Isbn: 9783031343766 - disability and video games: practices of en-/disabling modes of digital gaming (palgrave games in context) (6 resultados)

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Taschenbuch. Condición: Neu. Disability and Video Games | Practices of En-/Disabling Modes of Digital Gaming | Markus Spöhrer (u. a.) | Taschenbuch | Palgrave Games in Context | xix | Englisch | 2024 | Springer | EAN 9783031343766 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. …

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Taschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on 'disabled' gaming and that preconceives users as either 'able-bodied,' 'normal' or as 'disabled,' 'deficit,' or 'unable to play,' our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling.…

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Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on 'disabled' gaming and that preconceives users as either 'able-bodied,' 'normal' or as 'disabled,' 'deficit,' or 'unable to play,' our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling. 380 pp. Englisch.…

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Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on 'disabled' gaming and that preconceives users as either 'able-bodied,' 'normal' or as 'disabled,' 'deficit,' or 'unable to play,' our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 380 pp. Englisch.…