¿s video games, are taking their rst steps on e-business Web sites. These will be the stars of tomorrow. New topics are being intensively - searched, especially, mixed and enhanced realities ¿ the art of combining synthesized with real worlds. This evolution raises many technical, applicational, artistic and even ethical qu- tions.Theoccasionofthe2ndInternationalConferenceonVirtualStorytellin gprovided an excellentopportunityto onceagaingatherresearchersfromthe scienti c, artistic and industrialcommunitiestodemonstratenewmethodsandtechniques.Thiswasthevenue to show the latest results, and exchange concepts and ideas about the use of Virtual - ality technologiesfor creating, populating,renderingand interactingwith stories, wh- ever their form, be it theatre, movie, cartoon, advertisement, puppet show, multimedia work, video games, etc. 256 pp. Englisch.
Librería: preigu, Osnabrück, Alemania
EUR 50,25
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Añadir al carritoTaschenbuch. Condición: Neu. Virtual Storytelling; Using Virtual Reality Technologies for Storytelling | Second International Conference, ICVS 2003, Toulouse, France, November 20-21, 2003, Proceedings | Olivier Balet (u. a.) | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2003 | Springer | EAN 9783540205357 | Verantwortliche Person für die EU: Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, productsafety[at]springernature[dot]com | Anbieter: preigu Print on Demand.