ISBN: 9781783988556 - unity virtual reality projects: explore the world of virtual reality by building immersive and fun vr projects using unity 3d (32 resultados)

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  • Idioma: Inglés

    Editorial: Packt Publishing, 2015

    178398855X / 9781783988556

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    Librería: Greenworld Books, arlington, TX, Estados Unidos de AmericaGreenworld Books

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    Condición: good. Fast Free Shipping â" Good condition. It may show normal signs of use, such as light writing, highlighting, or library markings, but all pages are intact and the book is fully readable. A solid, complete copy that's ready to enjoy.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2015

    178398855X / 9781783988556

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    Librería: Austin Goodwill 1101, Austin, TX, Estados Unidos de AmericaAustin Goodwill 1101

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    Condición: good. Book shows general signs of use and handling. May have light wear on the cover or edges and minimal writing or highlighting. Binding remains tight, and pages are clean and readable.

  • Idioma: Inglés

    Editorial: Packt Publishing Limited, 2023

    178398855X / 9781783988556

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    Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de AmericaWorld of Books (was SecondSale)

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    Condición: Good. Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book ? Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps ? Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR ? A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard Who This Book Is For If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. What You Will Learn ? Create 3D scenes with Unity and Blender while learning about world space and scale ? Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard ? Build interactive environments with physics, gravity, animations, and lighting using the Unity engine ? Experiment with various user interface (UI) techniques that you can use in your VR applications ? Implement the first-person and third-person experiences that use only head motion gestures for input ? Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences ? Learn about the technology and psychology of VR including rendering, performance and VR motion sickness ? Gain introductory and advanced experience in Unity programming with the C# language In Detail What is consumer ?virtual reality?? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it! Style and approach This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within.…

  • Idioma: Inglés

    Editorial: Packt Publishing Limited, 2023

    178398855X / 9781783988556

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    Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de AmericaWorld of Books (was SecondSale)

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    EUR 6,94

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    Condición: Very Good. Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book ? Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps ? Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR ? A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard Who This Book Is For If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. What You Will Learn ? Create 3D scenes with Unity and Blender while learning about world space and scale ? Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard ? Build interactive environments with physics, gravity, animations, and lighting using the Unity engine ? Experiment with various user interface (UI) techniques that you can use in your VR applications ? Implement the first-person and third-person experiences that use only head motion gestures for input ? Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences ? Learn about the technology and psychology of VR including rendering, performance and VR motion sickness ? Gain introductory and advanced experience in Unity programming with the C# language In Detail What is consumer ?virtual reality?? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it! Style and approach This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within. …

  • Idioma: Inglés

    Editorial: Packt Publishing, 2015

    178398855X / 9781783988556

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    Librería: ThriftBooks-Dallas, Dallas, TX, Estados Unidos de AmericaThriftBooks-Dallas

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    Paperback. Condición: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

  • Idioma: Inglés

    Editorial: Packt Publishing, Limited, 2015

    178398855X / 9781783988556

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    Librería: Better World Books: West, Reno, NV, Estados Unidos de AmericaBetter World Books: West

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    Condición: Good. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Idioma: Inglés

    Editorial: Packt Publishing Limited, 2023

    178398855X / 9781783988556

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    Librería: World of Books Inc, Montgomery, IL, Estados Unidos de AmericaWorld of Books Inc

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    Condición: Good. Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book ? Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps ? Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR ? A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard Who This Book Is For If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. What You Will Learn ? Create 3D scenes with Unity and Blender while learning about world space and scale ? Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard ? Build interactive environments with physics, gravity, animations, and lighting using the Unity engine ? Experiment with various user interface (UI) techniques that you can use in your VR applications ? Implement the first-person and third-person experiences that use only head motion gestures for input ? Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences ? Learn about the technology and psychology of VR including rendering, performance and VR motion sickness ? Gain introductory and advanced experience in Unity programming with the C# language In Detail What is consumer ?virtual reality?? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it! Style and approach This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within.…

  • Idioma: Inglés

    Editorial: Packt Publishing Limited, 2023

    178398855X / 9781783988556

    • Tapa blanda

    Librería: World of Books Inc, Montgomery, IL, Estados Unidos de AmericaWorld of Books Inc

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    EUR 8,78

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    Condición: Very Good. Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book ? Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps ? Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR ? A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard Who This Book Is For If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. What You Will Learn ? Create 3D scenes with Unity and Blender while learning about world space and scale ? Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard ? Build interactive environments with physics, gravity, animations, and lighting using the Unity engine ? Experiment with various user interface (UI) techniques that you can use in your VR applications ? Implement the first-person and third-person experiences that use only head motion gestures for input ? Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences ? Learn about the technology and psychology of VR including rendering, performance and VR motion sickness ? Gain introductory and advanced experience in Unity programming with the C# language In Detail What is consumer ?virtual reality?? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it! Style and approach This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within. …

  • Idioma: Inglés

    Editorial: Packt Publishing, 2015

    178398855X / 9781783988556

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    Librería: Orion Tech, Kingwood, TX, Estados Unidos de AmericaOrion Tech

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    paperback. Condición: New.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2015

    178398855X / 9781783988556

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    Librería: thebookforest.com, San Rafael, CA, Estados Unidos de Americathebookforest.com

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    Condición: New. Well packaged and promptly shipped from California. Partnered with Friends of the Library since 2010.

