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Publicado por Packt Publishing 2021-03-26, 2021
ISBN 10: 1800565860 ISBN 13: 9781800565869
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ISBN 10: 1800565860 ISBN 13: 9781800565869
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Añadir al carritoPaperback. Condición: New. Android, one of the most popular mobile operating systems, uses Java as one of the primary languages for building apps of all types. This new, improved, and updated third edition is unlike other Android books; it doesn't assume any Java programming experience and shows you how to build Android games from scratch using five exciting game projects.
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ISBN 10: 1800565860 ISBN 13: 9781800565869
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Añadir al carritoPaperback. Condición: New. Android, one of the most popular mobile operating systems, uses Java as one of the primary languages for building apps of all types. This new, improved, and updated third edition is unlike other Android books; it doesn't assume any Java programming experience and shows you how to build Android games from scratch using five exciting game projects.
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ISBN 10: 1800565860 ISBN 13: 9781800565869
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ISBN 10: 1800565860 ISBN 13: 9781800565869
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Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Android, one of the most popular mobile operating systems, uses Java as one of the primary languages for building apps of all types. This new, improved, and updated third edition is unlike other Android books it doesn t assume any Java programming experien.
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Añadir al carritoTaschenbuch. Condición: Neu. Learning Java by Building Android Games - Third Edition | Learn Java and Android from scratch by building five exciting games | John Horton | Taschenbuch | Kartoniert / Broschiert | Englisch | 2021 | Packt Publishing | EAN 9781800565869 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
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Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Get ready to learn Java the fun way by developing games for the Android platform with this new and updated third editionKey Features Learn Java, Android, and object-oriented programming from scratch Find out how to build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooters Create and design your own games by learning all the concepts that a game developer must knowBook DescriptionAndroid is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn't assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner.This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you've learned to develop a game. Toward the end, you'll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter.By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.What You Will Learn Set up a game development environment in Android Studio Respond to a player's touch and program intelligent enemies who can challenge the player in different ways Explore collision detection, sprite sheets animation, simple tracking and following, AI, parallax backgrounds, and particle explosions Animate objects at 60 FPS and manage multiple independent objects using OOP Work with design patterns such as OOP, singleton, strategy, and entity-component Work with the Android API, the SoundPool API, Paint, Canvas, Bitmap classes, and detect version numbersWho this book is forLearning Java by Building Android Games is for anyone who is new to Java, Android, or game programming and wants to develop Android games. The book will also serve as a refresher for those who already have experience using Java on Android or any other platform but are new to game development.Table of Contents Java, Android, and Game Development Java- First Contact Variables, Operators, and Expressions Structuring Code with Java Methods The Android Canvas Class - Drawing to the Screen Repeating Blocks of Code with Loops Making Decisions with Java If, Else, and Switch Object-Oriented Programming The Game Engine, Threads, and the Game Loop Coding the Bat and Ball Collisions, Sound Effects, and Supporting Different Versions of Android Handling Lots of Data with Arrays Bitmap Graphics and Measuring Time Java Collections, the Stack, the Heap, and the Garbage Collector Android Localization- Hola! Collections and Enumerations Manipulating Bitmaps and Coding the Snake Class Introduction to Design Patterns and Much More! Listening with the Observer Pattern, Multitouch, and Building a Particle System More Patterns, a Scrolling Background, and Building the Player's Ship.