  • Idioma: Inglés

    Editorial: Packt Publishing, Limited, 2015

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    Librería: Better World Books Ltd, Dunfermline, Reino UnidoBetter World Books Ltd

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    Condición: Very Good. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Idioma: Inglés

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  • Idioma: Inglés

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    Librería: Books From California, Simi Valley, CA, Estados Unidos de AmericaBooks From California

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    Paperback. Condición: Very Good.

  • Idioma: Inglés

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    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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  • Idioma: Inglés

    Editorial: Packt Publishing 8/31/2015, 2015

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    Paperback or Softback. Condición: New. Unity Virtual Reality Projects: Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D. Book.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2015

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    Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books

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  • Idioma: Inglés

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    Condición: As New. Unread book in perfect condition.

  • Idioma: Inglés

    Editorial: Packt Publishing Limited, GB, 2023

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    Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA

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    Digital. Condición: New. Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3DAbout This Book. Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps. Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR. A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google CardboardWho This Book Is ForIf you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage.What You Will Learn. Create 3D scenes with Unity and Blender while learning about world space and scale. Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard. Build interactive environments with physics, gravity, animations, and lighting using the Unity engine. Experiment with various user interface (UI) techniques that you can use in your VR applications. Implement the first-person and third-person experiences that use only head motion gestures for input. Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences. Learn about the technology and psychology of VR including rendering, performance and VR motion sickness. Gain introductory and advanced experience in Unity programming with the C# languageIn DetailWhat is consumer "virtual reality"? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices.Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity.You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming.By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences. …

  • Idioma: Inglés

    Editorial: Packt Publishing, 2015

    178398855X / 9781783988556

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    Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle

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    Condición: New. pp. 286.

  • Idioma: Inglés

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    Librería: Buchpark, Trebbin, AlemaniaBuchpark

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    Condición: Sehr gut. Zustand: Sehr gut | Seiten: 286 | Sprache: Englisch | Produktart: Bücher | Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3DKey FeaturesBook DescriptionWhat you will learnWho this book is for.

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    Editorial: Packt Publishing Limited, GB, 2023

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    Librería: Rarewaves.com UK, London, Reino UnidoRarewaves.com UK

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    Digital. Condición: New. Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3DAbout This Book. Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps. Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR. A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google CardboardWho This Book Is ForIf you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage.What You Will Learn. Create 3D scenes with Unity and Blender while learning about world space and scale. Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard. Build interactive environments with physics, gravity, animations, and lighting using the Unity engine. Experiment with various user interface (UI) techniques that you can use in your VR applications. Implement the first-person and third-person experiences that use only head motion gestures for input. Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences. Learn about the technology and psychology of VR including rendering, performance and VR motion sickness. Gain introductory and advanced experience in Unity programming with the C# languageIn DetailWhat is consumer "virtual reality"? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices.Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity.You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming.By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences. …

  • Idioma: Inglés

    Editorial: Packt Publishing 2015-08, 2015

    178398855X / 9781783988556

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    PF. Condición: New. This item is printed on demand. Brand new book, sourced directly from publisher. Dispatch time is 6-7 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2015

    178398855X / 9781783988556

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    Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 53,96

     Gastos de envío gratis 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    PAP. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2015

    178398855X / 9781783988556

    • Tapa blanda
    • Impresión bajo demanda

    Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 50,59

    Envío por EUR 6,02 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    PAP. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2015

    178398855X / 9781783988556

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    Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books

    Vendedor de 4 estrellas
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    Condición: Nuevo

    EUR 54,52

    Envío por EUR 7,80 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 4 disponibles

    Condición: New. Print on Demand pp. 286.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2015

    178398855X / 9781783988556

    • Tapa blanda
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    Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios

    Vendedor de 4 estrellas
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    Condición: Nuevo

    EUR 54,70

    Envío por EUR 9,95 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 4 disponibles

    Condición: New. PRINT ON DEMAND pp. 286.

  • Idioma: Inglés

    Editorial: Packt Publishing Limited, 2015

    178398855X / 9781783988556

    • Tapa blanda
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    Librería: THE SAINT BOOKSTORE, Southport, Reino UnidoTHE SAINT BOOKSTORE

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 56,82

    Envío por EUR 19,52 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    Paperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2015

    178398855X / 9781783988556

    • Tapa blanda
    • Impresión bajo demanda

    Librería: moluna, Greven, Alemaniamoluna

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 56,01

    Envío por EUR 48,99 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    Kartoniert / Broschiert. Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. &Uumlber den AutorrnrnJonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a.…